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We need to talk about the fan games here after what happened to the Metroid 2 Project
Random battles: Can they be good?
Your issue with random encounters sounds more like its a boring battle system at fault than random encounters.
Backing up your project
I actually run an SVN server locally and just commit to it (Tortoise SVN for the client is very good to make this easy). Even for RPG Maker projects. Then you not only have backups, but you can revert if you make too much of a huge mess.
Kubo and the Two Stats
raisedhouse.png
raisedhouse.png
I added lighting effects like these specifically to reduce the "depth confusion" you get from the perspective as the world is 3D.
It's finally here - Vote for LandTraveller on Steam Greenlight
It's finally here - Vote for LandTraveller on Steam Greenlight
Sure, i'll. Just a piece of advice, don't hirry with the steam release. Maybe delaying it a little and start with a private page or a itch.io page. Early access is cuts both ways.
I'm ahead of you on that one, there's a closed alpha period before the actual Early Access release.
waterlogged.png
author=Kaempfer
Is that water currently flooding into that area?
Yeah, I found it in the first place because I heard water noises offscreen.
Water flows in the game may stop at a certain point, however. This was done to keep stability at the cost of a little realism.
I might be able to find a stable algorithm to have the water level itself out a bit more, but its very difficult to do in the 3D case without oscillations or the water going berserk.














