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Final Fantasy Blackmoon Prophecy II
Hurray, I finally got around to re-playing, and trying out the Plus-patch.
I found a few bugs related to new content:
- Gau is wandering around your airship long before you can acquire him; though he can't be added to your party
- During a number of cutscenes - most notably in the ending - Zephyr's dragoon armour flashes between the old color and the new one
- Edric, Carina, and Godot were available characters for Sapphire's Scenario (which I did last)
- Attempting to rename Jossley (at least when having all 18 characters) renames Loxley instead
I enjoyed the new content; but I wound up absolutely curb-stomping it. If there's ever a re-balancing, some loopholes to keep in mind:
- Speed is the most important stat. By a lot. I mean by a lot, a lot. There is basically no reason to ever equip a piece of armor that doesn't raise speed.
- This is very apparent with accessories; nearly all of them wind up totally unused. Early game there is no reason not to equip two sprint shoes to everyone; mid-game 2 elven charms; and late game running shoes and a genji glove, with maybe a ribbon on the healer.
- Also in character choice; you'd have to be foolish to not bring Bolt and Sapphire along to everything you possibly can. (I eventually ended the game with Vera and Jossley in the other 2 slots.)
- Bolt, in particular, levels up insanely quickly compared to everyone else. He got Aero3 before I was able to get full access to level2 spell-tomes; and he was level 99 well before the end of the game, while Sapphire was ~80 and everyone else was in the mid60s or early 70s.
- The Arena is a massive, massive gamebreaker:
- If you seriously go for any of its rewards, you will eventually be routinely facing off against monsters from the last map of the game. Who give insanely large amounts of EXP. I started with Vera having just joined at level 40; she was 62 by the time I had the items I wanted.
- One-third of the top-tier battles are versus 2 Dark Elves and a Roper. Each Dark Elf is guaranteed to drop a Virtuoso Materia. Win this battle at least twice, and you never have to worry about MP again.
- Getting multiple vigilance and X-mastery materias is pretty strong...
- And this might count as a bug; it's definitely imbalanced. The Genji Glove interacts strangely with Multi-Attack items:
- Sapphire, Dual-Wielding 2 Katanas gets 4 attacks per round (and a massive boost to Solar Storm...)
- Bolt, wielding the Valkyrian Edge(+1atk) and any other dagger gets 8?
- Jossley, wielding the Perfect Atma(+2atk) and the Lionheart(+1atk) gets ... 10?
- Jossley, wielding the Perfect Atma(+2atk) and a normal weapon also gets 10.
- No idea why this is happening; but it makes the party just dice up random encounters. And bosses even moreso.
Anyway, I obviously enjoyed the game, if I played all the way through twice. Good job!
I found a few bugs related to new content:
- Gau is wandering around your airship long before you can acquire him; though he can't be added to your party
- During a number of cutscenes - most notably in the ending - Zephyr's dragoon armour flashes between the old color and the new one
- Edric, Carina, and Godot were available characters for Sapphire's Scenario (which I did last)
- Attempting to rename Jossley (at least when having all 18 characters) renames Loxley instead
I enjoyed the new content; but I wound up absolutely curb-stomping it. If there's ever a re-balancing, some loopholes to keep in mind:
- Speed is the most important stat. By a lot. I mean by a lot, a lot. There is basically no reason to ever equip a piece of armor that doesn't raise speed.
- This is very apparent with accessories; nearly all of them wind up totally unused. Early game there is no reason not to equip two sprint shoes to everyone; mid-game 2 elven charms; and late game running shoes and a genji glove, with maybe a ribbon on the healer.
- Also in character choice; you'd have to be foolish to not bring Bolt and Sapphire along to everything you possibly can. (I eventually ended the game with Vera and Jossley in the other 2 slots.)
- Bolt, in particular, levels up insanely quickly compared to everyone else. He got Aero3 before I was able to get full access to level2 spell-tomes; and he was level 99 well before the end of the game, while Sapphire was ~80 and everyone else was in the mid60s or early 70s.
- The Arena is a massive, massive gamebreaker:
- If you seriously go for any of its rewards, you will eventually be routinely facing off against monsters from the last map of the game. Who give insanely large amounts of EXP. I started with Vera having just joined at level 40; she was 62 by the time I had the items I wanted.
- One-third of the top-tier battles are versus 2 Dark Elves and a Roper. Each Dark Elf is guaranteed to drop a Virtuoso Materia. Win this battle at least twice, and you never have to worry about MP again.
- Getting multiple vigilance and X-mastery materias is pretty strong...
- And this might count as a bug; it's definitely imbalanced. The Genji Glove interacts strangely with Multi-Attack items:
- Sapphire, Dual-Wielding 2 Katanas gets 4 attacks per round (and a massive boost to Solar Storm...)
- Bolt, wielding the Valkyrian Edge(+1atk) and any other dagger gets 8?
- Jossley, wielding the Perfect Atma(+2atk) and the Lionheart(+1atk) gets ... 10?
