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M.O.G. Graphics
RPG 20XX Engine
Oh, SNES sprites from that weird Sailor Moon game. Because the game also had them fighting in the same scale of sprites, the whole battle sprite thing might not be far off. Although, I might make a better solution.
RPG 20XX Engine
That's what I thought, but he said something about trimming and putting it in 2003. I want to see the artwork, seeing what he is trying to do exactly might give me new ideas.
RPG 20XX Engine
Can you post an example (images of tall characters)? I might be able to make whatever it is you're trying to do easier in a future release.
RPG 20XX Engine
I'm not sure what you've just asked, but I'll try to answer.
Characters have a set size of 2x2 tiles with the bottom center tile space being where they are anchored to on the map. This is how big your typical objects and characters should be, but in a few cases you might want something bigger.
Events could also be made up of multiple tiles as one event. These can be huge. They could be large lifts, giant doors, moving destructible parts of the map, and the like.
And finally for large dynamic objects, there will be commands that let you draw in whatever layer the event belongs in (so the sorting remains correct). There will be a command to let you draw battle sprites on the map and I would recommend you use those since they can have any square frame size and you can animation into them. Drawing commands are what you'll get instead of the Show Picture command, but they aren't in yet.
Characters have a set size of 2x2 tiles with the bottom center tile space being where they are anchored to on the map. This is how big your typical objects and characters should be, but in a few cases you might want something bigger.
Events could also be made up of multiple tiles as one event. These can be huge. They could be large lifts, giant doors, moving destructible parts of the map, and the like.
And finally for large dynamic objects, there will be commands that let you draw in whatever layer the event belongs in (so the sorting remains correct). There will be a command to let you draw battle sprites on the map and I would recommend you use those since they can have any square frame size and you can animation into them. Drawing commands are what you'll get instead of the Show Picture command, but they aren't in yet.
M.O.G. Creation
Because of the extra time given, I'll have RPG 20XX in a state where it could make an interesting game when I finish my MOG:G submission, although the default battle system won't be in yet. It's highly experimental and will probably melt, but I still invite you (whoever reading this who hasn't signed up yet or doesn't know what they want to do) to make a demo with it.
inputnum.png
There's circumstances which require me to draw everything, but I am open to suggestions for what hair/clothes/acc. to add next (provide a picture reference if you do).
M.O.G. Graphics
M.O.G. Creation
Nostalgia Engine
I see you finally changed the title image, so I'm not getting false positives anymore. ha Also, when I looked at the second screen I thought my screen had a red dead pixel.
No, I actually threatened to Twitter echo every false positive report I get from followers like you from Avast to Avast and that's when they finally responded. The RPG20XX title logo you see is still hosted at landtraveller.com.














