WCOUILLARD'S PROFILE

Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.

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Celestriad2.PNG

Oh, definitely endgame and beyond material, for sure.

Arguably the three most powerful Relics in the game will definitely be really hard to get, and not possible to obtain until endgame areas open up.

Those would be the Celestriad, Master's Scroll and Iron Duke. I'd also personally put the Soul of Thamasa, Wring, Bloodlust, and Minerva's Plate into that top tier of Relics as well. I'd list their effects, but it's more fun to let the players learn what they do on their own.

Titan.PNG

That's actually just one sound effect played a bunch of times over each other, heh.

As I said in the video description, I'm working on making summon animations really special, so I might extend this a little more, showing Titan's descent to the ground. Right now it's a little underwhelming and doesn't show the amount of force I'm hoping to convey in the final product.

Celestriad2.PNG

The script I wrote for this is an add-on to Yanfly's Skill Cost Manager 1.03 script. For those interested in using this effect in their projects, you can find Yanfly's script here...

https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-cost-manager/

My scripts can be found at my Pastebin.

http://pastebin.com/u/WCouillard

Runic.PNG

It doesn't work like that, no.

Final Fantasy Discovery

And reading comments like that makes me want to get this next release out so badly. It's so wildly different (and better) than the last RSW release. =)

Runic.PNG

Aero, Aerora, Aeroga, and Sylph's Whispering Wind are some of the wind-elemental attacks usable by party members. There are a few more sprinkled around.

Coliseum_Battle.PNG

Oh, forgot to mention this: different party members and enemies gain the favor of the crowd at different rates. Characters like Cid and Parker, known to be more personable, identify with the crowd easier than others, for example. They'll gain more favor with each attack than, say, a character like Beclem, or Reeve.

Some enemies you'll face in the Coliseum are "regulars" and will gain favor much, much faster than others. Typhon comes to mind.

Coliseum_Battle.PNG

Still working out a few kinks with the scripting for auto-battles but it's working pretty well. Sadly, I don't think our next release will take players to the area where the Coliseum is located, but there's always the Arena in the Gold Saucer :)

Coliseum_Battle.PNG



Quick test video. Enjoy!