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Dragon Quest: Legacy of the Lost
I remember those guards, almost enraged me more than those #%@%@! fans. If I remember right, a) they can see you from off-screen if you're in their line of sight; and b) at least one of them can SEE THROUGH WALLS. If it helps, there is absolutely no reason to go exploring - you'll get to come back later on in better circumstances.
Also, found another bug, though I'm not complaining. The new(?) guy in Yardick that says he's going to trade you a MP Gene for 2 dragon scales? He gave me 10 genes.
Also, found another bug, though I'm not complaining. The new(?) guy in Yardick that says he's going to trade you a MP Gene for 2 dragon scales? He gave me 10 genes.
Dragon Quest: Legacy of the Lost
Wow, that was fast. (Although, sadly, not fast enough before I started with a Dracokid locked in. Oh well, another hour.)
Hmm, I bet I know who goes with TorchTree to make Ghostbane. Explains why Torchtree is so hard to make, despite not looking good on paper. Assuming Azuli + BreederSlime = KingSlime, anyway, I think the one I came up with will fly. And have the majority of the skill genes that are interesting. Will PM in ... a few weeks, or so ... if I'm wrong. Although ... since my guess at Mr. Ghostbane will use EVERY monster - there's going to be no way to get his ability genes. Hmm.
Interestingly, I don't think I picked up on HealRain being awesome before. I *DID* pick up on monsters having way better stats - except for attack power, which I reckon the new-ish monster weapons help to fix. And yes, I realize Aldain could have been a force to be reckoned with ... it's just I had opted to focus on Melody and Oruba for all the relics.
I suppose 2 strong monsters would work out; heck, I made it through some of the new battles with Aldain/Melody/SuperHargon and Monster#1 with no given abilities and only level 20, and not remembering what almost anything did. Will find out.
Oh, if you're looking for feedback while I'm playing - two things I spotted so far. First, the text on meeting Orbua has a typo: you "MEED a messenger for Rhemerage". Also, if you upped the NM encounter rate - Foo the Fencer is *extremely* likely to murder the party repeatedly before you can get Oruba some armor + HP from levelling.
Hmm, I bet I know who goes with TorchTree to make Ghostbane. Explains why Torchtree is so hard to make, despite not looking good on paper. Assuming Azuli + BreederSlime = KingSlime, anyway, I think the one I came up with will fly. And have the majority of the skill genes that are interesting. Will PM in ... a few weeks, or so ... if I'm wrong. Although ... since my guess at Mr. Ghostbane will use EVERY monster - there's going to be no way to get his ability genes. Hmm.
Interestingly, I don't think I picked up on HealRain being awesome before. I *DID* pick up on monsters having way better stats - except for attack power, which I reckon the new-ish monster weapons help to fix. And yes, I realize Aldain could have been a force to be reckoned with ... it's just I had opted to focus on Melody and Oruba for all the relics.
I suppose 2 strong monsters would work out; heck, I made it through some of the new battles with Aldain/Melody/SuperHargon and Monster#1 with no given abilities and only level 20, and not remembering what almost anything did. Will find out.
Oh, if you're looking for feedback while I'm playing - two things I spotted so far. First, the text on meeting Orbua has a typo: you "MEED a messenger for Rhemerage". Also, if you upped the NM encounter rate - Foo the Fencer is *extremely* likely to murder the party repeatedly before you can get Oruba some armor + HP from levelling.
Dragon Quest: Legacy of the Lost
I loaded up my old save file to look at the new post-game stuff; it looked awesome. But ... I kind of want to play again from the beginning (not just because of the new stuff - really enjoyed this game the first time.) Tend to be a bit compulsive about planning out the end-game stuff - so I've got some questions. Marked as spoilers (and nothing inside the tag spoils things your PDFs intentionally did not mention):
OK, this is pretty much entirely about monster breeding, since it takes a game's worth of planning to do, and winds up being irrevocable. The correct strategy seems to be to build a single god-among-monsters: save up every stat+ and useful ability gene in the game, and feed them all to a single one. Logically, this should be one of the guys from the egg, now that obtaining one is not the final action in the game. So:
1) Can genes and such even be used on the egg monsters? In my previous file, I used them ALL on Hargon, so could not test the stat+; it appears I did use some ability genes on the egg guy though ... I think?
