WCOUILLARD'S PROFILE

Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.

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Macalania Woods/Phantom Forest

author=Noel_Kreiss
Still, you have a mapping error: there's a rock sitting atop a tree in the right hand corner of the screenshot. It actually looks like it is also sitting on grass too.


Oh, that's because the trees upper layer isn't applied yet. Gotta finish the map before I can do that. Once it's all mapped I'll separate the tree trunks from the tree leaves, and all the ground objects will rest where they should.

Side note: I was going to add a Mission Mark to this area, but I ended up changing it to a mini-boss instead, to give the player a little more story on the area. Paul and I discussed this area at length before I started making it, so it's rich with plot stuff.

Macalania Woods/Phantom Forest



Here's another, without the tint. Started to work on the ground a bit, adding darker, rotting grass near the trees that are dying in the forest. I'll give it some more green tones as well as I make my way through.

How is it coming out? I'd love to know what's good about it, and what's not so good. As I said, it's my first attempt at a parallax map.

Macalania Woods/Phantom Forest

author=Noel_Kreiss
Nice job, Couillie! I hope to see some kind of fog or 'Mist' in this forest.

I wonder if this rabbit has some mystery behind it, like he's a monster in disguise. ;P


Nothing special about it. There's a bunch of wildlife roaming around the woods.

Macalania Woods/Phantom Forest



Just a small update here. Still haven't done much on the pathways, with different ground stuff, but the environment is coming together. Also added a tint overlay to make it a bit spookier. There's some pretty cool stuff in this area, including a few bosses. ^_-

Macalania Woods/Phantom Forest

author=Noel_Kreiss
After a location named Phantom Forest/Macalania Woods, I wouldn't expect so much greenery in here. I think the bluish green trees would do nicely enough to set mood here. Also, those RMVX/Ace tiles are too vivid when put on that FFIV:TCC grass tiles.


As I said, I didn't get into shadows, or lighting, or any of that yet. But just to clarify, the deeper you go into the forest, the more... depressing it becomes. You'll see.

What I'm looking for is feedback on how it's laid out here. Like, are the trees too bunched together? Should there be more variety in the trees (I can look for more graphics and add it or rearrange what's there). Is it fine as is? I'll post a more complete shot when I have more work done on it, of course.

author=macblo
Did you make those tiles?


Negative. The ground tiles are ripped from FFIV:CC for PSP and all the trees and stuff are either RTP or Celianna's work.

Equip_Menu_New.PNG

author=Amaterasu
That's awesome. May I know which scripts you're using for that one?


It's just Yanfly's Equip script with custom images instead of windows.

Final Fantasy Discovery

author=macblo
How's the story of the game coming along? It seems to be the thing you talk
about least of all.


Why would I want to spoil the plot of the game before it's available to be played?

Final Fantasy Discovery

author=tani
hi again i see this comes up prety good nice job so far .
i was thinking that in Real ff games i never had enough BOSS BATTLES so without trying to poking in your job my sugestion would be to have some boss battles with the aeons the u goin to get like ff 7 boss battle gave materia that bahamoth was inside ff 8 fight vs ifrit,diablo,bahamoth to get them , what im trying to say is pls more boss battles :P.

i have played the game only till the newclear bomb cuz i dont wana spoill the fun so i dont know what is goin on after that point no spoils pls :P



I do love boss battles as well, so I'll be sure to add a lot of them. ^_-

Chest_Lottery.PNG

Quantity of prize received.

Chest_Lottery.PNG

author=Noel_Kreiss
Choices will be definitely hard here.


Won't be too expensive (at least not for the item chests).