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M.O.G. Creation
0.17 Released
I've caught it. It is crashing because you haven't put a name for that character, so when you Add Party it echos the event to the log and tries to print the non-existent character name and crashes. It will be fixed in the next release, thanks.
RPG 20XX Engine
Funny you ask that because I was at this very moment about to write a blog post explaining how that will work! Hang on a moment and it'll appear (it will notify you if you're subscribed to this game).
0.17 Released
Wait...maybe I'm not reading everything you've said correctly, but are you saying we won't be able to open the event editor or anything with a right mouse button click? Or have you just not gotten around to fixing that?
If you look up, DragoonHP has an animation of what he meant where you right click the project file and Open With.. in Windows. I explained why it isn't working.
0.17 Released
Okay. Can it be make to work so that it doesn't throw that error?
No.
Also, another bug. When you open the editor using the right-click method, attempting to run the game would throw an error (Arraylist get out of bounds) and crash the engine.
...When you open the editor using the right-click method...
I've already explained to you why it does this.
Just add the Add Party event like this > https://i.imgur.com/63uCWvy.png
Run the game and try to interact with the tile. Demo
1. The Test.2xg file in your download is not the same thing depicted in your animated GIF
2. You made the event I was supposed to examine invisible so I had no idea what to do
3. I already told you when I make an event with Add Party, it works just fine and thus I cannot reproduce. This is why I wanted you to upload the .2xg file you have created in hopes to recreate the situation exactly.
Please re-upload a .2xg file that precisely crashes your game engine when you examine the event, and that the event to examine is not invisible.
M.O.G. Creation
Don’t Throw Away That 2k3 Just Yet
I'm glad you wrote this article. It's good to highlight the pros to an old version that can accumulate cons. I look at them more as RM versions for different purposes than chronological updates that unquestioningly replace the former.
..As opposed to a game engine series where each newer version is a more optimized, updated, and overall superior engine that still maintains all the previous features like a good game engine should actually be.
I hear the "but it is to keep them all unique" excuse all the time.
0.17 Released
Update - DarkFox chatted with me and I was able to detect the specific state where the Roll Random button crashes. If you make a fresh new project and immediately make a new event and click that button, it will either freeze or crash. It doesn't crash if you either opened a new project or you quickly opened and closed the database editor dialog before making the event. This has been fixed for the next release.
0.17 Released
Microsoft broke the file chooser in the Windows 10 preview with that update, so DarkFox was trying to simply open a project at all.
When you open the file through the right click like that, the working directory becomes the same directory as the target file and therefore is missing all the required engine files. It would have to do something like create an environment variable or registry entry that points to the engine folder so it can find the engine folder no matter the working directory. I'm not going to do that, you don't want me to do that, nobody sane wants to have unstable software edit the registry.
Instead, it will open the last edited project and have a list of recent projects for you to jump to. I thought about doing the dedicated project folder like RPG Maker 2003 does, but it makes some things harder such as putting a game project up on a GIT or something.
Your .2xg file actually crashes my engine right away because of undefined animated tiles. So I fixed a bug there for the next release, but I'm on an island with nothing so I don't know how to do the Add Party thing.
When you open the file through the right click like that, the working directory becomes the same directory as the target file and therefore is missing all the required engine files. It would have to do something like create an environment variable or registry entry that points to the engine folder so it can find the engine folder no matter the working directory. I'm not going to do that, you don't want me to do that, nobody sane wants to have unstable software edit the registry.
Instead, it will open the last edited project and have a list of recent projects for you to jump to. I thought about doing the dedicated project folder like RPG Maker 2003 does, but it makes some things harder such as putting a game project up on a GIT or something.
Your .2xg file actually crashes my engine right away because of undefined animated tiles. So I fixed a bug there for the next release, but I'm on an island with nothing so I don't know how to do the Add Party thing.

