2) How are the egg guys set for naturally-learned abilities? Not expecting a full chart - but among the PDF, highly desirable abilities include things like: FullHeal, HealUsMost, Revify, TwinHits, KaBuff, Barrier, KaCrackle, KaFrizzle, Soul Wave, Flare, Freeze, TriAttack, Gigaslash, Thordain, and MegaMagic. Any tips on which will be obtained naturally? At least a few seem to have been on my old file.
3) Speaking of the PDF's breeding chart - I remember never figuring out the Boss Monster Ghostbane's "Combination Unknown!" Any chance of spilling the secret? Or, the lesser secret of what Absolution/Opposition/Polarity actually do?
4) As it is no longer an achievement, the bonus PDF no longer mentions how to learn MegaMagic - which I suspect may well be needed, if it is not learned naturally by the egg monsters. How? I think it was as simple as the results of a breeding being a common slime, which only THEN would pass on the gene (Azuli wouldn't); but looking at the chart, slime + slime = KingSlime, so I'm not 100% sure how to go about that. Which of the following pairs would work: Azuli+HideEgg, Azuli+HaloSlime, HideEgg+HaloSlime, Azuli+Breeder's Slime, HideEgg+Breeder's Slime, HaloSlime+Breeder's Slime?
5) Additionally, 2 more things on the chart I'd like to double-check. It is written that WhiteKing = Zombie + Boss; is this true? (As it would allow one to pick up the awesome Servant/DracoLord abilities, and still make a Hargon.) Further, are the Devil+BOSS and Water+BOSS correct? This would allow one to then discard Hargon for a GigaSlash gene ... possibly SoulWave as well if Gismo's still in play.
6) Finally, more a question of how the uber-god-monster fits into the final party. I was such a big fan of Oruba last time because all the truly challenging fights (last fights in Excate, the super-arena matches) were versus 3 (or more) monsters at a time - which he could then hit for 1000+, EACH. Without spoiling anything else - is this still going to be the case for the new bonus bosses? Or are they more single, strong monsters, as the PDF seems to suggest? If so, this would change who gets kicked out for the new monster god, and for that matter who gets the relic weapons/techniques ...
(Unfortunately, the MOST logical person to kick out, no matter how you look at it, would be Aldain ... which always seems to happen in games where You Can't Drop The Hero. Sigh. I dropped Olian last time, but suspect a double HealUsMost might be pretty damn useful ...)
Thanks - not sure if you'd want to answer these; I figure that even if you don't, it would at least give some insight into what players are still wondering about your game.
OK, this is pretty much entirely about monster breeding, since it takes a game's worth of planning to do, and winds up being irrevocable. The correct strategy seems to be to build a single god-among-monsters: save up every stat+ and useful ability gene in the game, and feed them all to a single one. Logically, this should be one of the guys from the egg, now that obtaining one is not the final action in the game. So:
1) Can genes and such even be used on the egg monsters? In my previous file, I used them ALL on Hargon, so could not test the stat+; it appears I did use some ability genes on the egg guy though ... I think?
2) How are the egg guys set for naturally-learned abilities? Not expecting a full chart - but among the PDF, highly desirable abilities include things like: FullHeal, HealUsMost, Revify, TwinHits, KaBuff, Barrier, KaCrackle, KaFrizzle, Soul Wave, Flare, Freeze, TriAttack, Gigaslash, Thordain, and MegaMagic. Any tips on which will be obtained naturally? At least a few seem to have been on my old file.
3) Speaking of the PDF's breeding chart - I remember never figuring out the Boss Monster Ghostbane's "Combination Unknown!" Any chance of spilling the secret? Or, the lesser secret of what Absolution/Opposition/Polarity actually do?
4) As it is no longer an achievement, the bonus PDF no longer mentions how to learn MegaMagic - which I suspect may well be needed, if it is not learned naturally by the egg monsters. How? I think it was as simple as the results of a breeding being a common slime, which only THEN would pass on the gene (Azuli wouldn't); but looking at the chart, slime + slime = KingSlime, so I'm not 100% sure how to go about that. Which of the following pairs would work: Azuli+HideEgg, Azuli+HaloSlime, HideEgg+HaloSlime, Azuli+Breeder's Slime, HideEgg+Breeder's Slime, HaloSlime+Breeder's Slime?
