XBUSTER'S PROFILE
XBuster
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Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
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NPC creation and Future Character Creation
These look really good! You have definately gotten better at sprite work. Make sure not to remove this image until I have it though. Right now, I don't have my flash drive and I can't save it. I wish more people would participate, but this would be a great example of what I'm looking for. Thanks Gourd_Clae:)
NPC creation and Future Character Creation
author=Gourd_Clae
I'll make a few NPCs when I get some time. School is a little busy at the moment but we're coming into a break here pretty soon.
Cool:) My siblings are also off on Friday for a 2 week break. I know the holidays are coming up and people have better things to do, but if you make some, that would be awesome!
NPC_CREATION_SHEET.png
author=jin69Would you mind showing yours? I think I recall seeing something like this here, and I was inspired by it, but I'm not sure who it belonged to.
I like it :) reminds me of me of mine in a way.
Edit: In fact, I just checked your games and it was your image that inspired me to do this. However, mine is based on animating the people so that the towns in my game won't be stale with people only standing there and not doing other things like moving, jumping, or watching the player.
Final Fantasy VII 2D Remake
I know a lot about Final Fantasy VII and this is amazing! Seeing the battle video blew me away. It plays just Like FF7 would in 2D. All the animations were correct and the battle system works just like it should. I am very shocked with this and this is the best attempt of FF7 demake ever. That's coming from somebody who has played the game 3 times through and spent a lot of time studying the game's animation.
Are all of the graphics custom made? I know that would take a while because FF7's areas range from completely natural areas to modernized towns and cities. I can believe I didn't notice this game before and subscribe. I just changed that:) Good luck on the project!!
Are all of the graphics custom made? I know that would take a while because FF7's areas range from completely natural areas to modernized towns and cities. I can believe I didn't notice this game before and subscribe. I just changed that:) Good luck on the project!!
Ice_Bomber.png
author=UPRC
Ha, that looks really great!
Thanks:) But, I am just now noticing that I placed that blue torch wrong. I don't remember doing that, but I'll fix it.
Ice_Bomber.png
The boss isn't but the bomb eggs he spits out are stompable. Since Lydia's air-sword attack was added, its been a lot easier to hit enemies and bosses without throwing something at them.
NPC_CREATION_SHEET.png
This is the NPC creation sheet I was working on for a while. I planned on making animals too, but they aren't needed at the moment. There is a blog with a text document link with instructions and future information.If are creating an NPC, I would take a look at it. If you participate, I would be really thankful because after the NPCs are done, all I have to do is make stages and polish the game and it will finally be complete(The main game anyway).
New Demo Out Today!!
author=Gourd_Clae
Thanks for the confirmation it was just me Dyhalto. I'm going to have to figure out how to fix it though, and that's easier said than done...
I hope you can fix it. If not, I'll look up something to help you out.I know you were able to play other demos, but why not this one(and maybe some others). Try downloading and playing an earlier one and let me know if it works.
Complete_Items.png
Its amazing how much people think alike:D I programmed them to do that Monday and Tuesday:) As you collect items, they appear on the screen. The only items I made to always appear are the first row, and the first 3 on the bottom row. The Items that have an "X" next to them are key items and only appear after collecting them. So, that problem has already been solved:D
Monster World Legends
Ok, this is a lot of feedback and I need to copy this so I can work with it.Thank you for downloading the game, and I'm glad you enjoyed it:D
-As you have guessed, keyboard controls are in the plan for everything. Using the mouse got on my nerves, so I started by making the Items menu an all-keyboard system.I also plan on adding game-pad support, but I need to look up a tutorial to implement it.
-If you need help, press F1 for information and use the text file. But, I do plan on adding tutorial levels just in case.
-I love the Mario and Sonic games, so enemy stomping had to be added for extra fun. However, you can only stomp on small foes such as the snake, crab, fish, and blue monkey.
-I do have sprites for Lydia attacking in mid-air, I haven't added it yet though. Right now, the only thing I'm focusing on is bosses. After the bosses are done, then I will complete the characters, stages and towns in that order.
