WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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RPG 20XX Engine

Only one way to find out.

The "Quests" thing is really strange to me, by the way.


The built-in quest system isn't activated yet. It was going to be a system that keeps up a journal and runs events, so it was mostly a convenience I had planned.

RPG 20XX Engine

When are you gonna work on this thing again? I can't wait to make a SNES style RPG with this ;_;


It can make RPG games already. Is there a specific feature you're waiting for?

Just Do It! - Anti-Procrastination Initiative

The goal is for me to add variety to the world generator with enemies, more POI types, etc.

In summary

- At least two new enemies (currently only one)
- At least two new POI types (currently only house and caves)
- At least one more music track that plays during the overworld, likely to be a theme for night time

This is in addition to the usual things I add each release

Just Do It! - Anti-Procrastination Initiative

author=Archeia_Nessiah
I would love to do this if it wasn't for NDA...


This is just one of the reasons why I've always wanted to go indie, but not being able to tell people the stuff you're proud for having worked on would be quite a big issue for me.

Just Do It! - Anti-Procrastination Initiative

I will participate.

I have already overcome procrastination, therefore, this will be about me making progress at double-time. I am 33 days behind schedule. The goal is to make up the lost time without the foolish practice of "crunch time".

Always work at a steady march.

RPG 20XX Engine

Yes, but you'll have to be willing to do plenty of event scripting.

There are plans for a default front view battle system, but those are in the distant future. RPG20XX is on hold while I am focusing on LandTraveller.

From Archades to Crescent ~ Town Design for the Solo Dev

Having interesting characters will go a long way even in a tiny/plain town.

How much should one crank up the difficulty before it's too much? (Game difficulty balancing)

It isn't that the game is easy or hard, but the LTer thought some of the features were pointless. Balance the game better in a way that requires the player to use all gameplay elements skillfully. If you can't figure out how, cut the gameplay element entirely.

Game Length: The Deciding Factor

You should never worry about how long your game is going to be.

LandTraveller

Like why even cast a normal offensive spell if you can do that for free?

It doesn't do as much damage.

I suppose magic will be better than the other attack types since there are proficiencies for individual elements and it's more... flashy. I mean, with a bow or sword all you can do is shoot arrows or hack at your enemy and that's all there is to them but magic could like cover a tile with fire that hurts enemies that walk on it.

Everyone can equip orbs, so its expected that you'll have all these secondary attacks that use your EP.

Does raising Precision raise Ether arrow dmg or will Willpower do it?

Power and Will. I might have to rename some of these, its kind of confusing.

I actually thought the Ethereal/Aim/Strength were racial skills. Guess I've been playing too much rogue-like, hehe. I like how there are racial passives. Cat/Bear seem to have weak ones though since +1 Str/Crit will not be as useful later on in comparison to everyone else's percentage boosts. I also feel that Stoic is a "dead passive" since 15% HP is just... there. Whereas something like Vigor is more useful since you regenerate. Of course, HP Regen should have a much lower % chance since it keeps you alive. That wouldn't fit with Stoic since the definition is 'a person who endures pain/hardships without showing their feelings or complaining'. So they would reduce dmg taken. Will there be more passive options in future updates?

Its good I'm hearing all sorts of different versions of things like these. The idea is that you'll find specific stuff that fits the way you play. Of course there will obviously be major balance flaws revealed later on, probably when a large amount of gameplay content is completed and people start posting about their incredibly broken character builds.

You will be challenged later when I add more variety of enemies, though.

Will there be more passive options in future updates?

Definitely. There will also be major character upgrades at specific levels.

How do I delete a character (used up all the slots to see each species' passive)?

You can't yet. The saved game data is in:

C:\Users\<Your Name>\AppData\Roaming\rpg20xx\LandTraveller ALPHA 15

Where the number 15 might change. If a development update makes old saves incompatible, it just chooses a different folder so you still keep your old data.

Out of curiosity, can you kill other players?

No.