- Jossley, wielding the Perfect Atma(+2atk) and a normal weapon also gets 10.
- No idea why this is happening; but it makes the party just dice up random encounters. And bosses even moreso.
Anyway, I obviously enjoyed the game, if I played all the way through twice. Good job!
Umbral Soul
Yeah, um - the appropriate response if you're excited for an RPGMaker game to come out is to check RPGMaker.net's front page at least twice a week forever, and inwardly sigh when Umbral Soul is only on the front page due to people discussing it. Instead of because the Ultimate Edition is out. Not that I ... would know anything about that :P
Oh, and maybe tell the creator how awesome what he already did was. "Hi Wheelman, I haven't posted since I played in February, but I still think your game was awesome. In at least the top 10 story/atmosphere-wise of any RPG I've played, ever, including ones I've paid $59.99 for." You know, sentences like that.
And then just sit and patiently wait. Relying only on your latent psychic powers to convince him or her to hurry up with the next release :)
Oh, and maybe tell the creator how awesome what he already did was. "Hi Wheelman, I haven't posted since I played in February, but I still think your game was awesome. In at least the top 10 story/atmosphere-wise of any RPG I've played, ever, including ones I've paid $59.99 for." You know, sentences like that.
And then just sit and patiently wait. Relying only on your latent psychic powers to convince him or her to hurry up with the next release :)
Umbral Soul
Malwarebytes too - the Umbral Soul Game.EXE came up in a list of files it wanted to quarantine when I was trying to work out why my computer was crashing.
Which brought me here, and I was all excited for a second to see the game on the front page again! ... but not because there was an update :(
Worth waiting for though!
Which brought me here, and I was all excited for a second to see the game on the front page again! ... but not because there was an update :(
Worth waiting for though!
Final Fantasy Blackmoon Prophecy II
My final party was:
1. Summoner:
2. Melee#1: Sapphire
3. Melee#2: Jazmine
4. Healer:
Reasons:
1. You really want someone to be able to use all those nifty summons you find. Zephyr's just about as good at it, but I liked this character better for higher magic stats and speed.
2. Speed is simply far and away the best stat in the game; and Sapphire has it. Moreover, I was able to make her dual-wield and wear a genji glove; by endgame this was four 9000+ damage attacks, with 3 turns for every 2 of most other characters. Plus, you may notice that I didn't really have a dedicated wizard; her ninja scrolls seem to scale off weapon damage, and would hit, for free, about 60% as hard as Neo-Bahamut (and come up far more often). Or *harder* than him if they targeted a weakness. Queue the final grinding area being filled with enemy formations all weak to the same element...
3. I opted against a second wizard, and wanted another fighter. Jazmine was undoubtedly my weakest character; the one I would swap out for Bolt whenever I thought something might need stealing. If I'd found another dual-wield materia I'd unquestionably have used someone else - Bolt full-time, or maybe Silas, Kappa, or Zephyr to make use of the Atma Weapon.
4. The healer slot - for much of the mid-game, it was Izulde.
Others to seriously consider: Bolt (even faster than Sapphire, have to use him to steal sometimes anyway); Zephyr (almost as good a summoner, swords are awesome); Silas and Kappa (swords, again, are awesome). Hautley is too dang slow, and magic tends to lose steam as the game goes on (he might make an okay healer though!); Trigger always seemed sort of okay (but his attack animation taking forever really turned me off); Izulde is a good healer, but I went more exotic; Lysha seemed good in theory, but I didn't actually find her until the last dungeon, so she was way underlevelled and I ignored her.
I see no reason to ever use Reiner, Edric, Loxley, or Twill when you can help it.
1. Summoner:
Vera
2. Melee#1: Sapphire
3. Melee#2: Jazmine
4. Healer:
Carina
Reasons:
1. You really want someone to be able to use all those nifty summons you find. Zephyr's just about as good at it, but I liked this character better for higher magic stats and speed.
2. Speed is simply far and away the best stat in the game; and Sapphire has it. Moreover, I was able to make her dual-wield and wear a genji glove; by endgame this was four 9000+ damage attacks, with 3 turns for every 2 of most other characters. Plus, you may notice that I didn't really have a dedicated wizard; her ninja scrolls seem to scale off weapon damage, and would hit, for free, about 60% as hard as Neo-Bahamut (and come up far more often). Or *harder* than him if they targeted a weakness. Queue the final grinding area being filled with enemy formations all weak to the same element...
3. I opted against a second wizard, and wanted another fighter. Jazmine was undoubtedly my weakest character; the one I would swap out for Bolt whenever I thought something might need stealing. If I'd found another dual-wield materia I'd unquestionably have used someone else - Bolt full-time, or maybe Silas, Kappa, or Zephyr to make use of the Atma Weapon.