-I do plan on making the barrels able to step on and maybe even destroy. I also plan on making 6 stages per world again.
-The game freezes on music because it uses your media player to play the music. If I were to change it to background music instead of using "Media Player", It would never freeze.
-Lydia will move her sword while moving, but I have to make the sprites first.
-You only receive a try again message when you have touched a checkpoint(a checkpoint is a grey crystal and turns green when lit up)
If you die without touching one, you will die without returning. Levels without checkpoints are usually short. I based this from super mario bros.3 when they had levels short enough that you didn't need checkpoints. However, I may have to change this.
-Demo Level 3(Lava Stage) has a switch near two bats going vertically about halfway through the stage. The bat on the left side has a spring near it. Jump on that spring and find a switch to the right.Step on that switch to deactivate the spikes near the end of the level.
-I am changing the boss programming as we speak. I also noticed staggering and I said"That's not supposed to happen!"
-Small enemies are usually weak and have less than 10HP. You can kill them easily by attacking or stepping on them.
-The transport stone will teleport you within a second. Just jump on it and wait until you are transported. You will also see a white ellipse to know if you stepped on it correctly.
-I felt the same way about the MW series. It is a colorful series that needed to be revamped somehow. I wanted to create a game that has graphics everyone doesn't know and this was it:) I enjoyed Monster world III and IV and Dragon's Trap. So, I am adding Asha, Shion, and the Dragon as extra players. Asha is also playable as a test character in one of the earlier demos(check demo section).
-Thank you for the level feedback:) I have been learning alot from platformers lately. My next targets are Sonic Lost World and Super Mario 3D World.I will be updating this game often, so I hope to hear more from you in the future.
-As you have guessed, keyboard controls are in the plan for everything. Using the mouse got on my nerves, so I started by making the Items menu an all-keyboard system.I also plan on adding game-pad support, but I need to look up a tutorial to implement it.
-If you need help, press F1 for information and use the text file. But, I do plan on adding tutorial levels just in case.
-I love the Mario and Sonic games, so enemy stomping had to be added for extra fun. However, you can only stomp on small foes such as the snake, crab, fish, and blue monkey.
-I do have sprites for Lydia attacking in mid-air, I haven't added it yet though. Right now, the only thing I'm focusing on is bosses. After the bosses are done, then I will complete the characters, stages and towns in that order.
-I do plan on making the barrels able to step on and maybe even destroy. I also plan on making 6 stages per world again.
-The game freezes on music because it uses your media player to play the music. If I were to change it to background music instead of using "Media Player", It would never freeze.
-Lydia will move her sword while moving, but I have to make the sprites first.
-You only receive a try again message when you have touched a checkpoint(a checkpoint is a grey crystal and turns green when lit up)
If you die without touching one, you will die without returning. Levels without checkpoints are usually short. I based this from super mario bros.3 when they had levels short enough that you didn't need checkpoints. However, I may have to change this.
-Demo Level 3(Lava Stage) has a switch near two bats going vertically about halfway through the stage. The bat on the left side has a spring near it. Jump on that spring and find a switch to the right.Step on that switch to deactivate the spikes near the end of the level.
-I am changing the boss programming as we speak. I also noticed staggering and I said"That's not supposed to happen!"
-Small enemies are usually weak and have less than 10HP. You can kill them easily by attacking or stepping on them.
-The transport stone will teleport you within a second. Just jump on it and wait until you are transported. You will also see a white ellipse to know if you stepped on it correctly.
-I felt the same way about the MW series. It is a colorful series that needed to be revamped somehow. I wanted to create a game that has graphics everyone doesn't know and this was it:) I enjoyed Monster world III and IV and Dragon's Trap. So, I am adding Asha, Shion, and the Dragon as extra players. Asha is also playable as a test character in one of the earlier demos(check demo section).
-Thank you for the level feedback:) I have been learning alot from platformers lately. My next targets are Sonic Lost World and Super Mario 3D World.I will be updating this game often, so I hope to hear more from you in the future.













