WAXIUS'S PROFILE

Waxius
"Someday I'll finish my game... someday.."
3898
Hi Friends,

I'm David. I'm a long time fan of indie games and especially RM2K/3. It's absolutely amazing to see what other have created here. I started gaming with the TI-99/4A computer with titles like "Hunt the Wumpus" and "Tunnels of Doom". Yeah...I'm showing my age here. From there, the classic old Sierra games like King's Quest and Space Quest were my favorite.

I'm working on remaking Tunnels of Doom with RPG Maker 2003, it an ambitious project giving this game an RPG story when it never had one before. In retrospect I probably should have remade Hunt the Wumpus first... it would have been a lot easier! (But then again... I'd want to give that game an RPG story as well!)

I'm looking forward to learning more about writing and character development here, as this is an area I can definitely improve on. So when I'm not doing my day job, I'll be here on RMN lurking and learning.

Feel free to talk to me, I'm easily approachable!

David Justin Bibby (aka Waxius)
Tunnels of Doom RM2K
Bringing a classic 1982 dungeon crawl game to a new generation.

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[RM2K3] Lag when scrolling (official release)

Gretgor,

Do you have any Autorun events or Parallel processes running on your map.. if they have any "wait" commands.. even for 1ms, might cause a lag since it repeats over and over. I'm just thinking about what else might slow movement down in the game.

Greetings!

Welcome to the Forum!

I listened to your track.. the one on soundcloud. It definitely sounds like what I'd expect to hear in a NES Gameboy type game. Good Job! Keep at it!

Completed_Map.png

author=theloathableone
Very nice.


Thank you theloathableone!
In my next update (mid-late March 2018), this map background will look significantly better, as I'll be using the legit RPG Maker 2003.

Hope you enjoy the game!

Super Mimi Souls

Looks like it's going to be a really fun game! Subscribed!

Tunnels of Doom RM2K Review

Thank you for that awesome review Akari!

I'm glad that you liked it, and you've given me quite a few things to think about with regards to story mode, graphics, and dialogue.

Development is still ongoing, and I would definitely love to hear your feedback again as I implement changes in the future.

Can you guys List of RPG Maker Games that you guys beat

Bob's Big Adventure
Tainy's Adventure 2: Silver Edition
The Book of Three
A Blurred Line
The Frozen World
The Blue Contestant
Kingdom of Grayscale - (Test Edition)
Infection
Blue Memories

I'm sure there's plenty more, but can't remember now.

[RM2K3] Conditional branch with more switches

Marrend's post above is a great solution when all 3 switches must be ON for an action to take place... but it gets quite complicated when you want start adding ELSE conditions and you want a different outcome for each combination of switches.

Below is something that you might often find in a RM2k3 game.. a switch puzzle. Imagine there are 5 switches on a wall.. and only the correct combination of switches will open a door to allow you to proceed. To accomplish this, you'll need five switches and one variable. This is what the code would look like, and I'll explain it after:


Comment: Set your variable to zero.
Control Variables: [0001] = 0

Comment: Check Switches and add values to variable.
Conditional Branch: Switch [0001] is ON
Control Variables: [0001] += 1
Branch End

Conditional Branch: Switch [0002] is ON
Control Variables: [0001] += 2
Branch End

Conditional Branch: Switch [0003] is ON
Control Variables: [0001] += 4
Branch End

Conditional Branch: Switch [0004] is ON
Control Variables: [0001] += 8
Branch End

Conditional Branch: Switch [0005] is ON
Control Variables: [0001] += 16
Branch End

Comment: Finally... check the value of the variable
Conditional Branch: Variables [0001] == 11
Comment: Execute your actions if the correct
switches are on.
Branch End


So each switch will add a value to the variable if it's on. The values double for each switch we add.. So switch 1 has a value of 1. switch 2 is 1 doubled, so that one has a value of 2. Switch 3 is double of switch 2, to get 4. Continuing the pattern, switch 4 has a value of 8 and switch 5 has a value of 16 (which is 8 doubled).

Now.. suppose a player goes in and flips switches 1 and 5. The variable will get the values 1 + 16 for a total of 17. In our code, the value has to be 11 for the door to open. So how do we get that? There's only one combination that will work.. the player would have to flip switches 1, 2, and 4. They would get the values 1+2+8=11, and only then would the door open.

This solution might not be what you were looking for... but with a setup like this, you could have multiple outcomes without having to use a lot of ELSE type statements. What if there were TWO doors? One of them could open if the variable was 11... and the other could open if you flip the switches again to get 21. That would be switches 1, 3, and 5. Values are 1+4+16=21.

Anyway.. hope this helps.

Utopian Chaos

I downloaded it, and it looks awesome! Looks like it was also made by Flash. RPG2000 and RPG2003 games are my favorite! Thanks for suggesting and digging up this hidden gem!

Hello! I am icerend. Returning to RPG Maker yet again, but new to the forum.

Totally with you Icerend!

I started my game over 4 years ago.. abandoned it, and had a couple more false starts since then. What I like about this community is that once you have your game page made, you can upload your unfinished work and get some great feedback.

My game is still not finished, not even close, but people here are encouraging and are motivating me to complete it.

What are you thinking about? (game development edition)

LockeZ,

Thanks for the advice. I've decided to keep it as a JRPG with the dungeon crawler component. What I will do is limit the fetch quests so that exploring town doesn't become tedious or unnecessary.