WIP'S PROFILE
I made this site and it's awesome. But I don't run it anymore. Now I'm just a plebe like you.
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Not Sure if anyone's noticed...
There is a considerable difference between professional/commercial game development and what mostly goes on here. Professional situations demand deadlines and money to keep lights on. You do not have eternity to fine-tune a game.
Community Spotlight Interview: Something Classic
So freaking pumped for this to come out. Glad my name is on the list of folks who pledged. Although I gave enough to get the betas, I didn't want to spoil myself.
[RMMV] Collaboration with the Community
It's here:
https://github.com/rpgtkoolmv/corescript/blob/8129c364f208263d5086367e4f21f00081179715/js/rpg_managers/SceneManager.js#L132
Sorry, just one instance of it. The readme talks about how to run the engine and it talks about it there:
https://github.com/rpgtkoolmv/corescript/blob/8129c364f208263d5086367e4f21f00081179715/README.md#L196
requestAnimationFrame should not be used for logic updates. It's fine for initial work, but rAF is incredibly time sensitive.
Optimally there would be a web worker or something controlling the simulation. I'd consider this Large Flaw #1.
https://github.com/rpgtkoolmv/corescript/blob/8129c364f208263d5086367e4f21f00081179715/js/rpg_managers/SceneManager.js#L132
Sorry, just one instance of it. The readme talks about how to run the engine and it talks about it there:
https://github.com/rpgtkoolmv/corescript/blob/8129c364f208263d5086367e4f21f00081179715/README.md#L196
requestAnimationFrame should not be used for logic updates. It's fine for initial work, but rAF is incredibly time sensitive.
Optimally there would be a web worker or something controlling the simulation. I'd consider this Large Flaw #1.
The LEGO Statman Movie
author=CrazeWIPyou rigged the system!!!
Still in the Top 10 Makerscore list, fuckers.
---E ---E ---E
Don't make me come back and cheat more
The LEGO Statman Movie
[RMMV] Collaboration with the Community
I think the roadmap is decent, but oh man is the versioning kinda... underwhelming. Project could definitely use some more solid organization and planning.
Also I just realized: MV's gameloop is tied to requestAnimationFrame?! Jesus balls that is not good. I'd consider that like, priority 1 to fix.
Also I just realized: MV's gameloop is tied to requestAnimationFrame?! Jesus balls that is not good. I'd consider that like, priority 1 to fix.
Screenshot Survival 20XX
author=BadLuck*waves giantly*
Yep! And that's flattering! I didn't know (or don't remember) that it was your favorite.
Considering how much love I poured into R3P and how little attention it got back in the day, I was always very despondent about it. It's always cool to be reminded that some people did actually care about it; particularly people that have had success in the industry themselves!
RPG Maker developers who went on to produce games professionally
Came in here to post about Kamau and it was in the OP!
He's a pretty classy fellow, too. He has a pretty cool shooting game he made himself last year called "Switch 'n Shoot".
He's a pretty classy fellow, too. He has a pretty cool shooting game he made himself last year called "Switch 'n Shoot".
Whatchu Workin' On? Tell us!
author=Rebezionauthor=WIPThere's gonna be gamepad support, maybe x box controller too. But not anytime soon, very later.
@Rebezion
I actually just checked your game out the other week. What's the status on gamepad support? ;) I couldn't really get into it due to the lack of it.
God damn it I have an XBO controller in my hands right now.













