WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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The random loot boxes in this game won't be those, they'll be special objects that break and give everyone individual loot like in Guild Wars 2 or Diablo 3.

tunnels.png

Actually, the more rocks you see on the surface, the more ore would be under the ground in this game.

RPG 20XX Engine

Creating custom keys might complicate porting RPG20XX so it could play your games on other platforms. However, there is still some way I may implement that.

Input gets the current state of the button. You can have it wait until the state is true, and then wait until the state is false for now. If you're going to be doing that a lot, you can put the behavior into a common event you can call.

New features for RPG20XX will be very slow going as my priority at the moment is LandTraveller

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Oh, I could make it so trees never generate next to each other. That'll be an easy way to fix.

bownarrows.png

Agreed, you should break up those two trees

This is a 3D game being drawn as a 2D top-down view. Some parallax confusion is unavoidable. I didn't write a more advanced lighting engine just because it was cool- it helps to identify the edges of things but there are still cases where confusion will occur.

I might be able to at least make it so it won't place a tree where it would create more parallax confusion for when the world is generated.

The grass is too vibrant. Makes it basically impossible to see most of the HUD and really hard to see the sprites.

Hrm, I take a think about that (I'm not seeing it, but I will probably adjust the tone of the grass anyways).

Release Something: Gotta Go Fast!!!

@Kylalia

"Crafting Survival type of game, very kool!"

I hate to disappoint, but this will go leaps and bounds to NOT be a survival game.
It will be a crafting one though. Think of how you can craft specific equipement and customize your gear in an RPG.
There won't be any hunger, thirst, weapon durability, etc.
and you can even hold about a half million of each block on one item slot! Dirt will not clutter your inventory this way.

"Sadly the shoveling system is .. really really odd to work with. How do you get to the surface?"

Holding LEFT SHIFT (default) aims up and LEFT CTRL (default) aims down.
Because you can't see some blocks, the targeted block is shown top middle of screen for you.
The visual cutaway system alone nearly drove me mad to design.
I've known some particular things like digging diagonally up would be hard to make intuitive and simple.

Maybe if I have it attack the targeted block, the block directly above your head, and the block diagonally up from you at the same time..

"Using the dirt just blocks things. I can't dig through to the monsters, either."

You can't dig when in battle (near enemy). There will be an indicator for this in the next release.
For now, you can see your target cursor vanish when you're near enemies.

Enemy spawn system is partially implemented. The rule will be that enemies cannot spawn near any player,
they must spawn offscreen. Enemies will also spawn very sparingly. However, if it is dark,
enemies will spawn closer and much more. Lighting will help (but not entirely) keep enemies away.
It is also planned that if you start killing a lot of enemies while in darkness, they will begin to swarm.
You should avoid fighting in the dark unless you intentionally want to fight a massive amount of enemies at once for loot/EXP.
As you can see (hee hee!) everything is still visible even without light, unlike similar games.

The only way to eliminate enemies entirely from a zone (a single square on your map) is to capture it (not implemented yet).

"I really love the character customization. It is really elegantly designed with a lot of fun choices (plus animal ears n tails for the win!"

There's no way I'm not going to have a lot of different stuff you can wear (everything shows up on your character),
hybridization later (gain wings maybe? and become part some other animal), customization of your build with traits you can unlock,
and of course crafting weapons, tools, and armor you want for your build.

A major thing missing from Minecraft and Terraria is the ability to build your character your way, RPG style.
Terraria is unsatisfactory for me- the shortcomings of those similar games is what motivated me to create LandTraveller in the first place.

In multiplayer, only one player has to make it back alive with the crafting recipe for a legendary item.
If they can return with it, then everyone has access to the recipe and can make it.
There won't be rare loot stealing like what happens in Terraria- you'll want to help everyone out.

@Red_Nova

"MMO type gameplay isn't really my thing"

It has single player. In single player, you can make one really powerful character or swap between multiple characters.
Multiplayer will be done through 3RD party servers. Anyone can make their own community!
I'll try to get a tracker working so you will be able to see the list of public servers people decide to run.

"so I don't have enough experience with it to really give good feedback."

Its a good thing experience isn't required then! You're being helpful already, and thank you.

"I did find picking up objects to be a bit tedious. Is there a way to pick them up when you're standing right over them?"

I think you meant when you hit X to rip grass, rocks and sticks off the ground?
I'm already going to have it do that. If you put a lit stick torch on a wall and walk all the way up to it, you can't seem to rip it off at the moment.
I've written this "bug" down and will fix for the next release.



Thanks for the helpful feedback you two!

Release Something: Gotta Go Fast!!!

@dinkledaberry

"I spent some time collecting stuff then I uh...I got stuck in a lake. (Can I not jump?)"

You can jump. You can see what each key is supposed to do under Options -> Input from the main menu, or by pressing F5 at any time.

"Not sure what sets it apart from the other Minecraft clones out there but I wish you luck in making it."

It's a block world game.. *sunglasses* from a new perspective



OK, actually you can read the description and planned features here http://rpgmaker.net/games/5016/ to see its going to play out quite different from Minecraft or Terraria

Release Something: Gotta Go Fast!!!

Time to feedback the feedback~

@pianotm

So far it's just a test of vital game mechanics as I implement them.
It is good you were able to figure it out even though I haven't written an in-game tutorial yet.

@Irog

"The lit stick effects are wonderfully made but they should extinguish when submerged in water."

They will be, they just aren't yet.

"Water should fill trenches we dig: I want to build a castle with moats! :-)"

They do, to a point. Water acts so weird because I'm using a stable flow simulation so it doesn't oscillate out of control.
Of course, to actually construct a moat, you would use a bucket to make sure the blocks are 100% filled with water.

"The stick gives the best feeling of control in combat due to its fast responsiveness to button press."

This also depends on the character you chose. If a weapon has "Light" on it for weight,
then the higher your agility is, the faster you swing it.
If you like balanced control, then later in the game you would craft some swords and use those.

"When we dig a tunnel, it is not possible to dig up at the end."

By default, left SHIFT and left CTRL (or was it ALT?) raise and lower your aim with digging.
Press F5 to instantly open the input key config menu as a shortcut (its normally located under options on the main menu)
Of course, it is much easier to just dig downstairs. The game will be designed around this assumption.

"It would be cool to make underground passages for example under fortifications!"

So you could aim up and down at the end of the tunnel,
though you can dig two downstairs first, and then join them with a tunnel.
Building in this game takes a bit of getting used to, so I'm not going to require anything fancy from the player.


Thanks for the feedback, you two.

Release Something: Gotta Go Fast!!!

This event happened at the exact time I was ready for another demo release anyways~ I've uploaded the playable demo. There still isn't much yet.

You can read much more details about this specific release here: https://steamcommunity.com/groups/landtrav#announcements/detail/698422928778032545

There is a working multiplayer test server, just select Multiplayer from the main menu and the info for the test server is filled out for you. Just hit OK and follow the directions and then you'll be on.

I recommend you bring a friend with you if you decide to do that since I don't expect people to stay on it.

RPG 20XX Engine

You're using wine for Linux right?