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Rebel_Rouser.jpg
screen1.png
So is the font, cursor and bright spots. In fact the only thing that doesn't fit artistically is the background for how not cheesy it is.
xFJNtY3.png
Revive the Dead
snowy.png
Those are all internal stuffs (like a separate tileset meant for dungeons, etc.). I went with gravely.
snowy.png
I'm trying to decide what the last autotile should be. I've added hills, swampy, and cobblestone paths.
Revive the Dead
It's no less or more deformed than old SNES and NES RPGs, just double resolution. Every feature is the same proportion it would have been, and there have been more serious console RPGs with that metric and it didn't feel weird to me.
Revive the Dead
terrain.png
What are the green things on the grass? They look like bushes or something but I can't tell.
Tall grass. They kinda look like vines to me. I'm not quite happy with them. I might do something later.
Overall though, everything looks pretty good. There's some quality about them that makes them look... I don't know, more charming to me than the 2k3 RTP, but I can't really define it.
Hrm, it could be the high contrast and how more iconic things are.

"Iconic" how I enlarged things like the spires on the mountain or the leaves when normally at this high up on a world map you wouldn't actually see them like this. However, I think it fits better when you have classic character sprites and the like since they're deformed on the screen.
Your mind puts it all back together again and you accept it as normal, but the effect is kind of lost when you do world maps that are more like satellite images mixed with typical jRPG sprites.
I feel the contrast and strong colors are important too, it makes it look a tad more earlier 90s than the amazing pixel art you saw near the end of the SNES's lifespan.
I don't have the skill to do something like that in the short time I have, so I went for something simpler I'd have more fun doing.
Revive the Dead
http://rpgmaker.net/users/WolfCoder/locker/task.ods
This version of the software requirements has been modified to show where RPG20XX is in relation to the old project and how different it is. The goal is to get at least the number of points on the left (old project) than the right (RPG20XX) so I need 71.5 points. Right now I'm at 25.
It breaks down for each bit of old functionality, what the difference is and if I've implemented it yet or not.
This version of the software requirements has been modified to show where RPG20XX is in relation to the old project and how different it is. The goal is to get at least the number of points on the left (old project) than the right (RPG20XX) so I need 71.5 points. Right now I'm at 25.
It breaks down for each bit of old functionality, what the difference is and if I've implemented it yet or not.














