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Triple Triad: Tournament of the Elements

I'm pretty sure that's not the real Ultimecia - she didn't have the weird Time Kompression accent or anything :)

Oh, and you get to save after fight #4 of the last tournament. Takes a little luck to not be blindsided by the #@Q%^2@^!!%@ combo rule before then, but it's (eventually) doable.

EDIT: Did "the Costume Shop" actually open "South of the West Wing" on winning? There's certainly not a new exit south of all the HQs - or an obvious new shop anywhere?

Triple Triad: Tournament of the Elements

Am I blind, or is there ... not actually an executable in the current download? The closest I see is an index.html, that just tells me to report an error.

(And it doesn't look like my Antivirus deleted it from a false positive, as happens sometimes. Unless it's lying about its history, or Windows itself did it.)

Tears of Envia

Sure, I can send you a copy. I *think* it's only Balthazar that's bugged out, though I've been putting up all auras for boss fights, and it occurs to me I haven't seen Lonka in awhile either. Ramuh and Leviathan are definitely working; and I just got ... uh ... Earth guy this morning.

I encountered a beneficial bug too - somehow, at some point I received 2 extra copies of the book of Speed, so I have 3 of them. And upgrading Lance's upgrades all 3 books for the price of 1. I'm not sure what's going to happen when I get them to level 5 (that's when the books ... evolve, or whatever? Not quite there yet.)

I'm enjoying hardcore mode, though as you'll see, I've ... kind of had to exploit some stuff to get through. Save-scumming roulette until I had enough money to just buy all the high-end consumables ... excessively grinding XP and especially spell levels. Not to mention those ill-gotten speed books, without which I'm not sure I could have pulled off the last two bosses; at some point, I may have to give up and lower the difficulty.

Tears of Envia

FWIW, my Balthazar never triggers anymore either.

It seemed to start at one point when Leviathan did something ... really weird, and hit a boss for 2billion HP(!).

I can't seem to get Balthazar to ever come back; I've even tried feeding him summon coins, and no dice.

Final Tear remastered

I'm ... kind of shocked this is the remastered version, to be honest. I wonder what it was improved from? Rather than leave a 2-star review (and debate with myself if a 1.5 is more appropriate) - I'll just post my thoughts here.

I'll start with the two nice things I can say about it: a two-paragraph summary of the overall plot is absolutely epic. Also, assuming you're willing to grind to buy the available gear, the battles and skills are well balanced, challenging without ever seeming completely unfair.

That's about all. Unless you're nostalgic for all the worst features of late-80s/very-early-90s JRPGs, there's nothing else to recommend.

I'm fairly certain English isn't the author's first language - but the text reads almost worse than what Google Translate would come up with. Something is phrased awkwardly or borderline-unintelligibly in practically every line of dialogue.

I've managed to walk off the map quite a few times, especially early on, without even trying. The mapping is otherwise ... let's just say, uninspired.

Characterization is practically non-existent. Your main party:
Duke - Initially a 10-year-old boy training with a sword whose dad wants to go to the Castle for an unexplained reason. Later, he lies in bed for 10 years doing nothing (the game actually states this), and then he is the 20-year-old chosen one.
Tiffany - Duke meets her on the road at age 10 randomly, and she comes along. He then does the same again at age 20. She spent the intervening 10 years looking for him, despite his house being one of 3 interactable buildings on the current world map. She doesn't appear 10 years older, either.
Galleon - An old elf-looking guy, who is a Summoner. At one point, the voice of Duke's sentient time machine says "take this guy along, the enemies are getting harder", so Duke does. That's ... about it; though he is perhaps the game's most useful character.
Ashley - The healer, who joined at one point because "she knew how to fly a balloon", leaves for a bit, then returns without explanation. She DOES have a characterization - she blatantly hits on any male visible, usually with astonishingly inappropriate (mangled) lines.

The plot, close up, is ... not very good. Here's a sample scenario: Duke and team have gone back to the past in their time machine to pick up ... a time machine. (This one is maybe better?) They find two castles - the first Duke says "No time for that!", the second Tiffany says "Nah, let's go to the fishing village". They get there; the guy with the boat says "Talk to captain." At the captain, Duke says "We want to go on boat". Here's the further dialogue - not exact quotes, but hopefully giving an idea of the quality of the text:
Captain: "Okay, but find my necklace before".
Duke: "Sure, where is necklace?"
Captain: "In crypt to east."
Duke: "Okay".
30 minutes later ... with the necklace clearly already in Duke's inventory after the fight:
Duke: "We beat you, now give me necklace"
Crypt Boss: "No, it is mine"
Duke: "Did you steal it?"
Crypt Boss: "No, I found it lying around. Ok then, you can have. Since I've been so annoying, I will warp you to entrance".
Captain (5 minutes later): "Okay, you have permission for boat"

And on and on like that. Eugh.