5) Additionally, 2 more things on the chart I'd like to double-check. It is written that WhiteKing = Zombie + Boss; is this true? (As it would allow one to pick up the awesome Servant/DracoLord abilities, and still make a Hargon.) Further, are the Devil+BOSS and Water+BOSS correct? This would allow one to then discard Hargon for a GigaSlash gene ... possibly SoulWave as well if Gismo's still in play.
6) Finally, more a question of how the uber-god-monster fits into the final party. I was such a big fan of Oruba last time because all the truly challenging fights (last fights in Excate, the super-arena matches) were versus 3 (or more) monsters at a time - which he could then hit for 1000+, EACH. Without spoiling anything else - is this still going to be the case for the new bonus bosses? Or are they more single, strong monsters, as the PDF seems to suggest? If so, this would change who gets kicked out for the new monster god, and for that matter who gets the relic weapons/techniques ...
(Unfortunately, the MOST logical person to kick out, no matter how you look at it, would be Aldain ... which always seems to happen in games where You Can't Drop The Hero. Sigh. I dropped Olian last time, but suspect a double HealUsMost might be pretty damn useful ...)
Thanks - not sure if you'd want to answer these; I figure that even if you don't, it would at least give some insight into what players are still wondering about your game.
Ankharia
Played through tonight - neat game, thank you for making it.
If you're looking to change anything - other than *maybe* the final level, for me by FAR the hardest - and the only other one I ever had to restart - was one of the earliest ones, 2-3. If you aren't EXTREMELY careful, you keep moving after entering a teleporter, and most of those teleporters go to spaces with spikes one square away ... assuming messing with the controls isn't an option, maybe move the spikes one square away?
If you're looking to change anything - other than *maybe* the final level, for me by FAR the hardest - and the only other one I ever had to restart - was one of the earliest ones, 2-3. If you aren't EXTREMELY careful, you keep moving after entering a teleporter, and most of those teleporters go to spaces with spikes one square away ... assuming messing with the controls isn't an option, maybe move the spikes one square away?
Dragon Quest: Legacy of the Lost
author=rebel1223
The actual last boss final battle was really easy for me, but I had my team (Aldain, Melody, Hargon, and Oruba) at level 50 and Hargon, Melody, and Oruba all had 1/2 MP accessories which allowed me 22 MP Arcane Benisons, 11 MP HealUsMore, and 14 MP Soul Waves. Plus Aldain, when Oomph'd was doing a solid 5-600 total with his Falcon Blade, plus Melody with Ragnarok critting for 800+ and Hargon using CallHelp for something like 3-400 total so...the real last battle for me was the battle in the Arena. Which was really challenging. Had to do it a few times to succeed.
That sounds almost exactly how my game ended up - other than going for Oruba's legendary skill, and getting 1200 crits off Melody from a (harder to set up) TwinHits. I wonder if everyone that makes it to the end makes mostly the same decisions?
Dragon Quest: Legacy of the Lost
Yeah, what the creator said on the three who'll breed with you. I forget exactly when - the first two show up almost together about halfway through; the slime a bit latter, right around the time getting your monsters to level 15 becomes completely trivial.
If your experience goes like mine, you've lost the ability to do very MUCH with the dragon family. In fact, looking at the chart, I'm not sure you can make a DracoLord at all anymore (only a guess though, as I had a slime too). You still can get Hargon (assuming you've been HONEST), who's very good; perhaps you can get GhostBane as well, although I never did figure out how. (If you read some of my earlier posts, you'll also see that you get access to a few VERY good monsters in the postgame. But they're just for bragging rights, as you have to win the hardest fight in the game - by a very, very wide margin - in order to use them.)
