WAXIUS'S PROFILE

Waxius
"Someday I'll finish my game... someday.."
3898
Hi Friends,

I'm David. I'm a long time fan of indie games and especially RM2K/3. It's absolutely amazing to see what other have created here. I started gaming with the TI-99/4A computer with titles like "Hunt the Wumpus" and "Tunnels of Doom". Yeah...I'm showing my age here. From there, the classic old Sierra games like King's Quest and Space Quest were my favorite.

I'm working on remaking Tunnels of Doom with RPG Maker 2003, it an ambitious project giving this game an RPG story when it never had one before. In retrospect I probably should have remade Hunt the Wumpus first... it would have been a lot easier! (But then again... I'd want to give that game an RPG story as well!)

I'm looking forward to learning more about writing and character development here, as this is an area I can definitely improve on. So when I'm not doing my day job, I'll be here on RMN lurking and learning.

Feel free to talk to me, I'm easily approachable!

David Justin Bibby (aka Waxius)
Tunnels of Doom RM2K
Bringing a classic 1982 dungeon crawl game to a new generation.

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[OFFER] Need a review for your short game or demo?

author=JaimePazLopes
Hello, I am developing a game named Bleeding Sun, I have a demo here https://rpgmaker.net/games/10443/ . It would be a great help if you could take a look at it. Thank you!


Hi Jaime,

Wow, that looks cool! I'll add the demo to my list on the original post. Thank you for the suggestion!

Rainbow Vale Review

author=Marrend
Thanks for playing! A few comments if I may.

Concerning some of the game tips under the hide-tag...


This hasn't been the first time I've done the "respawn chests" thing, and... probably wasn't the last? I thought I set up the shops to have limited inventory that increased as the game progressed? I could be recalling a different game on this point.

Not going to apologize for Arielle's abilities. Her bio indicates that she's an alchemist. Thus, I can understand the argument of collecting items, and spending them as the "cost" for her abilities. However, I'm not a big fan of collecting items whose only purpose is for the alchemy system.


I apologize for the lack of dialog from these characters. I suppose one factor, among many, was a fear of screwing up, and not doing them, and the theme of the event, justice. That last point, in particular. To this day, I'm still not sure if I did the theme of the event justice.

You can give thanks to Kevincalanor, in regards to "Irish Coffee". The others I dug up on newgrounds, as you say.


*Edit: Darigaaz, the number of Magic: The Gathering references that I made here.


Hi Marrend,

I still enjoyed the game, and I honestly would have made the same choice in regards to character dialogue, based on the event. I also understand that time was extremely limited and I applaud you for being able to finish it given the constraints.

In general, I try not to write reviews that are overly critical. I'm just sharing my thoughts about what I like and appreciate.

What are you thinking about? (game development edition)

author=Gretgor
I'm thinking about making a shorter, less story-heavy and less polished game than the one I've been planning for the last few months, to serve as some sort of "proof of concept" for the mechanics I intend to add to the larger game. In reality, the "larger" game is probably only gonna be four hours long, so the shorter one would be about... one hour long?

However, I don't know if I should. On one hand, making said shorter, less polished game is going to be easier and might give me a boost in confidence to work on the larger project once I recieve enough feedback on it, but on the other hand, I'd have to make two games instead of just one. Thoughts?

And no, I wouldn't be able to fit this shorter game as a "demo" for the longer one. It would simply not make sesne :(


Sounds like you've got TWO different stories you want to tell! So you have a few options available to you:

1. Make a proof of concept only... if it's a custom battle system, have the player go through two battles to show how it works... and that's it. You can have this as a separate download on your actual game page if that page exists.

2. Make the shorter game with nothing more than the native graphics/music of your RPG Maker engine (or whatever engine you're using). Create the proof of concept there for your mechanics and focus this game on the mechanics with as little story as possible. Get feedback and make improvements in this game and in the larger game.

3. Don't make the short game at all, just work diligently on the larger game and release the first hour of it once it's ready. Get feedback on your mechanics and improve upon it. Continue to get feedback while you make regular updates until the full game is complete. If the smaller game has a story you really wanted to tell, you can now use the same mechanics (All improved now), on your smaller game.

4. Release your proof of concept as VIDEOS instead of a playable game. There's topics in the forums (actually, it's THIS topic) and people here would give feedback to you. This way, you won't have to make sure all the events work or fix bugs, you'd only have to show exactly what you want feedback on.

Hope this helps... while I can't tell you what to do.. I'll gladly share my thoughts on whatever you present.

Progress Report #6: Moving On! Intro Cutscene / Maps / 'n Stuff

Looking very good! I'm looking forward to seeing the intro to KF2. Keep doing what you're doing... and congratulations on obtaining gainful employment.

Let's Play! The Ranch by InfectionFiles

I really liked the hay maze level 4 too. In the Let's Play.. I was so low on health I had to run away from those aliens altogether.

Let's Play! The Ranch by InfectionFiles

Yeah.. I could swear some of the rooms were empty when I walked in... only to find some big bug alien chewing on me from behind! Guess that means they can walk through doors?

[OFFER] Need a review for your short game or demo?

author=OldPat
author=Waxius
Yep.. I figured it out, "GET UP!". I finished Episodes 4 and 5 this morning after spending some more hours on it. I've recorded hours of footage, but it really won't make for an entertaining "Let's Play".. because it's just me dying - A LOT!
Sorry about that xD It's okay.

Thank you for giving my game a chance^^ And good luck with the event!


Oh I wasn't complaining at all. I'm just terrible at being stealth :D

The Ranch Review

Anytime! Your games are always fun to play!

[OFFER] Need a review for your short game or demo?

author=OldPat
Thank you, Waxius. Yeah, there's more, it's not over yet. Look closely at the options presented to you when you die in that cutscene, it's a kind of different game over screen.
If you need any more help, feel free to contact me. :)


Yep.. I figured it out, "GET UP!". I finished Episodes 4 and 5 this morning after spending some more hours on it. I've recorded hours of footage, but it really won't make for an entertaining "Let's Play".. because it's just me dying - A LOT!

After this review drive is over, I would definitely like to redo episodes 3,4, and 5 again to obtain S ranks. I really enjoyed taking out Pulcinella with a land mine! I'll be working on the review today.

Starmage and Kory_toombs.. I have added your games to the review queue above. Thank you for the suggestions!

[OFFER] Need a review for your short game or demo?

You guys are awesome!

I appreciate all the suggestions and I have added them to my list.

OldPat - Karma flow was awesome! Does the game end after the 2nd Episode or did I do something wrong? I killed Rookie in front of the hotel by blowing up the barrels with a sniper rifle, after that I was shot during a cutscene. If there's more to see please let me know.

Marrend, Irog, and Milennin, I have added your games to the my list and will begin recording footage soon.

I've edited my original post to show the lineup so far.