VACCARIA'S PROFILE

Vaccaria
The I in Vaccaria stands for inertia.
4936
Games developed:
- Private Eye
- -repent loci- useless apologies of a troublesome witch
- Sa Ilalim ng Gabi
- The Swallow's Descent

...I still have to recreate my profile.
-repent loci- useless ap...
She keeps doing weird things, they all claim she's a witch. Why does she keep it up, while apologizing?

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Attention to detail

@Ratty214: Welp, just most of the time. I just do that as a replacement if I want to really make the player curious whenever it is a horror game or summat or if they want to just do it later. But, I agree of what you say though.

Still, Skyrim could be a greater example and that Saadia quest is frickin' with our moral system. _-_ (Because you really need to pay attention to the smaller things like the world's status quo to know who's the 'true' victim)

About puzzles, collectibles and horror stuff

author=SpaceZeta
(Maybe I could have added a difficulty select, but now it’s too late for me to start thinking about implementing that, oops)


We're in the same quota, but I've implemented mine from the get-go (and trust me, it is damn hard).

Also, it's nice to see that you look upon the little things at this kind of rate plus the fact that jumpscares are obscure nowadays (except Outlast 2). It kinda makes the game implement a sort-of world-building vibe as to what happened and how the Collectible came to be in the first place.

Lastly (of course), great blog that you made! Looks like my subscribe button is in the game's bag.

Attention to detail

I do that as a replacement for the world-building of my game (most of the time, I guess). People these days hate it when we go for overly long details (such as interpretations or info about the world) and they do that (what you did, @SnowOwl) later afterwards so they could brag about something. Also, I do remember that there's an anime that uses a memento as a driving plot for it (which deconstructs the character) or something like that.

Still, it's nice to know of the little things. It can change your opinion of a person. Sure, he may be a killer... but on the inside, he has a small detail which gives us something that differentiates him from the overlooked villain role a.k.a. serial killers. Think of the usual Disney movies like Up or something and it's kinda like that.

Games with Villains as the Main Character

Brave Hero Yuusha
Link: RMN Game Page
The so-called antagonist, the Demon Lord, actually joins your quest to save a world and gets the greatest deconstruction that leads to its unique characteristics in-game (plus, he's OP when given the chance).


The Witch's House
Link: Download Page
The main protagonist is actually the villain of the story, being friends with a human only to make a heel-face turn and return to the house to 'finish the deed' with her newly-acquired body (note: SOUL-FRICKIN'-SUNDER).



Moonlight Ghost
Link: Download Page
A "reverse horror game" where you act as the villain being spooky-scary to other characters.

Inventory glitch in RPG maker VX ACE

That's just odd, considering that the 0/zero key does nothing more than to open the menu as well as the Shift key being a Game::Map function. More likely, the glitch will be reported more of an achievement rather than the old conspicuous 'bug'.

It's more likely that pressing the keys override the game engine's scripting... or that the inventory menu becomes the actual game 'map' due to two scripts conflicting at the same time.

It could be a runtime/logical error rather than the ol' usual syntax (say, the ones with the window popping up). You can't say that it's a bug, but more likely the script's error or that the devs of the engine didn't have enough Foresight points to see the Weak Point.

So, the only way to do this is just ignore it or replace it with a new script if you're that sensitive about the menu.

"You may leave the Castle, but the Castle may never leave you."

tsundere castle pls

I'm playing Chrono Trigger for the first time and its pretty good but I don't want to feed my cat its an outside cat I'm trying to save the world, cat.

The 'outside' cat is the real antagonist.

It stops you so the game world would end.

The Do's and Don'ts of Mapping Part 8

[RMMV] Any tips and advices on map making?

Well, you should read these articles. It pretty much sums up on how the community works on their projects (sometimes).

Steps for making you first RPG (Since you're new here. :3):
https://rpgmaker.net/articles/574/

The Do's and Don'ts of Mapping Part 1
https://rpgmaker.net/articles/502/