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Idea for a battle system...

author=Avee
@Stew: What I understand from your ideas is:

1)
Increasing Attack power costs Stamina Points.
Increasing Defensive capabilities costs Stamina Points.
Using abilities costs Stamina Points.

2)
Attack...
if Armor = 0 --> HP drops
else: if SP = 0 --> Armor drops
else: SP drops

This would be very easy to program in a custom battle system, provide that you have fair knowledge of variables and fork conditions.

Stamina Points are therefore a very important resource and choosing how to spend/save them would be the core focus of battle strategies.
It is realistic that the longer the battle lasts the weaker both parties become, either in damage output or durability.

Fixed hit rates are not realistic at all though. A rookie archer and a veteran on wouldn't both have 50/50 chances of landing that blow. So you might want to give more thought into the abilities.

More of #2 and less of #1. Pretty much this:

Using abilities costs Stamina Points. Attacks also decrease Stamina Points.
Attack...
if SP = 0 --> Armor drops
if Armor +0 -->HP drops
if HP drops...well...DEATH!!!

And yeah, I know a fixed hit rate wouldn't work. Just an example! :)

Now the real question is how difficult would this be for a complete and utter scripting noob (like myself) to put together. How should I approach this?

Idea for a battle system...

Okay I see what your saying. Let me explain a bit further.

You have some of the basics of it right. Attacks would burn through Stamina Points first, then Armor Points and then HP. What I think would make the difference is also connecting your special abilities to your Stamina Points.

You could potentially do more damage or afflict an enemy with a status ailment by performing a special move, but in effect you'd be making your character more tired and less able to block enemy attacks. This in turn would force them to rely more on their armor which, depending on their class might not be much.

I'm kind of hoping it could create something of a risk/reward system. For instance, your archer could have a move that circumvents an enemy's armor and goes straight for their hit points, but that also requires a lot of SP and only has a 50-50 chance of working.

Depending on the situation you might have to react differently. In a game with the traditional HP/MP system you could spam that sucker with little consequence outside of having to carry a lot of items that restore your SP. In my system however, using that attack could leave them vulnerable. If their target survived they might be too tired to defend themselves in the next turn.

I'm just hoping it could add an extra element of strategy.

Idea for a battle system...

author=Large
Cool idea, but the battles could drag for too long.
Could I ask how so?

Idea for a battle system...

I am working on a project and wanted to run an idea for a battle system past you all to see if A)It's possible B)It would be difficult to script and C) Anyone has done anything similar before.

Any who, the basic idea is this. Hit points aren't realistic. In a real fight you wouldn't just slap each other around. Most of your attacks wouldn't connect and likewise you'd be trying to dodge and block your opponent's blows.

Keeping this in mind I'd like to make a battle system where you only have a scant few hit points and separate bars/stats for stamina and armor that degrade as you're attacked. For instance, initially an enemy would only drain your stamina as you parry their blows. Once your stamina ran out any attacks that struck home would degrade your armor and then finally when your armor ran out enemy attacks would damage your hit points and kill you.

I think there are a few cool possibilities for this, especially in the ways you could play with stamina points. SP could serve dual purposes; serving as your first line of defense but also as fuel for special attacks. In turn combat would become a game of balancing your special attacks with the necessity of maintaining a healthy buffer of SP to shield your vulnerable hit points.

Likewise, it could make dealing with enemy units and bosses interesting. An enemy might use a powerful special attack, but if you survived they might be vulnerable afterward on account of their SP being depleted and not being able to block your attacks. Conversely, a strong offensive could keep them on the ropes and not able to perform special attacks.

Does any of this make sense? Does anyone have suggestions? Impressions? Ideas for refinement?

Favorite RPG story and why?

Final Fantasy VI.

I love how dark the story is and I really enjoy how despite having the largest playable cast in any Final Fantasy game, all of the characters are well-developed and interesting. The storyline is actually pretty simple when you get down to it, but I'd rather have a simple story with interesting characters that something that's labyrinthine and populated by people I couldn't give a damn about (cough FF XIII cough).

Had an article published at The Escapist

This was just published today. I hope it's okay to post stuff like this.



Link.

Whats your favourite Manga/Comic right now?

I don't read much manga but I've gotten more into American comics over the past year or so. I'm afraid the series I'm reading are a bit typical:
Batman
Detective Comics
Northlanders
The Walking Dead
Daredevil
Ultimate Spider-Man
Knights of the Old Republic
Kick-Ass 2

Those are the one's I subscribe to, at least.

Is being an introvert a good or a bad thing?

I am fairly introverted, as is my wife, and in my experience a lot of extroverts sincerely think there's something wrong with you if you're a little quiet or not ecstatic about the prospect of participating in some big group activity.

College was the worst, lol. I went to a small residential college and everyone just thought you were so weird if you were more comfortable being by yourself than being a part of the "community."

I'm Going To Be Among The RMN Dads

Congrats! My wife is just about 17 weeks right now. We should be finding out the gender in a few weeks as well.

Are you going through the same mixture of excitement and abject terror that I am? It's not that I worry about caring for a child (three years working in daycare; ages 6 weeks to 5 years). The idea of being responsible for providing for another life is daunting, though.

What do you do? (As in, with your life)

During the day I work for an organization that assists people with developmental disabilities.

I also work part-time as a freelance writer covering video games for the most part. I've had my work published by GamePro (may it rest in peace), IGN, UGO and GamesRadar. I also write a monthly gaming column for the online fiction magazine, Intergalactic Medicine Show.

I'm also working toward writing a novel and doing some freelance work for some game developers. It's slow going at times but fulfilling.