The most important monster skill I taught *wasn't* HealUsMost - but TwinHits, which a number of monsters learn but no humans seem to (Melody's Oomph seems to be at 50% strength). Plus, the TwinHits essence can be gained at a reasonable level, while any monster but the CureSlime itself needs to be 41 to cast HealUsMost - meaning you (like I did) would need to level well past the point at which you can win the game in order to use it. Beyond that, you just want a nice cheap multi-target spell for random encounters (I used Sizz), and a means of doing serious damage when needed (Hargon's Kacrackle worked nicely for me in this role, as did surprisingly the regular slime's CallHelp. MegaMagic turned out to be fairly disappointing - though you'll probably want to get it for the achievement point; the guide says how, be careful how you breed those slimes.)
My personal strategy was to only build one VERY strong monster - feeding it all the essences and stat+ genes in the game. (In fact, at the end, I only had Hargon as a monster; my last breeding was even something like Hargon + DeadNite = Hargon, just to get some final genes.) I'm not sure it would work nearly so well with all those stats and skills split 3 ways - good luck with your 3 monster party though.
If your experience goes like mine, you've lost the ability to do very MUCH with the dragon family. In fact, looking at the chart, I'm not sure you can make a DracoLord at all anymore (only a guess though, as I had a slime too). You still can get Hargon (assuming you've been HONEST), who's very good; perhaps you can get GhostBane as well, although I never did figure out how. (If you read some of my earlier posts, you'll also see that you get access to a few VERY good monsters in the postgame. But they're just for bragging rights, as you have to win the hardest fight in the game - by a very, very wide margin - in order to use them.)
The most important monster skill I taught *wasn't* HealUsMost - but TwinHits, which a number of monsters learn but no humans seem to (Melody's Oomph seems to be at 50% strength). Plus, the TwinHits essence can be gained at a reasonable level, while any monster but the CureSlime itself needs to be 41 to cast HealUsMost - meaning you (like I did) would need to level well past the point at which you can win the game in order to use it. Beyond that, you just want a nice cheap multi-target spell for random encounters (I used Sizz), and a means of doing serious damage when needed (Hargon's Kacrackle worked nicely for me in this role, as did surprisingly the regular slime's CallHelp. MegaMagic turned out to be fairly disappointing - though you'll probably want to get it for the achievement point; the guide says how, be careful how you breed those slimes.)
My personal strategy was to only build one VERY strong monster - feeding it all the essences and stat+ genes in the game. (In fact, at the end, I only had Hargon as a monster; my last breeding was even something like Hargon + DeadNite = Hargon, just to get some final genes.) I'm not sure it would work nearly so well with all those stats and skills split 3 ways - good luck with your 3 monster party though.
Dragon Quest: Legacy of the Lost
You haven't lost HealUsMost or access to the dragon family - 3 characters that I found will offer to breed their monster with you. And one is a DragonKid. (And another is a slime, if anyone is coming at the same problem from the opposite direction.)
Dragon Quest: Legacy of the Lost
Over 2000, huh? That ... actually does sound very good. I just assumed it would work like MegaMagic, and cap out at 999 for a single cast. It would even be the clear winner among the epic skills if there were more encounters versus one very strong enemy - but from what I can tell the legendary skill fight is the last important fight in the game versus less than 3 opponents.
Don't take looking for a bonus dungeon the wrong way - meant more of an "aw, I'm kinda sad this is over" than as a complaint. (Obviously from the comments) enjoyed what you put together.
Don't take looking for a bonus dungeon the wrong way - meant more of an "aw, I'm kinda sad this is over" than as a complaint. (Obviously from the comments) enjoyed what you put together.
Dragon Quest: Legacy of the Lost
Oh, I found something in the arena in the past alright. See hidden text.
Which lead to something in the present, an insane arena battle with bestiary members #161-163 with a very familiar sounding-named team leader. That fight was insane - in a fun/challenging way. 3 attempts - the first more "holy crap is he serious?", the second ending when Melody got turned to stone the same round her buffs fell off, and the third almost doing the same, except I happened to deal the final HP of damage to one of the enemies in the same round and was thus able to recover, and win.
I suppose my question is: ok, I got a new monster. And figured out how to exchange him for an even more interesting one, even if it starts at level 1. I got him to 25 off one Violet Medal I still had around (helped that he absorbs fire) before getting bored - he's clearly a really good choice, though I just wish I could replace Aldain with him, instead of someone actually useful.
