WCOUILLARD'S PROFILE

Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.

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The big list of recent changes (current and upcoming).

Oh, it sounds complex but it's pretty easy, script-wise. Should only add a few lines. Most of your control over it lies in the common event with the way I'm thinking of doing it, which should be easy for ya.

The big list of recent changes (current and upcoming).

Basically, you'd add a line to the method handling a victory within the script, which would set a variable to a random number from X to Y (excluding 0 as no prize), and have the parallel process determine your prize for winning (based on the number outcome) as long as that variable is greater than zero. You'd then have to deactivate it immediately after (reset the variable used to 0).

If you wanted to disable the part where you choose a card to take from the opponent, you'd have to throw in a conditional branch after setting the variable to basically state "if this variable is still zero, then process the part of the script where a player takes a card, and if not, bypass this process and end the scene early."

You could then combine it with an item popup script to show the item won once the Triple Triad scene ends and the player resumes control on the map, for a little visual flashiness, if you wanted.

It's basic, to award a random item or weapon or whatever. If you wanted it to be more specific, it'd take a bit more work, like adding the exact variable number outcome to the opponent(s) information in the module of the script, then processing that information to set the variable to that specific number.

For a ladder type of thing where you get a better item based on your number of victories, you'd simply have the variable line in the script increase the number by 1 for each win, rather than a random number, making sure to make the prizes awarded by the common event get better with higher numbers.

I know that all sounds like garbage. Sorry. It's odd to explain. But when I update my copy of the TT script and start playing with it later on, it might be easier to understand when I can comment the lines in the script.

Artist Blog 02 - Status Update

author=Noel_Kreiss
Since I suggested a male character, I'll also suggest a female character.

Lani from Final Fantasy IX.
Why she should appear:
  • Two large, beauteous "assets".
  • Axe of her size.
  • Tier 2 black magic spells.
  • Good physical attacker.

She was going to be my pick, too.

EDIT: My male choice would be Captain Mac from Mystic Quest. =)

The big list of recent changes (current and upcoming).

Adding simple rewards to Triple Triad would be really easy with a quick edit to the script, the use of a variable or more, and a single common event. If you don't get exactly what you want working on your own, I might be able to help when I take another look at those scripts for FFD later on. :D

Final Fantasy Discovery

author=tani
<<Finally... out of curiosity (maybe), if there was ONE Final Fantasy franchise character you could choose to be a playable guest... who would it be? (Again... this is just out of uh... curiosity...) >>

Hmmmm i would vote for Sephiroth. SOMEHOW in the game u can summon him accidentally and fight him as one tough son of a... BOSS ^^ then if u can defed him he will join as guest for some Quest or something like that use ur imagination :P !


I hate to disappoint you, but I can't say no to this enough. I'm not ruling out being able to fight Sephiroth in the game at some point (I would love to include a lot of familiar bosses in some way, as long as we can KIND OF have it make some sense) but there's no chance of him being playable ever.

Artist Blog 02 - Status Update

author=nemojbatkastle
*cough* KEFKA! *cough*

Excuse me, I must have something in my throat.
Uee Hee Hee


Never gonna happen. :P

DNA Strand/Summon Changes

author=rebel1223
Achievements will be cool! Especially if it's possible to make it so the achievements actually give in game bonuses. Nothing game-changing, but like "Killed 1000 monsters - EXP +5%!" or something.


UPRC, If you ever decide to that idea with the permanent gains from achievements, it's pretty easy to accomplish using a mix of CSCA Achievements script, a script for Permanent States and a few common events. I can help with that if you ever decide to utilize something like that.

Final Fantasy Discovery

author=rhb84
Just wanted to pop by and see how the state of the project was coming along. Is there anything you're working on that you're particularly excited about.


Well, we're in the middle of changing up how the player will travel from place to place, that's got us pretty excited. Hopefully, we can show that off pretty soon. I'm also personally trying to correct some long-standing bugs within the battle system that will make things way more fun once I can actually include them again. I'll talk more about that when I have something to talk about there.

author=Noel_Kreiss
I think he might be excited about Gold Saucer TBH.


Oh yes. The Gold Saucer has me excited.

New Items, Cid's Tools, and Synthesis

author=Vanille
Hi when you are finished makeing this game are you going to put out the events scripts so other people can use them? just asking permission to use theses scripts events in my game thank?


All future releases of the project will likely be encrypted to protect the much larger amount of original resources being put into it, especially those created by Paul. Of course, if there's something you wanted to replicate from the game, I'd be more than happy to help tutor with that, after release.

alchemy_shop.png

You would save yourself a ton of time using a script for this instead of eventing it.