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Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
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Final Fantasy Blackmoon Prophecy II
Easy way to fix NPCs who force you to be in a specific tile: conditional branches checking the direction they are facing.
Like when you talk to the NPC, have it do something like:
*IF Facing Left: Move Hero Down, Left, Face Up - Move NPC, Face Down
*IF Facing Right: Move Hero Down, Right, Face Up - Move NPC, Face Down
*IF Facing Up: N/A
*Event processing here
You know what I mean?
Like when you talk to the NPC, have it do something like:
*IF Facing Left: Move Hero Down, Left, Face Up - Move NPC, Face Down
*IF Facing Right: Move Hero Down, Right, Face Up - Move NPC, Face Down
*IF Facing Up: N/A
*Event processing here
You know what I mean?
Final Fantasy 6 Remake!
Final Fantasy Discovery
author=Vanillatogether
Not sure if you've already said this somewhere, but when do you expect the next demo to be released?
When it's released. :P
Blackmoon Prophecy II Demo
Blackmoon Prophecy II Demo
Bug: The Tetra Master music plays when you leave the card house in Lindblum and persists even on the World Map (this was after playing a practice game level 1 and winning).
Passibility: You can walk on top of the sacks of apples in Lindblum Castle.
Equipment: The Star Pendant doesn't protect against Poison status, despite it's description. Reiner had one equipped and was poisoned with 100% accuracy by Bio Tendril against Arachnia.
Party: Reiner and Zephyr are both unlocked party members in the party menu, which shouldn't be possible at this point in the game (Grotto). Both of them should be permanently locked in the party. The player is able to remove either one of them from the party and progress with only one character, which I would have to assume is not your intention.
Shop: The Crescent Village weapon shop is selling a dummy item for 0 Gold.
Sprites: During some scenes (not sure how many but definitely the ones in Koltz Forest), if Reiner is placed in the lead, he is cloned on the map. It's always a good idea to use a transparent player graphic and use events for all party members to avoid this.
Passibility: You can walk on top of the sacks of apples in Lindblum Castle.
Equipment: The Star Pendant doesn't protect against Poison status, despite it's description. Reiner had one equipped and was poisoned with 100% accuracy by Bio Tendril against Arachnia.
Party: Reiner and Zephyr are both unlocked party members in the party menu, which shouldn't be possible at this point in the game (Grotto). Both of them should be permanently locked in the party. The player is able to remove either one of them from the party and progress with only one character, which I would have to assume is not your intention.
Shop: The Crescent Village weapon shop is selling a dummy item for 0 Gold.
Sprites: During some scenes (not sure how many but definitely the ones in Koltz Forest), if Reiner is placed in the lead, he is cloned on the map. It's always a good idea to use a transparent player graphic and use events for all party members to avoid this.
Card_Menu.PNG
author=UPRC
What is the thing beside the skeleton? It looks so fiendishly creepy!
It's an Unknown, encountered in Mysidia Cavern, and yeah, it's immune (and counters) all magic attacks.
Blackmoon Prophecy II Demo
author=orochii
;_; Once had a guy named Quoberto, but then, he rejoined me just 10secs after naming him, and he now is called lame Reiner. ;_; my life sucks.
Sounds like the "initialize" option was checked when he re-joined. That resets the name to the default setting.
Final Fantasy Blackmoon Prophecy II
Just some quick observations...
1) There's a bit of Reiner dialogue outside of Zephyr's house where you forgot to add a space on a new sentence.
2) Reiner repeats a line of dialogue when telling Zephyr about the Miasma Stream after defeating the first boss.
3) Some of the sprites are misaligned, either vertically (pink Moogle vs. grey Moogle) or horizontally (Zephyr standing vs. Zephyr laughing). It just looks weird when the Moogles are next to each other and they're not on equal footing and stuff.
4) When you're ready, I'll fix up the Skill/Item choice list in battle (gonna move the Skills over a bit so you can still see enemies and party members, and I forgot that Items in battle are it's own menu, so that's still taking up the whole screen). Let me know when.
That's all I have for now, I saved and quit after the boss battle.
1) There's a bit of Reiner dialogue outside of Zephyr's house where you forgot to add a space on a new sentence.
2) Reiner repeats a line of dialogue when telling Zephyr about the Miasma Stream after defeating the first boss.
3) Some of the sprites are misaligned, either vertically (pink Moogle vs. grey Moogle) or horizontally (Zephyr standing vs. Zephyr laughing). It just looks weird when the Moogles are next to each other and they're not on equal footing and stuff.
4) When you're ready, I'll fix up the Skill/Item choice list in battle (gonna move the Skills over a bit so you can still see enemies and party members, and I forgot that Items in battle are it's own menu, so that's still taking up the whole screen). Let me know when.
That's all I have for now, I saved and quit after the boss battle.