There's nowhere to use him except for the lulz at dominating old content, is there? Or even new dialogue - not even the one NPC who you'd expect would HAVE to say something acknowledges him.
(As a minor bug, obtaining the new monsters while you have Hargon seems to flag the Monster Breeder that you have a level 1 Dracolord, who can't breed with anything, or enter your party. And of course the new guys don't show either, but I expect that was intended?)
Being more of a DQ1-7 fan, I was hoping for a final dungeon - most likely with re-used screens, and full parties of the Excate mini-bosses. With the reward of a Divine resident in Onyu - or at least, a 'creator', seeing as he's in the game ... but it looks like I was way off in guessing what was coming. Still very nice though.
The high levels - I basically thought to myself, that I was going to be gosh-danged if I was replacing Olian with a monster that didn't have his healing spells. And getting Hargon to 41 meant getting everyone else to 50, even with his XP accessory. And by that time, it was obvious that the levels in the 40s were linear, and happening every 2-3 fights with that accessory (or every 1 fight in the TinyMedal palace) ... so why not all 50s? Other than trivializing the challenge of the final encounter, oops. Still less time grinding than, say, the final push for the Dragon Lord in DQ1.
Surge is definitely almost too powerful. It's like Last Rite, if Last Rite were worth anything (in the player's hands, that is, enemies with it are brutal). I couldn't find ANY use for it, other than Last Rite -> Soul Wave that couldn't be exceeded by just casting the damage spell twice - and Soul Wave is a terrible spell if you have more than 1 target.
I'm not sure about the other 3 legendary abilities; most fights you'd only really need 1-2 of Melody's buffs (and it looked like it would interfere with TwinHits). I expect Aldain's and Olian's would be good - but Olian would be busy healing, and Aldain doesn't exactly have the MP to use his very much, nor a Drain MP to get it back.
Actually, that's one of the only real design complaints - being told you can only have one legendary weapon/skill/accessory is a real let down. I get that having them all would be pretty unbalancing - but it stinks having the impression that you're missing out on so many quests (even if I bet they're all pretty repetitive.) If nothing else, how about opening them in the post-game? "Oh my gosh, you saved Arignol, I'm so sorry I kept these 3 weapons back from you. Let's get started. First, bring me 5000 gold ..."
Which lead to something in the present, an insane arena battle with bestiary members #161-163 with a very familiar sounding-named team leader. That fight was insane - in a fun/challenging way. 3 attempts - the first more "holy crap is he serious?", the second ending when Melody got turned to stone the same round her buffs fell off, and the third almost doing the same, except I happened to deal the final HP of damage to one of the enemies in the same round and was thus able to recover, and win.
I suppose my question is: ok, I got a new monster. And figured out how to exchange him for an even more interesting one, even if it starts at level 1. I got him to 25 off one Violet Medal I still had around (helped that he absorbs fire) before getting bored - he's clearly a really good choice, though I just wish I could replace Aldain with him, instead of someone actually useful.
There's nowhere to use him except for the lulz at dominating old content, is there? Or even new dialogue - not even the one NPC who you'd expect would HAVE to say something acknowledges him.
(As a minor bug, obtaining the new monsters while you have Hargon seems to flag the Monster Breeder that you have a level 1 Dracolord, who can't breed with anything, or enter your party. And of course the new guys don't show either, but I expect that was intended?)
Being more of a DQ1-7 fan, I was hoping for a final dungeon - most likely with re-used screens, and full parties of the Excate mini-bosses. With the reward of a Divine resident in Onyu - or at least, a 'creator', seeing as he's in the game ... but it looks like I was way off in guessing what was coming. Still very nice though.
The high levels - I basically thought to myself, that I was going to be gosh-danged if I was replacing Olian with a monster that didn't have his healing spells. And getting Hargon to 41 meant getting everyone else to 50, even with his XP accessory. And by that time, it was obvious that the levels in the 40s were linear, and happening every 2-3 fights with that accessory (or every 1 fight in the TinyMedal palace) ... so why not all 50s? Other than trivializing the challenge of the final encounter, oops. Still less time grinding than, say, the final push for the Dragon Lord in DQ1.
