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Stolen RMN Games on Steam
The most that can be done is for you to let Sentinels of the Store know about things. There's a few members there dedicated to researching stolen games and other shady Steam store practices who might help.
The information is bundled up and Mellow Online has a few connections to media outlets through which stories can get published. Would be nice if Valve did anything about these stolen games in the first place though.
The information is bundled up and Mellow Online has a few connections to media outlets through which stories can get published. Would be nice if Valve did anything about these stolen games in the first place though.
Trigonometry script for rpg maker 2003
LandTraveller
You can create multiple worlds and newer characters. Are you trying out the 2016 demo or the actual game? To delete characters and worlds you might not want anymore, the default key is probably C (depending on the version you're playing). You should get a confirmation if you want to delete something and then you can remove it from the list after that.
Gameboy Color
Tilesets end up being extremely tiny for what can be loaded at once. Most of your typical 16x16 tiles end up being comprised of combinations of 8x8 fragments like these.
Gameboy Color
There is a C compiler out there called GBDK but it tries to abstract too much away from you and its hard to manage your own ROM banks and MBC controls. Its been much easier to just write the assembly directly. I'm using a custom assembler so it can convert assets for me and assign them symbols automatically.
I actually have little experience writing assembly myself, my routines might end up being horribly unoptimized. I'm not exactly wizard tier. You wont see me do anything remotely this insane.
I do have the original Gameboy Color system I had when I was 9. I'll be able to test the game on real hardware, though there's an emulator out there that has an easy to use debugger, VRAM viewer, and also audits ROMs for correctness.
I actually have little experience writing assembly myself, my routines might end up being horribly unoptimized. I'm not exactly wizard tier. You wont see me do anything remotely this insane.
I do have the original Gameboy Color system I had when I was 9. I'll be able to test the game on real hardware, though there's an emulator out there that has an easy to use debugger, VRAM viewer, and also audits ROMs for correctness.
helloworld.png
This isn't even forum necromancy at this point, its just straight-up archaeology.
It's funny how everything I ever did here ever somehow turned into LandTraveller.
It's funny how everything I ever did here ever somehow turned into LandTraveller.
First Early Access Update (Includes improved controller support!)
I don't remember but I don't think it gave any message at all.
There's a space in the controller configuration menu that always displays something about if your controllers are detected, working, and not working. It also counts the total number of controllers connected and how many of those are working.
If it only says "Game controller found", but your game controller isn't working, then the problem is with your game controller drivers or the way the drivers are configured on your system.
If you get a message about detected controllers, but some are not supported (in yellow text), then the issue is only with this particular game.
First Early Access Update (Includes improved controller support!)
I seemed to have issues using any controller on my PC
The game actually tells you if the controller was detected or not, and if it was detected if it could use it or not. The game refreshes controllers every time you open the input config menu so you don't have to reset the game.
Did it detect your controller? And if so did it give you the unsupported error message?