WCOUILLARD'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
Search
Filter
Final Fantasy Discovery
author=Noel_Kreiss
But still, that begs the question: what is the definition of "soon" in this case? Everyone has a different definition of this word. For some it's minutes, for others days, or in some cases centuries if not longer.
When you pop in here and see a new download. =P
I can't predict a date that our next version will be finished, I can only set a goal, like a... #JanuaryGoal, for example.
Final Fantasy Discovery
Limit_Battle_Display.PNG
author=Noel_Kreiss
Do we really have to go Final Fantasy VII way with Limit Breaks? Final Fantasy VIII's was much better in my opinion: you could just press the right arrow and a new window with the character specific Limit Break command would appear. In Final Fantasy VII, I feel like I'm wasting Limit Breaks on the small prey.
You'll still be able to attack normally when the Limit gauge is full. You're also not forced to use a Limit Break. You can switch to another character with the X key or use a different skill if you want to save your Limit charge.
Limit_Battle_Display.PNG
Limit_Battle_Display.PNG
Limit_Battle_Display.PNG
author=KoopaKush
Wow, this looks pretty good, I'm digging the vibrancy and settings. One thing though, that ghost's shadow is kinda off-putting when it's airborne like that.
The initial airship battleback had no open sky.
How short should the demo be?
author=jin69author=WCouillardI never played the demo, what part is that?
I'd say it should be the same exact length as the first PlayStation Underground demo.
After the bomb blows up in the reactor (following the battle with Guard Scorpion).













