WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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M.O.G. Graphics

A couple of you have NoDerivatives options in your creative commons. That also prevents us from converting and adjusting the material from one engine to another (2k/3, XP, VX/A, 20XX, etc.) so they're unusable.

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode

Doing so could be interpreted as being "Adapted Material" (Section 1 a) and therefore we can't (Section 2 a 1 B) because technically we must include the material with our game submissions.

This isn't legal advice, and I think it would be easier if you didn't have to go seeking some just to use materials for a silly fun event.

Screen9.png

Everything looks good, except it's way too dark. Unless this is a survival horror. If your game is going to be this dark, an alien better come up from behind and rip my entrails out at a moment's notice.

Americana Dawn

Why is this in Kickstarter? I thought it already started production years ago.



And no. This question was not answered to my satisfaction by the previous posts.
(I've always thought the game looked great despite it not being my thing, it's just that I'd also like to see it completed)

M.O.G. Graphics

The website was down.

M.O.G. Graphics

I'm probably not going to get much done here anyways so I uploaded what I had. It's not much, just autotiles and like a few character parts (I included some post-generated character sprite sheets). I wanted to have more character parts and some icons, but eh, I'll blame it on Pokemon this time.

I got way more done on the engine than I had graphics, so for the MOG:C I'll obviously convert some materials here and make a game out of them.

M.O.G. Graphics

It's not there.

M.O.G. Graphics

author=Nivlacart
But... we all got to start at the same time, isn't it right we all end at the same time? You can see the correct end time of the event if you set your GMT settings to your time zone.


There are no such settings accessible to me.

M.O.G. Graphics

Well you want the deadline to be at the end of the 30th for each and every one. A technique I've seen is where it would display the expected due date, but have an invisible amount of extra time added to the actual submission cutoff (like a random amount between 5 and 10 hours).

This is so each person could be sure that if they submit at 11:59PM on the 30th whatever their own time zone, it's before the fuzzy deadline date. Anything past that is pure luck which discourages people submitting outside their time zone. Lots of research publications do this since they accept manuscripts from around the globe, but they don't want everyone to submit at the same time right down to the minute.

M.O.G. Graphics

You might want to add an unspecified amount of hours to the deadline for those of us in different time zones from whatever time zone RMN is in.

0.16 Released

Yes, it's just like the old Erase Event command. Teleporting out of the map and back will have it reset. This is best used for visible enemy encounters, destructible objects and the like.

For item pick ups that you'd like saved to the game, use the local variables (you can specify if a specific variable is local or not when you're setting variable). This means the variable belongs to the event. You can have any of these and the save file size only increases for each used local variable. This also lets you just clone item pick ups and for all of them to be individual item pick ups.

RPG Maker 2003 had none of this so you always had to re-assign a new variable/switch every time. The later RPG Makers had "self switches" that did the above.. I think. Mine are local variables (not just switches) and you can have any of them you'd like.