Oh, one more thing if I haven't scared you away yet. The pyramid puzzles:
46 62 13. You're welcome - you can now proceed with the game. (Yes, all progress halts until you work these out; and there are no hints anywhere to be found.)
#1 is part of the Fibonacci sequence . Fair enough.
#3 the middle number is the product of the outer two. Also fair.
#2 ... the second number is the square of the first, minus two. How you're supposed to EVER guess that from just two completed sets is beyond me. I eventually started trying every possible two digit number, and spent a few more minutes puzzling out why 62 was correct once I finally brute forced the solution. If there were 3 full pairs on the screen, this might have been decent; especially if one of the pairs was positive. Or the two pairs that were there didn't have repeating digits, which is the first thing anyone would think of.


In short... this may have been decent for one of the very first RPGMaker games ... but unless I somehow downloaded the 2001 version, it is abysmal for 2021. I may keep plowing through it. I'm ... I have no idea how far from the end. Level 36 on an ice continent, grinding out money for crystal gear. It looks like the author has put in significant effort at least, and is particularly proud of Final Tear 3 ... so not giving up. Yet. But I'm listening to an audiobook and chatting with friends while doing it.

Umbral Soul

FWIW, seeing this pop on the main page made me think for a second "Oooh, the update's finally out! Yay!"

Glad it's being worked on still :)

Final Fantasy Blackmoon Prophecy

FWIW, I tried the Randomizer out. I was given Oalston instead of Hans.

Within Branch Castle/City, I found a tier3 weapon for Vahn. And a hat that auto-Empowerered Oalston, along with end-game mage armor with +200 magic on it. Meaning that although the Magic stat is notoriously underpowered in 2003, having over 500 of it at level 1 ... wasn't.

I know the intro said "It could be a nightmare or a cakewalk", but I think that was taking the 'cakewalk' part a little too far~

I might re-roll the start to see if I can get something more interesting? Or just continue anyway, steamrolling the first two-thirds of the game? I'll let you know how it goes if I do!

Final Fantasy: Legend of Balance

Geez, nobody tell him that probably 75% of all player characters in FF11/14 are women too.

Umbral Soul

Every year! Until it's done! The hounding will be relentless, on multiple fronts, and show up every 365 days, just like clockwork! Bwahahahahahaha!

... or maybe not. But I figured I might as well re-express my appreciation since I saw Umbral Soul on the top of the front page again~

Final Fantasy Blackmoon Prophecy II

... on the other hand, running shoes on characters that are *already* fast are even more your friend :) (Speed-enhancing accessories were pretty much the only ones I used, at least until Genji Gloves showed up. And even then, Auto-Haste would be the other one, unless the fight *needed* a ribbon.)

I'm sure there are a lot of viable strategies, but "Killing basically every random encounter - AND SOME EARLY-GAME BOSSES - before the enemy ever gets a single turn" is hard to argue with.

Probably my best single character was Bolt. I'm guessing he leveled much faster than everyone else because the intention was to only swap him in to steal from bosses? Or because he has probably the most limited moveset of anyone? (Or because, you know, spoiler story reasons.) But if he's in the party 100% of the time, he ends more than 10 levels higher than everyone else, and is a little god of destruction. *Especially* when he learns Aero3 and that guaranteed 9999 damage move way, way, way before it was intended.

Sapphire, and up until maybe the 60% mark of the game, Jazmine, were close seconds. And Jossley worked out great in the endgame, too.

Having Edric forced in for most of Lindblum was ... aggravating to me, but it was early enough that it didn't really matter. Having 3 slowpokes in Reiner's scenario was ... bad, but at least I could put auto-berserk on some of them by then. Having Reiner decide for no real reason he was going to lead the team in Eternia actually made me curse out loud.

Anyway, I obviously liked the game quite a lot (and am bummed about what happened to Blackmoon Prophecy 3 - a remake of the first sounds interesting!) I'll probably do a 3rd playthrough in a year or two, and try out a different strategy and characters; even if I'm right about "Speed > All" then it'll be like re-playing on Hard Mode :)