WCOUILLARD'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
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Retro Mix Revue
Phantom Legacy (Part 1)
Glad to hear it. Oh, before I forget. Not sure if this was mentioned, but Nero can keep learning the same skill over and over (i.e. Gehanna's Flame) after already absorbing it. Might wanna throw in an if case in the code to prevent that or show a message saying he's already learned a skill.
Keep up the good work!
Keep up the good work!
Evania: The Bulan Conflict
NOTE: I found all of the old versions of the game, from RPG Maker 2000. If anyone wants the longest, fixed version (no bugs, no TENT, lol), I'd be glad to send it along.
Inspiration and Work Ethic
I find it best to take inspiration from many unexpected places or things. A song, a movie, something sitting around the room you're in; you'd be amazed at what you can come up with when you just sit and observe or listen.
I've had entire scenes play out in my mind from looking at a simple object.
It's hard to explain, but I'll give it a shot.
Let's say you want to create a new character, but you have no idea where to start. Usually, what I'll do first is look around. Maybe something I'm looking at can help me with a name. It can be anything. A phone base, a street sign, something I wrote down on a piece of paper for something completely unrelated to the game.
Once you have a name, you can begin to imagine a character based around the name. Their gender, attitude, morals, goals, looks, etc. and so on. Now you're making progress. Soon enough, you'll be imagining the things that this character will accomplish in your games, thus creating scenes.
I have literally done this with over 20 characters in projects I've worked on. My favorite part about game making is how simple it can be. I love to make things up as I go along, rather than have a giant blueprint worked out from the start.
It helps to have an idea of what you want to do, but the "love" in the "labor of love" part comes out when you can just sit back and enjoy watching your brain do it's thing.
I've had entire scenes play out in my mind from looking at a simple object.
It's hard to explain, but I'll give it a shot.
Let's say you want to create a new character, but you have no idea where to start. Usually, what I'll do first is look around. Maybe something I'm looking at can help me with a name. It can be anything. A phone base, a street sign, something I wrote down on a piece of paper for something completely unrelated to the game.
Once you have a name, you can begin to imagine a character based around the name. Their gender, attitude, morals, goals, looks, etc. and so on. Now you're making progress. Soon enough, you'll be imagining the things that this character will accomplish in your games, thus creating scenes.
I have literally done this with over 20 characters in projects I've worked on. My favorite part about game making is how simple it can be. I love to make things up as I go along, rather than have a giant blueprint worked out from the start.
It helps to have an idea of what you want to do, but the "love" in the "labor of love" part comes out when you can just sit back and enjoy watching your brain do it's thing.
Phantom Legacy (Part 1)
The story is standard fare thus far (anti-hero lives in a world where everyone seems to know everything about everything except said anti-hero). I've played up until the Necropolis (Thanatos' room, currently) and I must say, I have a real problem with the dreadfully SLOW pacing of cut-scene events.
Messages display very slowly, and there's way too long of a delay once they've finished scrolling. It's very, VERY annoying.
I admire Nero's play style. Unique. Keep up the hard work!
Messages display very slowly, and there's way too long of a delay once they've finished scrolling. It's very, VERY annoying.
I admire Nero's play style. Unique. Keep up the hard work!
KCA Fanart
Evania: The Bulan Conflict
Thank you very much. I am hoping to complete compiling of the tiles that will be used in a demo release soon. This way I can release some sort of playable trailer.
chalsie3.PNG
No, that sprite is of Futch from Suikoden II. I used it because the tile set is from Suikoden II. It is not used in the game.













