WIP'S PROFILE
I made this site and it's awesome. But I don't run it anymore. Now I'm just a plebe like you.
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Which engines, specifically? Older RM engines used terrible DirectDraw, which god knows if it gets picked up correctly via OBS.
How are we doing? A survey to help us improve RMN
author=NTC3The site already generates that list, so you're just duplicating work at that point. I don't understand how a forum topic with that same information would benefit.author=SoozI was thinking something a little simpler - just a forum thread of latest gamepages where a bot would automatically post with a title, a link, a header image and a first paragraph of description whenever one is approved on the website. Would such a thing work? After all, while I can appreciate some of WIP's sentiments, changes should ultimately be based off what already exists, rather than the ideal we think should be. If blogs showing up on the forums seems to work (somewhat), why not just try this way of bridging the divide a little?
Given some of the conversations in Welp, maybe people SHOULD be punished for using it :V
On a serious note, I am not sure how much more visible one can make gamepages, given that they are on the main page. Put in another sidebar on the Community page?
Come to think of it, it'd be cool to see a vertical sidebar of just new games as they come in. That would be p. neat.
author=NTC3Slack bots definitely exist to do such a thing.
EDIT: Come to think of it, bots could also be made to fire off single-sentence alerts about new gamepages in both Slack and Discord, couldn't they? (I admit in advance to not knowing much about those, having never ventured on the former, and only joining the latter about a week ago.)
author=NTC3This is a bit of a different situation. You were caught using something you weren't supposed to be, because you wanted YOUR own private space. It was absolutely in that site's best interest to shut down that stuff; it's their site and bandwidth.
As to whether those services could just be excised off RMN and replaced with an in-built chat system... I would just quote the following:author=Kylaila
It makes for their own groups n stuff tho. and that can be super fun for those involved so good for those who like the atmosphere.
In my experience, people will just naturally gravitate to such smaller groups, especially as the overall membership grows, and the tendency won't disappear if the means to maintain group exclusivity are removed, but will simply find another outlet. One of the more prominent online communities I've been part of was on a much larger (Alexa rank <1000 as opposed to our 60-80k) non-user-run website, which had the equivalent of gamepages (though in a much different, commercial context) with their own subforums, as well several dedicated forums. What was actually happening is that much like here, the subforum activity was only limited to the classics and the recent releases. Meanwhile, the two main dedicated forums have formed wholly separate communities that didn't interact with each other unless they absolutely had to, or with the people on the subforums (which included me).
After the subforum activity began to get moderated to unusable hell (partly as a result of people I still like and consider friends, unfortunately), our group had first exploited a bug in the site's architecture to use an older version of subforums that was hidden from general use, but still functioned if you knew how to get there. Once that was patched, we didn't really integrate with either of the two forums, but were simply shunted off to a third, abandoned one, where we persisted for about a year before fleeing to a tiny off-site forum, which I still visit. (I suppose it's a bit like the #schmup story here, though I was rarely more than an observer any true drama.)
Anyway, my point is that there are people who like talking to as many people as possible and having their stuff seen by as many as possible, and there are people who want the semi-privacy through semi-obscurity, and who'll try to get it one way or another, so destroying already established channels won't do much besides alienating a few.
Now you're right that certain people will coalesce. But how much does the RMN platform have to help with that? It's up to the RMN staff to determine how the community interacts. But the more unique containers of interaction, the more fragmented it is as a whole.
author=Yellow MagicTo me, none of the current chat systems are ideal.author=WIPHonest question (and you're probs one of the best people to ask about this around here): How does one solve the problem of different parts of the user base having different preferences in terms of real-time chat systems? E.g. if we go with IRC-only, many users won't be happy about it.
Take the forum for example: it is the same regardless if you are on your phone, desktop, in Chrome, or Firefox. That is exactly how chat needs to be. Having three fucking real-time chat systems is a mess.
Do we need a better singular system? Or should we make our own at this point (preferably one that connects to RMN profiles)?
- IRC: Difficult to get into, barebones, requires additional registration.
- Slack: proprietary client, requires additional registration, invitation-only.