Surge is definitely almost too powerful. It's like Last Rite, if Last Rite were worth anything (in the player's hands, that is, enemies with it are brutal). I couldn't find ANY use for it, other than Last Rite -> Soul Wave that couldn't be exceeded by just casting the damage spell twice - and Soul Wave is a terrible spell if you have more than 1 target.
I'm not sure about the other 3 legendary abilities; most fights you'd only really need 1-2 of Melody's buffs (and it looked like it would interfere with TwinHits). I expect Aldain's and Olian's would be good - but Olian would be busy healing, and Aldain doesn't exactly have the MP to use his very much, nor a Drain MP to get it back.
Actually, that's one of the only real design complaints - being told you can only have one legendary weapon/skill/accessory is a real let down. I get that having them all would be pretty unbalancing - but it stinks having the impression that you're missing out on so many quests (even if I bet they're all pretty repetitive.) If nothing else, how about opening them in the post-game? "Oh my gosh, you saved Arignol, I'm so sorry I kept these 3 weapons back from you. Let's get started. First, bring me 5000 gold ..."
Dragon Quest: Legacy of the Lost
About completing the game - well, I got there with two game breakers. One being a level 50 boss monster with a whole game's worth of stat+ genes and Twinhits/Healusmost/Megamic; the other being Oruba with Surge (especially on fights with multiple targets, I can't imagine the other abilities being more powerful - surged-Kaboom does 800+ to each of the last 5 targets, at once.)
I imagine it would have been considerably harder if I had proceeded there directly with my all-human party around level 40, as when I first stepped into Excate, noticed the overworld encounters were tearing me a new one, and I hadn't yet done any of the legendary things or alchemized a lot of the better stuff that was available to me. Pointing out what I missed in Onyu - and therefore opening up its shops - really helped there. Thanks. I imagine the paralyzer in phase1 would be bad; and the sheer damage at the start of phase 3.
I hadn't actually played DQM - DQ7 though, certainly have. To the point that I'm hoping for a new resident in Onyu, if I can figure out the post-game stuff. Off to the DQM GameFAQs page ...
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Editing so it's not a double post, and hiding sensitive info
Ok, that Goopi was exactly where I initially thought to look, although I could swear he wasn't there when I did. Huh. I eventually beat him ... after discovering saving mid-fight worked ("My rock is better" indeed). And found the final 3 bestiary entries. Now THAT fight was a challenge (and fun!) with the mostly maxed-out party - it helps that putting Ragnarok and the 2 items from Goopi on Melody pretty much guaranteed her to deal a 1000+ damage critical each round ... raising the full party, except for poor Aldain, to gamebreaker status.
I took my reward, and quickly figured out how to turn it into a better one. I don't suppose there's anything out there worth using it on?
I imagine it would have been considerably harder if I had proceeded there directly with my all-human party around level 40, as when I first stepped into Excate, noticed the overworld encounters were tearing me a new one, and I hadn't yet done any of the legendary things or alchemized a lot of the better stuff that was available to me. Pointing out what I missed in Onyu - and therefore opening up its shops - really helped there. Thanks. I imagine the paralyzer in phase1 would be bad; and the sheer damage at the start of phase 3.
I hadn't actually played DQM - DQ7 though, certainly have. To the point that I'm hoping for a new resident in Onyu, if I can figure out the post-game stuff. Off to the DQM GameFAQs page ...
--------------------------------------------------------------------------------
Editing so it's not a double post, and hiding sensitive info
Ok, that Goopi was exactly where I initially thought to look, although I could swear he wasn't there when I did. Huh. I eventually beat him ... after discovering saving mid-fight worked ("My rock is better" indeed). And found the final 3 bestiary entries. Now THAT fight was a challenge (and fun!) with the mostly maxed-out party - it helps that putting Ragnarok and the 2 items from Goopi on Melody pretty much guaranteed her to deal a 1000+ damage critical each round ... raising the full party, except for poor Aldain, to gamebreaker status.
I took my reward, and quickly figured out how to turn it into a better one. I don't suppose there's anything out there worth using it on?













