XBUSTER'S PROFILE

Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
Shantae and Asha:Dream F...
A Monster World 4 sequel and crossover

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Desert_Mission.png

author=Ratty524
Are they Hadoken-ing the scorpion?

If so, that is boss.


That would be pretty cool:)I do have a typed list of things to do and adding a charge ability for Lydia is in the plan. When her magic is increased, her spell will automatically change to something stronger.

Desert_Mission.png

There is now a simplistic Combo System that has been revived. The number of combos is due to how many hits you get, how many enemies you jump on, and how many enemies you kill with invincibility in a row. 30 Combos or less will result in being multiplied by 4, 30 combos or above will be multiplied by 8. After 3 seconds of Non-combos, that is your reward.

Fantasia:Gaining Momentum!!

I plan to be done by December of this year, so I'll have to push it harder, but I won't rush it. Usually rushed games turn out really bad. I've been working on this game for a while and I want it to be a quality game and worth the wait. Thanks for keeping in touch:)

Power_Ups.png

author=MarkusT
I just now realized where the charecter came from. It's Popful Mail!(or is it male?)
Yes, you are right! Lydia was originally an edit off of Popful Mail sprites for super nintendo, but it eventually came to the point when I did so much editing, that it became original. After a while, I mixed graphic styles with Monster World and popful mail and that is what you see today. And Lydia is a Female. I changed her costume because she looked a bit too much like mail with her bare legs and long, flowing hair. However, her red armor and blue pauldrons still remain.

Target_Buster_01.png

There is a NEW Super Smash Bros. Inspired mini game called Target Buster. You will be set to destroy 12 targets that can only be destroyed a certain way. Red targets can be hit by any attack, blue targets have to be jumped on, and yellow targets have to be hit from below. There will be a wide variety of these as well as stage-like target tests.

Power_Ups.png

Here are most of the power ups that will be available during the game.They are all temporary power ups for this entry though. Here is an explanation of each.

1)DEF+2(Red Shield):Increases Max DEF by 2 During a stage
2)Mystic Heart:Doubles max HP to 200, but will fade if you die or clear a stage
3)Berserk Bolt:Transforms players into a berserk state(glows red,sparkles,faster moves,faster speed,unlimited magic) and grants invincibility for 10 seconds.Killing 10 enemies in a row will grant an extra life and then is reset for another life opportunity.
4)Barrier Bubble:Doubles your max INV(invincibility period).
5)MAGx2:Doubles your max MAG(Magic Power)
6)Super Sword:Doubles max attack power
7)Jump Feather:Adds 1 jump to double jump characters
8)Rune Rod:Doubles Max MP to 200, but will fade if you die or clear a stage.

Mine_Cart_Madness.png

author=Avee
Jump! Jump!
Slide! Slide!

Ahh..good times from Mega Man 8. The strange thing is, that's exactly what I had in mind when when creating this stage.

Mine_Cart_Madness.png

Nope. The jump button will always be with "Z" unless I add custom controls.

Ferkin_and_the_Jungle_Ruins.png

Ferkin is now available! I am now focusing on creating characters. They won't take any damage from enemies until I know that they are complete in playability. My next target is to complete Glaedr and Ryou. After that, characters will be complete.

Great_Dragon_Battle.png

Thank you! I'm also glad I'm still working on it! I have planned out the rest of the game and I will not stop until it is complete.