WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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RPG 20XX Engine

If the program crashed, then the config files and stuff are probably corrupted. To perform a factory reset, try going to C:\Users\<Your Name>\AppData\Roaming\rpg20xx and deleting it. Then re-open the editor and then re-open your project.

RPG20XX was designed to make it so you can event script your own battle system. The default battle system and the built-in quest system are the things not yet complete. The engine is open source and licensed under the MIT license, so it is also possible to edit the source code to customize the engine using a license that is compatible with stuff like Steam.

stair2.png

Are you asking that question because you think this is a 2D game? The world is 3D, and the slopes make it easy for you to walk up and down on as opposed to jumping a block at a time (like the cave exit to the right).

uniquebuild.png

I made this pattern by re-purposing RPG20XX's editor, each Z layer was side by side to make either a 128x16 map or a 256x32 map become a 16x16x8 or a 32x32x8 pattern. This isn't a user friendly method at all.

The ability to add your own easily as part of a mod will be introduced with mods. However, mod support is a massive feature. I need to make a game people actually want to play in the first place before there is an audience who wants to make and use mods for it. When and ever if the game becomes popular enough, then I'll start adding in mod support.

Your thoughts?

The button on the page is always the latest version.

If you want to know what I want you to do, it would be to work on either RPG20XX or the RPG_RT replacement. But if what you most want to do is make a GBA game, then I'd say go for it. We're all in the indie scene to have fun, not to satisfy the hoards of ungrateful fans.

But in actuality when I sit down to work on something, it will be LandTraveller for a long while.

Your thoughts?

There's been major updates until summer 2015, and then after that there's been a lot of silent bug fixes to the engine itself. I've been focusing on LandTraveller mostly. RPG20XX has an inherent problem, you can't have something that's robust and powerful without a learning curve. In practicality is has only really served well as a database and resource handler for LandTraveller.

I was just messing around with decoding RPG Maker 2003 files, but if there's a huge petition style demand for it I might consider getting serious about an RPG_RT replacement again. With the source code, you can do anything. Cracking/patching adds features at the cost of stability- it must be so without understanding of what the higher order structure used to be. When the same happens for software engineering, it is much easier to restore stability since you have the source code. Optimization, simplification and refactoring are all also possible with the code.

Personally I'm more in the mood to remake Ruby Wolf as a GBA game.

RPG 20XX Engine

Yes, if you're willing to script your own battle system. There's a game elsewhere on this site called Ruby Wolf where I did that in about a week or so for a game-making event.

RPG 20XX Engine

By which I mean, can I make a bug-free game with it?


There is no such thing as a bug-free game, with any engine.

Platforms

Seems like much has actually changed since I last checked. devkitARM is still getting updates, there's a new GBA emulator that is actually both faster and more accurate than VisualBoyAdvance, and I found someone who refurbishes model 1 GBA systems back into a pristine condition.

I should use the blog section of the new game page I create to sort of act like a documentary and tutorial for making GBA games. This game page belongs to the My Own Game event so I'll leave it for archive purposes.

[RM2K3] How to hide resources and not trick RM3 game that they're gone

You can actually contact the Anti-Virus vendors themselves about a false positive when you're done making the game. Verify it triggers their AV and let them know. I've only had to annoy Avast with tickets before, but they will fix the issue if it's actually a false positive. I'd imagine many common AV vendors will as well.

[RM2K3] How to hide resources and not trick RM3 game that they're gone

You're simply not going to obscure the resources in a way that makes it difficult to extract them AND still be playable in RPG Maker 2003. You could import them all as "XYZ", but the "XYZ" format is pretty easy to read and decode. I've been able to decode and play games (I once wrote an engine replacement) "protected" with the plugin you're showing in the screenshot, so it follows that there could be a tool that converts all the images back into easily readable formats.

Also, if you could encrypt the resources, they have to be decrypted in order for the game to play. This requires packaging the key with the game which makes encryption entirely pointless.

Finally, if someone actually wants the resources to your game, they will obtain them. You're not going to win this battle.