WCOUILLARD'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
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chalsie3.PNG
Doing all the tile rips by hand since I have never found a set in it's original size or color palette. That's why it takes me a long time to put map screens up. But I will try to post more soon.
Evania: The Bulan Conflict
I am not Indonesian (I am Irish-American), but you are correct, I did use the word for it's meaning.
Guardia
rmn04.jpg
Guardia
Evania: The Bulan Conflict
To update, I've been working on a lot of different aspects at once lately (I usually focus on one thing at a time with development). It's all coming together now. I'm trying to think of ways to evolve the systems used so that they're not all borrowed from games we've all played before. Nothing wrong with borrowing for a home brew game, in my opinion, but I really want some things to be my own. =)
I'll keep it updated!
I'll keep it updated!
main_menu_06242010.png
Easy Running System
I should have been clearer on that. Most game's cut scenes do, at some point, involve the hero player's sprite moving, or changing graphic (included in a move event and therefore included in the bug).
The most common events I've seen the bug take place are when moving up and down stairs (when the game is set to execute that movement automatically), opening a door (change graphic section of move event), and during cut scenes.
An easy way to fix it is by wrapping the run code event in an if/else case and setting a second switch. Anytime you have a move event or change graphic move event where you don't want the speed to change or want to avoid the bugs, simply turn the switch off before the event, and back on at the end.
The most common events I've seen the bug take place are when moving up and down stairs (when the game is set to execute that movement automatically), opening a door (change graphic section of move event), and during cut scenes.
An easy way to fix it is by wrapping the run code event in an if/else case and setting a second switch. Anytime you have a move event or change graphic move event where you don't want the speed to change or want to avoid the bugs, simply turn the switch off before the event, and back on at the end.
Easy Running System
Good work. This works, although it does present some bugs. For one, you will need to set another switch to have this pseudo-system "on" or "off" otherwise during other move events, the player can press the run key and potentially manipulate the speed of an event that the creator may not want.
Also, when running into another move event, like moving up and down stairs diagonally (without a script to do so, of course), there is a chance that the events will overlap and the player will then be able to walk on ANYTHING (this problem was present in RPG Maker 2000/3 and persists in XP, although less frequently).
Honestly, I'd suggest making it more complex OR just using a script that creates the same effect.
Also, when running into another move event, like moving up and down stairs diagonally (without a script to do so, of course), there is a chance that the events will overlap and the player will then be able to walk on ANYTHING (this problem was present in RPG Maker 2000/3 and persists in XP, although less frequently).
Honestly, I'd suggest making it more complex OR just using a script that creates the same effect.
Evania: The Bulan Conflict
New to RPG Maker communities, huh? :D
To answer, I can't really give a release date. I work on it when I have the time to, but I am dedicated to the project and will see it through to it's final release. On the flipside, I'm against releasing demos unless they're just technical ones to show how features work. So I wouldn't expect a release too soon.
I do update this page often though. So check back.
To answer, I can't really give a release date. I work on it when I have the time to, but I am dedicated to the project and will see it through to it's final release. On the flipside, I'm against releasing demos unless they're just technical ones to show how features work. So I wouldn't expect a release too soon.
I do update this page often though. So check back.













