WCOUILLARD'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
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A world of fun and games!
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It's tentative for now, I'm still working out how the script works (translating it as I go and trying my best to understand it). If it doesn't work the way I want, I'll scrap it and find another one that does.
But so far, so good.
But so far, so good.
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It's a Japanese script that I'm currently translating, there's a few kinks to work out. It works great, though!
Also, I didn't get anything here or in my e-mail from you. Resend?
Also, I didn't get anything here or in my e-mail from you. Resend?
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I do like this idea and the option, although I think it suffers from a little bit of holding the player's hand too much and also discourages player from trying to find them on their own.
DLC?
author=Antilurker77
I see no reason to not just include it in the base game. It's not like you're committed to a specific release date.
Do you feel as though it's a better option to delay the release of a finished game by months to work on "for fun" extra content just for the sake of not calling it DLC, then?
A world of fun and games!
author=UPRC
Nobody ever really mentioned the chocobo races in the first game, and the LPs I watched only ever did one or two races. I have no idea if they were appealing or not, but I liked them so they're coming back. :p
I've got something in the works you might be interested in, I'll PM you when I have more.
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I'm getting the feeling UPRC's Marks are part of a more open-world, player-driven mechanic where they can choose how and when to hunt Marks, whereas Discovery's plays it more as a side-quest that's done in a specific order.
I'm gonna make that Wing Raptor my bitch, in any event.
Hey UPRC, any chance of having Marks show up as Augerer abilities after they're defeated?
I'm gonna make that Wing Raptor my bitch, in any event.
Hey UPRC, any chance of having Marks show up as Augerer abilities after they're defeated?
DLC?
author=rhb84
I'd say if you are implementing new skills or augments. You could have some type of challenge mode to give them as a reward. Depending on when you release the DLC after the game, extra skills would be irrelevant since some people would have finished the game anyway. Plus I think it would be more rewarding to have the player earn the items in question. You could do this in various ways. Specific challenges, one on one fights, an extra boss, or even an extra minigame or two.
There's a New Game+ option and the extra skills would be available at level 1 onward, if I were to do it.