- Discord: similar to Slack
The top choice would be whatever allows the least amount of friction to get into. RMN forums are fast and accessible: you register an RMN account, you can post. The problem with things like Slack and Discord is you cannot piggyback off RMN's existing authentication. Just about the only thing that can is IRC; it would need to be either something RMN can access via API or run in its entirety. You can then customize as necessary. And those old stalwarts that want to use an IRC client still can.
In regards to slack signups
Apps are okay; but the power of the web is lost on them. You should get the same experience as anyone with a browser. And with the capabilities of browsers these days, you can do pretty much anything you want with them.
In regards to slack signups
author=Deckiller
I must be incredibly dense. Is it because people have to jump through a hurdle to use offsite programs?
Partially. Another is that you have to register an additional account; the Slack registration has to be approved and it isn't linked to your RMN profile.
In regards to slack signups
author=InfectionFiles
This about sums up why a lot of people don't use Slack or offsite programs. haha good timing
DING DONG DINGER
How are we doing? A survey to help us improve RMN
author=KloeIt is stupid to have both of those and IRC. It's community fragmentation and a frictional process.
We have Slack AND Discord, both should be fairly simple to use and both have accounts which means you could have it set to "Remember me" and just open Slack or Discord whenever you wanna talk. Plus both have Desktop Clients and Smartphone Apps, it's pretty simple and fun!
author=InfectionFilesDoesn't need to be solely in-site, but here's the entire problem: all these chat areas are not linked.
Yeeeah, but they kinda suck. It would be better if RMN had its own thing in the site itself. That way it would be site wide and connected to your account.
Take the forum for example: it is the same regardless if you are on your phone, desktop, in Chrome, or Firefox. That is exactly how chat needs to be. Having three fucking real-time chat systems is a mess.
Does anyone remember GamingGroundZero? (Remembering GamingGroundZero)
I actually used to be chummy with QHeretic before GGZ. Fun thing: Q sent me an in-development translation of RM2k via AIM.
Also fun memory: Wishmoo came into IRC (either #rpgmaker or #rm2k, can't remember) and Holbert changed his name to DadHeretic. And hilarity ensued.
I can't remember where I first met Q and Wishmoo. Possible it was on the Nexus board or RMD. They were definitely in the community prior to the founding of GGZ. I think GGZ came around approximately around the time Don's RM2k translation was released. They saw it as sort of "theirs". Holbert might remember more around that time.
Also, the Nexus was a cool site. RIP Nexus.
Also fun memory: Wishmoo came into IRC (either #rpgmaker or #rm2k, can't remember) and Holbert changed his name to DadHeretic. And hilarity ensued.
I can't remember where I first met Q and Wishmoo. Possible it was on the Nexus board or RMD. They were definitely in the community prior to the founding of GGZ. I think GGZ came around approximately around the time Don's RM2k translation was released. They saw it as sort of "theirs". Holbert might remember more around that time.
Also, the Nexus was a cool site. RIP Nexus.
Nightkeep
author=Rebezion
I removed old alpha demo today. I plan to repack the same area of game in summer, since game changed to better in some aspects I d like to not give old impressions anymore with outdated version of the game.
Totally fair. Excited to see it again!
How are we doing? A survey to help us improve RMN
Honestly, RMN should have built-in chat. You register a username, you can chat immediately. Ditch having to rely on folks getting Slack or an esoteric IRC client configured.
Fragmentation benefits nobody.
Fragmentation benefits nobody.
How are we doing? A survey to help us improve RMN
author=halibabicaYeah I am not saying forums are worthless. But I don't like the idea that it's THE only way. They can also be a crutch in ways. AKA, "make a forum for because there's a small demand for it!".from WIPThat's a fair point. All I can really say in that regard is that the forum is the most accessible. A few clicks and you're there, threads serve as conversation logs, you can search them for topics, everything's compartmentalized...it's all really convenient. IRC is great for real time chat, but not ongoing conversations. RMN has many branches for its community to spread out upon; the forums are just one of the biggest and easiest to use.
That still hinges on "there is no other way than forums", though. That's what I'm trying to get at. You don't need forums for community. Forever ago in IRC, #rm2k had a very strong community bond. But was entirely forum-less. It didn't need a forum and I'd wager it was a stronger community than most.
Why does RMN need a forum for community? Is there absolutely no other way to foster it?
Even the rest of RMN's comments/posts on gamepage items isn't as intuitive or contextually aware as it probably could be.