WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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Dot World Maker => Full RPG engine and editor from your browser

If multiple people can work on the same map and stuff at the same time, even showing everyone's cursors just like Google Docs, then you have something here.

Platforms

For the GBA it's C and ASM. Developing for the GBA was something I did back in 2005 and sporadically in between, but I've never actually made a game for the GBA. You don't really see homebrew devs making more than demos and curiosities.

Would learning to draw help me in improving my aspiring pixel art skill?

It's more of learning the basic elements of art like color, unity, etc. that will help you get better at pixel art. "Learning to draw" is kind of an oversimplification.

Crocotile 3D

Or you can just use the free open source MCEdit and export the maps to the format you want. It's got way more features too. I didn't even know it existed until I thought in my head "I'm sure someone's made an open source modeling program for Minecraft and you can just export the format" and Googled for it. I'm not even sure you actually need Minecraft if you're making a new map.

http://www.mcedit.net/

The only downside to this is that we aren't giving you money, I guess.

Game 'Publisher' PM Spam

Oh yeah these guys, I already got spam from them before. These sort of people prey on indie game developers who don't know any better. They also tend to hound Steam Greenlight pages.

Your thoughts?

Its all in the format of the saved game data files (the .lxx files). No part of RPG Maker 2003 is relied upon or actually used, everything is written from scratch. None of the knowledge I used to build this emulator was obtained from disassembling any of the programs from RPG Maker 2003.

Your thoughts?

(If I remember the story correctly, RM2k3 source code was lost. Dameet EB! Now you did it! "orz).

Well hell, they'll be able to borrow mine if I manage to finish the thing (MIT license) I kid, I'm just pointing out the source code license gives you a lot of freedom vs. something viral like GPL. I figured out how to port engines with this design to Linux and Mac OSX, too (LandTraveller runs on those now).

I still just think that the reason you made RM20XX was because the enhancer was going to be limited to whatever restrictions RM2k3 had in some way or the other (the editor). Going back to it feels like taking several steps back. But I also understand the personal demon chasing. If not, why am I still developing Drekirökr xD?

Actually its kind of fun to be playing RPG Maker 2003 games through my engine, to be honest. I might sit down to play some of these if I finish.

Your thoughts?

Probably one, and that one is the new RPG20XX. This emulator is just something I'm doing for some fun nostalgia (and because I'm ahead of schedule on LandTraveller). I wouldn't expect this to get released ever.

If you're doing a custom battle system and you want to do it with event scripts, RPG20XX is a much better tool for the job than RPG Maker 2003. Don't forget RPG20XX also has more advanced battle sprite action animations, a character generator, huge tilesets, a complex collision system, MODE7, etc. No amount of hacky patching is going to bring 2003 up to the same caliber if you set out do your own menus and battle systems. Somewhere on Ruby Wolf's game page are the project files with an example.

Because of all that, this time I'm not going to add a bunch of weird syscall junk and crazy features to the emulator. It will simply play RPG Maker 2003 games, but with the RPG20XX look and feel. The default systems and menus will all be completely different, but functionally equivalent. It can just be a simple enhancer.

RPG20XX has been silently recieving hotfixes and such for crashing bugs and the like. I'll also be adding "missing" event commands to aid in creating custom systems.

And @Cap_H, there's no point in a scripting system when you simply have the source code. I changed the license to MIT so you can do so for commercial purposes too.

Finally, by creating a program that can map the data format, a project converter might become possible. However, it will result in a project that will require you to redo most of it anyways, so such a thing might not be so useful.

Your thoughts?

(Update)

I just grabbed whatever was at the top of games made in the newer RPG Maker 2003.



Yeah, the format on games made with the newer legal RPG Maker 2003 seems compatible. I've already written a proof-of-concept decoder that creates atlas of the data format that's a lot more resistant to oddities than the old RPG20XX. I figured there might be all sorts of non-standard junk that gets saved if they're hacking up RPG Maker 2003 some more, so I went the more cautious route.

Your thoughts?

but I am uncertain if enough people would be on-board to make it worth your while

This is the same "problem" I have with RPG20XX. People say one thing, but continue to just use RPG Maker 2003. That has actually been true since 2010, it hasn't stopped me from creating the newer RPG20XX.



I think this will just be one of those things I gotta do, one of those personal demons from the past I have to defeat.

Then work in an editor with no easy integration for enhancements.

Funny that, back in 2010 I actually asked Cherry if he wanted to integrate RPG Maker Ultimate with it and he refused.

and wait for Degica to decide if its permitted

Permission not required. I keep calling it an emulator for a reason. Emulators are legal (commercial ROMs are not).

Although it does require purchase of RPG Maker 2003. If people end up actually wanting the emulator, it'll make them also want to purchase RPG Maker 2003 including legacy users who haven't bought it yet. So there's no business reason for them to legally troll me either.