WCOUILLARD'S PROFILE

Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.

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Macalania_Woods2.PNG

Being that the Macalania Woods are one of the starting locations players will visit, it's not very large, unfortunately. I don't want to burden players with such a long dungeon area so early in the game. I realized that was a bit of a problem with forcing players to travel through the Mysidia Caverns and Mt. Mysidia TWICE just to get back to Mysidia, if they didn't have Teleport Stones (which is now a lot easier on players with instant area traveling).

Of course, whatever forest locations I make later on in the game will be much, much larger and basically share the same aesthetics for the most part (they won't all be the same, I promise!)

Oversoul.PNG

author=coolopotomus
Some type of reflex based mini game for pickpocket perhaps? Or an 'operation' type of mini game like you're sneaking a hand into someones pocket? Or one where you pickpocket an npc and then have to get to a safe spot before speedy npc guards can catch you


It's not really a matter of how, it's a matter of when. At what point in the game do I want to give the option to increase the player's chances of stealing items from enemies? That's the question.

The how isn't as important as the when.

In cases like this, I usually defer to Paul. He's got a pretty solid grasp on the pacing of this project.

Oversoul.PNG

author=rhb84
If you wanted to be creative, you could have Cid get robbed in a cutscene in a town and have a little side mission to get his money back.


This is part of the reason I haven't picked a way to introduce his Paradigms yet.

This has been done a billion times, and even though FFD isn't breaking ground in originality, I'm not diving head first into things we've seen over and over again, either.

Don't let that deter you from future suggestions, though! I love feedback!

Oversoul.PNG

Fun fact: Wedge unlocks his first Paradigm, Aquamancer, during this battle. The only character up until this point in the game without unlocking a Paradigm is Cid.

- Reeve unlocks Pride of Burmecia in Lix (after sparring with Dart).
- Vicks unlocks Great Gospel in Carwen (after defeating the Still Going mission mark).
- Wedge unlocks Aquamancer in Macalania Woods (during mini-boss battle versus Oversoul).

Still figuring out when a good time to drop Cid's Pickpocket Paradigm on players.

Macalania_Woods.PNG

author=Noel_Kreiss
Oh! Are those pyreflies? Pretty!


No, think of it more as just magical energy. Pyreflies do make an appearance in the game, though.

Macalania_Woods.PNG

author=CreativeMinds
Looks great =) good job.


Still a long ways to go before it's done, but it's coming out pretty good, so thank you!

Macalania Woods/Phantom Forest



Effects aren't all in place in this shot, but I've started to do some of the event stuff here. :D

Macalania Woods/Phantom Forest

author=Noel_Kreiss
Very well, Couillie. Congrats. I don't have enough patience for parallax mapping.


The end result is so worth it. Even a half-crappy parallax map (like mine) look way better than the blocky messes that Ace wants us to make.

Macalania Woods/Phantom Forest



Got more done in the southern part of the woods. I'd say it's about 30% done now, with the entire left side mapped. ^_^

Macalania Woods/Phantom Forest

author=Noel_Kreiss
Hm, will there any any FFVI/FFX/-2 enemies/bosses here? Since it's known as both Phantom Forest and Macalania Woods.


Oversoul (VI) as a mini-boss, Spherimorph (X) as a boss, and a third which I haven't done yet.