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WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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Your thoughts?

With the legal 2k3 apparently getting updates with new features

The problem is they aren't so much "updates" as just piling on more hacks. Didn't they keep their original source code? The old RPG20XX provided RPG Maker 2003 with:

- Fixed/Fast Agility Stat
- 32-bit alpha channel images
- Using high resolution graphics
- Video shaders
- Local variables (no more having to make a new variable for each item box)
- Extra drawing functions (much more robust than "picture pointer")
- Execution of string commands in item labels and stuff (adding colors and stuff to item names, etc.)

There was quite a bit more than this actually that I got working, and a bunch more I had planned.

Or would it only work on the illegal version anyways?

It could work with 2000, old 2003, new 2003? I guess I could find out.

Your thoughts?

I realized I opened myself up to some really ambiguous answers. I'm talking about the RPG Maker 2003 emulator this used to be. It was something you copied and pasted into the game folders of existing RPG Maker 2003 games and it would play them, with enhancements.

The circumstances have changed. There is an official RPG Maker 2003 you can just easily get legally. This might make the RPG20XX of old more appealing. To me it feels like unfinished business, it always sort of had.

You can see in the comments section beginning from 2010 a huge demand and the brave yet naive 21 year old me charging along. A lot of those people from the past were let down when it was cancelled two years later. Most of them are probably not even around here anymore.

MV vs 2003 for 16-Bit Aesthetic

Windows 7 says right on the box

OK, I just imagined three years of my life then.
(edit: I said the same thing as Kaempfer so I thought you were answering me, but running a ton of shit all at once on my netbook on win7 is still demonstrable)

This wasn't the case when the OS was released - those kinds of basic programs were vastly less resource intensive seven years ago.

You're the expert

LandTraveller

It might make sense for crafting to work that way, but from a design standpoint, it's not fun. Crafting is suppose to be a way for player to get the tools they need to play the game, not another way to have them put more playtime in.


Crafting works this way because modding your weapons will occur at this one intermediate step, the weapon mods just aren't in yet.

MV vs 2003 for 16-Bit Aesthetic

The sprites do glide, I would assume, but it's incredibly difficult to tell. I've never been able to see any gliding. I would say as long as they don't end up covering half a pixel or something at the end of their animation, no one's going to notice.

I've always noticed the glide since RPG Maker XP. The other problem is text will clash resolutions. You can try to use a purposefully blocky text but it wont be properly aligned to the screen. If you were using something like FreeType to render regular fonts, you can render them to a smaller buffer and then scale that up and align it to the pixels. The screen scroll position itself can be caught in a sub-pixel position too in some instances.

The game engine has to cut all sprite positions down to the logical size its pretending to have for everything to line up properly. RPG Maker 2003 simply had a low native resolution and it would just stretch the surface to the window.

When you use something like DirectX or OpenGL to draw 2D stuff and you want an authentic look, you'd convert your coordinates into the small integers and make sure the texture filters are set to nearest neighbor. Some games go even further and have post processes that try to emulate scanlines and other analog monitor artifacts.

MV vs 2003 for 16-Bit Aesthetic

Also

They haven't made computers with 2 GB of ram in over a decade... that's not even enough to run Windows 7 by itself with no programs. Even if you had Windows XP, that's not enough to run the computer with antivirus software as the only program installed on your computer.

2GB of RAM totally is enough to run Windows 7 and a whole ton of programs at once. For a few years, I used to use that Acer AOD250 netbook with 2GB of RAM and a 1.6Ghz ish 2-core Intel ATOM CPU. I would be listening to youtube, developing games, playing games/emulators all at once just fine while staying under the limit.

...It's all 2D graphics, a windows 98 computer could handle any of the rpg makers without issue. Stop spreading misinformation, you're causing new people to use the older makers, which is something that they should absolutely never consider.

You're going to be lucky if RPG Maker MV even boots on a 1998 era machine let alone run above 1 FPS.

MV vs 2003 for 16-Bit Aesthetic

Its because now RMMV is running on webgl and not directly on pc memory. If your video card is really bad then you need to run MV in canvas mode.

I don't know why it doesn't just have pure OpenGL on PCs. Hell, we've been emulating 2D scanline graphics smoothly since the early 2000s on CPUs (ZSNES FTW). The idea your video card isn't "good" enough to run a 2D game is downright silly.

A Halloween Horror

Backing up your project

By locally I meant on your local network.

Just found motherlode of old RPGMAker Games

I wonder whatever happened to SegNin, he has every file. That one time I asked for the homeless survival RPG Maker 2000 thing and he comes out of nowhere to hand me a copy.