4. The healer slot - for much of the mid-game, it was Izulde.
I'd been planning to use Carina again here once I got her back; little did I know that she doesn't come back as a healer. D'oh! But with X-Mastery, she gets X-Cure3 and X-Flare, making her a really good mage and healer anyway; I wound up barely using her shadow skills. I probably should have stuck with Izulde, or tried out, say, Lysha in this role instead. Or used both Vera and Zephyr, with Vera mostly stuck on healing duty. But I mean, after going through all that, how could I not use her?
Others to seriously consider: Bolt (even faster than Sapphire, have to use him to steal sometimes anyway); Zephyr (almost as good a summoner, swords are awesome); Silas and Kappa (swords, again, are awesome). Hautley is too dang slow, and magic tends to lose steam as the game goes on (he might make an okay healer though!); Trigger always seemed sort of okay (but his attack animation taking forever really turned me off); Izulde is a good healer, but I went more exotic; Lysha seemed good in theory, but I didn't actually find her until the last dungeon, so she was way underlevelled and I ignored her.
I see no reason to ever use Reiner, Edric, Loxley, or Twill when you can help it.
Final Fantasy Blackmoon Prophecy II
Oh. Right. I hadn't used any stat-boosting shards the whole game, waiting to see which 4 characters I wanted to take to the endgame. Kappa was my last to find, but I focused on the quest before feeding him any (and eventually decided against him, anyway); so I had plenty of those shards to go around.
It's - probably not a great thing to require for his quest, since they really could all be used up before you even find him.
It's - probably not a great thing to require for his quest, since they really could all be used up before you even find him.
Final Fantasy Blackmoon Prophecy II
Miracle Shard - you mean Rosetta Stone? I believe some infinitely respawning enemies can (rarely) drop them - so you probably aren't totally hosed. Maybe someone remembers which for you? Sorry, but I don't.
Since this and another optional character demand one though - maybe for a future patch it would be good to have the Rosetta Stones available for sale. Either in a late-game shop for a whole lot of gil; or as a reward for Coliseum or Tetra Master points?
Since this and another optional character demand one though - maybe for a future patch it would be good to have the Rosetta Stones available for sale. Either in a late-game shop for a whole lot of gil; or as a reward for Coliseum or Tetra Master points?
Final Fantasy Blackmoon Prophecy II
Hmm - I don't remember about Kappa - I had a heckuva time finding him, but the quest just fell into place afterwards. I think I vaguely remember asking the Mysidian Elder first - you tried that, right? I talked to Kappa on the airship a bunch, and took him to my own library at Bacchus Garrison first ... maybe a trigger there? I dunno. It's also vaguely possible you can just take him to the Mohamdal Pyramid anyway; it's not on the map, but it's there. Get on a chocobo and ride over every square inch of that desert...
And I pretty much only beat Necron by abusing the un-patched Raven Twins. My best character was 70, and she wouldn't have survived Oblivion. So no real advice there... 70k isn't unthinkable damage to deal in a single round, so I guess be ready to burst him down? It really seems odd (from an RPG-gameplay perspective) that the last boss is considerably more difficult than the hidden superbosses...
And I pretty much only beat Necron by abusing the un-patched Raven Twins. My best character was 70, and she wouldn't have survived Oblivion. So no real advice there... 70k isn't unthinkable damage to deal in a single round, so I guess be ready to burst him down? It really seems odd (from an RPG-gameplay perspective) that the last boss is considerably more difficult than the hidden superbosses...
Final Fantasy Blackmoon Prophecy II
author=Duder
The Whale Whisker granting X-Cure 3 seems really good, perhaps have it just grant X-Cure 2? A group heal that Hautley can access is good, even if it is just X-Cure 2. X-Cure 3 feels a bit OP.
If you think that's good, you haven't found the X-Mastery materia yet. I got one I believe from the solo character trials; and you can get as many as you like if you play the arena. Equip anyone who knows X-Magic with it, and they learn all (most?) X-Magic spells. X-Cure3 on anyone is pretty OP - Hautley as you tried. Or Vera. But it also grants a bunch of damaging spells, most notably X-Flare. Izulde can have some real offensive options. Not to mention what you can do if you hand it to Lysha or *redacted*...
Final Fantasy Blackmoon Prophecy II
Kappa wants to go to
the Mysidian Archives. You remember, that one dungeon you cleared out 10 hours or so back, where you went inside the books. Check the shelves in the entry room. He'll then want to go elsewhere, but is way less vague about it. The end reward, you'll be happy to know, is arguably better than the Atma Weapon. Depending on who you give it to, at least.
Final Fantasy Blackmoon Prophecy II
author=garitharwen
Is there an actual boss in the dungeon where you get a guide/maze Lastly where is ozma
Same answer to both; Ozma's in there. Took me like 20 minutes with the Moogle Charm equpped to stumble on the staircase going down to him, though; those mudflats are freakin huge.
Oh, and Loxley (and Twill) are still where you left them in Berona City; I believe in Markim's old house close to the city entrance. Or at least they were when you first got the airship; not sure if later events make them leave. Don't worry; you aren't missing much if they're gone.