WCOUILLARD'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
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Final Fantasy Blackmoon Prophecy II
Yeah, it's a real shame about their resolution not fitting in with FFD's stuff, because they really are nice sprites. I'm glad you're gonna get a use out of them, though.
Yiazmat, though. O_o
Square Enix did announce a few new mobile FF RPGs coming out soon, and these actually look like they're going to have sprites and art more in line with a modern engine, so maybe I'll get lucky and they'll be extracted quickly enough for me to use them. Always good to have more options.
Yiazmat, though. O_o
Square Enix did announce a few new mobile FF RPGs coming out soon, and these actually look like they're going to have sprites and art more in line with a modern engine, so maybe I'll get lucky and they'll be extracted quickly enough for me to use them. Always good to have more options.
It's Over 9000!
Status_Menu.PNG
If we can swing it, we might be able to also include Sanubia Sandway in there, too. The maps and events are already finished for that area.
Runic.PNG
author=rhb84
Will there be any focus items or relics that focus on increasing summoning damage.
Focus items do not give effects like other gear (unless you're at level 99; in which case, no). Ellie has a Paradigm that increases damage dealt with Ultros' Splashdown attack.
The Focus status condition applies its effect to ALL magical attacks (all Aeons included) and Wedge has a Paradigm (Magick Projection) that allows him to apply Focus on allies, rather than just himself.
Status_Menu.PNG
Level and Job Class actually are listed (they're just not in this screen).
Parameters are displayed in the order in which they are in the database, and that can't be changed without rewriting the method that lists them completely, which I'm not doing just to get two lines of text swapped. It's fine the way it is.
Parameters are displayed in the order in which they are in the database, and that can't be changed without rewriting the method that lists them completely, which I'm not doing just to get two lines of text swapped. It's fine the way it is.
Runic.PNG
Here's how I got around that: the elemental summons apply their respective elemental weakening status conditions (Ignited, Frostbte, etc. with 100% accuracy (meaning they do increased damage against enemies vulnerable to those status conditions by default).
MP costs are also something to consider. While Firaga costs 50 MP, summoning Ifrit costs only 24 MP, and deals only slightly less damage.
Fire's spell power: 20 (4 MP cost)
Fira's spell power: 60 (20 MP cost)
Ifrit's spell power: 90 (24 MP cost)
Firaga's spell power: 120 (50 MP cost)
These are the values given to spells to calculate their damage potential (factoring in other stats like Mag.Power).
So you see, you're getting a summon spell at +30 spell power over Fira for only 4 MP more than Fira. The MP cost difference between Fira and Firaga is 30 MP, for 60 more spell power. The difference between Ifrit and Firaga is 26 MP, for 30 more spell power. You could summon Ifrit twice for 48 MP cost (2 MP cost less than Firaga), and have a total spell power of 180, which has a much higher damage potential than Firaga itself.
In fact, repeatedly casting Fire would output higher damage than one casting of Firaga, when the same MP costs are met. You could cast Fire twelve times (total 240 spell power) for the amount of MP it costs to cast Firaga once. It all comes down to "do I need to deal big damage in one shot, or higher damage over the long run?"
Factor in the potential to increase the damage output of any spell (Focus, Faith status, applying Mental Break status, Relics) and the weaker spells can match the higher tier spells easily. Regardless, using an elemental summon to apply an elemental weakness is never a dumb choice, even if the damage isn't higher.
MP costs are also something to consider. While Firaga costs 50 MP, summoning Ifrit costs only 24 MP, and deals only slightly less damage.
Fire's spell power: 20 (4 MP cost)
Fira's spell power: 60 (20 MP cost)
Ifrit's spell power: 90 (24 MP cost)
Firaga's spell power: 120 (50 MP cost)
These are the values given to spells to calculate their damage potential (factoring in other stats like Mag.Power).
So you see, you're getting a summon spell at +30 spell power over Fira for only 4 MP more than Fira. The MP cost difference between Fira and Firaga is 30 MP, for 60 more spell power. The difference between Ifrit and Firaga is 26 MP, for 30 more spell power. You could summon Ifrit twice for 48 MP cost (2 MP cost less than Firaga), and have a total spell power of 180, which has a much higher damage potential than Firaga itself.
In fact, repeatedly casting Fire would output higher damage than one casting of Firaga, when the same MP costs are met. You could cast Fire twelve times (total 240 spell power) for the amount of MP it costs to cast Firaga once. It all comes down to "do I need to deal big damage in one shot, or higher damage over the long run?"
Factor in the potential to increase the damage output of any spell (Focus, Faith status, applying Mental Break status, Relics) and the weaker spells can match the higher tier spells easily. Regardless, using an elemental summon to apply an elemental weakness is never a dumb choice, even if the damage isn't higher.
Runic.PNG
Let's not assume. How do you know how weak or powerful any skill is in this game? Just because it's underpowered elsewhere doesn't mean it is in FFD. :P
Most of the elemental summons have a power level somewhere between a tier 2 and tier 3 elemental spell (so Ifrit would be a bit stronger than Fira, but not quite as powerful as Firaga). The exceptions are most likely going to be Alexander and Diabolos, who would be stronger due to the limited options for Holy and Dark elemental magic attacks.
Most of the elemental summons have a power level somewhere between a tier 2 and tier 3 elemental spell (so Ifrit would be a bit stronger than Fira, but not quite as powerful as Firaga). The exceptions are most likely going to be Alexander and Diabolos, who would be stronger due to the limited options for Holy and Dark elemental magic attacks.
Status_Menu.PNG
author=janussenpre
Awww... too bad. I wish you had posted the Parker screen. Heh.
Nice work!
I was doing all my testing with a Cid-only party when I snapped this one. :/
Status_Menu.PNG
You might notice some key differences in this screenshot. For one, Cid's surname has changed from Marquez to Margrace. You might also notice characters can now equip three Relics at once instead of only two.
We came to that decision after seeing some of the potential Relic combos that equipping three Relics would create.
We came to that decision after seeing some of the potential Relic combos that equipping three Relics would create.













