XBUSTER'S PROFILE

Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
Shantae and Asha:Dream F...
A Monster World 4 sequel and crossover

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World_Day_Difference.png

It looks really good! Its nice to see a lufia game finally get a day/night system. This could also change monsters that appear or events that only happen at night. However, that could result in a lot of work.

Monster_World_Legends_Official_Logo.png

This is what the new Logo will be. I've decided to make reference to the Monster World Series since this is a MW game after all. Doing this will hopefully attract veterans of the series and new fans alike to experience the very first stage-based, platform-heavy MW game that doesn't focus on growth, adventure maps, or equipment.

Airship_Archipelago.png

This is a brand new sky-island stage known as Airship Archipelago. It is in world 7 and focuses on all-air platforming. Expect a windy-pitfall stage full of adventure.

Lightning_Lab.png

This is a screenshot of one of the final levels of the Main Game. The stage is in world 8(Stage 53) and is called Lightning Lab. The stage features concepts such as lightning rods, water, pipes, and chainsaws.

Future Title Change

I like Monster World Legends too:) I was on the line of decision between Monster World Legends, Monster World Chronicles, or Monster World Origins, but I have a strong feeling it will be MWL.

Also, since this game is stage-based rather than Adventure-Field Based like in most MW games, it will make more sense that it branches off from the original franchise.

screenshot125.png

That's actually not a bad idea. It could relate to the story somehow. Sorry for the late reply orochii.

New_Stages_Update.png

Here are 13 NEW stages that have been added in the main game since the last update. The names go from the top left to the bottom left.

1)Storm Shipyard(World 5)
2)Blizzard Castle(World 4)
3)Crescent Citadel(World 7)
4)Fire Factory(World 8)
5)Glacier Lake(World 4)
6)Misty Maze(World 5)
7)Stardust Station(World 8)
8)Thorn Garden(World 5)
9)Wave Shore(World 5)
10)Flower Field(World 3's Replacement for Mushroom Heights)
11)Airship Fleet(World 7)
12)Lightning Laboratory(World 8)
13)Tempo Tower(World 4)

There are still plenty of stages that are being made, but they are in development.
My next targets are Candy Court, Icicle Labyrinth, and Frozen Facility.

New Demo Out Today!!

This is alot of information, but this is exactly what I needed! I'll explain the reasons behind the things you mentioned and answer your questions.

1)The Monster World Maps-
I did rebuild the maps in MW3, but I'm only using a select few since this is the same world as MW3 and is a sequel to the game as well.These only serve as a "remember this" kind of thing. I didn't want to linger too much on the past areas because I wanted to be more original(which is why I'm creating original levels and towns).

2)The Opening-
I forgot to mention that you can skip the previews by pressing start(Enter).
However, I also agree on this and I want the Intro to be as short as possible.
I may just use the Wonderboy/Westone Page and the Sega Logo.

3)The story text-
I also agree that the introduction and some of the npc text is sort of long.
I've been working on finding ways to make them all shorter, but there are some things that I want to implement.I know this is a game, but characters are supposed to have emotions, so I want them to have character and emotions instead of being robots that just tell you what to do and don't feel anything.

4)Water Jump-
Like in most mario games, you can only jump out of the water towards the surface. This is similar to that concept.Swim up until you reach the surface, then jump like you normally would.

5)Lydia's Animation-
I also agree that lydia's sword animation is a bit off. I've been planning on remaking that after I finish all of the levels. The characters will be polished once the main levels are done.Once that is done, I'll have more freedom with making extra levels and polishing.

6)Fullscreen-
Sorry about that, I forgot to turn fullscreen off. I only did it because the resolution is wierd on my computer. The problem you're having on fullscreen is the same problem I have on my windowed mode. Sometimes, laptops can be a pain when it comes to resolutions.

7)Restarting music. I have a plan where I'm going to use an ogg soundtrack. Right now, the media player option serves its purpose and does stop the game briefly. I will fix this soon.

8)Blinking-
I will fix this also, I want them to blink realistically.I haven't added this to Lydia yet. If you look at the princess in the intro scene at the castle, you'll see that she blinks realistically.

9)Flying Jump-
I'll have to look into this myself, It could be that you didn't land first.

10)Tutorial Level-
that item you saw is a gem switch. Hit it to make invisible gems and coins visible(Similar to mario's P-switch).

I'm very glad that you're enjoying the game. I hope you hear more from you in the future.Thanks for playing and I enjoyed the feedback.

What's New?

Its an honor to still be here:) And I'm glad to see that you're still here also, I haven't heard feedback for quite some time. The thing is I had to do a lot of research on this series. I had to play ALL the games(sometimes several times) as well to see what this series was about. On top of that, I had to rip tiles, sprites and sounds.

I hope you're able to play it as well, The previous demo seemed to have some issues, but I'm doing my best on finding ways to make It compatible with most computers.

Crystalis: Sonata of the Far-Away Sky

I've been waiting for the completion of this game. I finished the original crystalis not too long ago and now I can play this one. I read the review and I'm liking the sounds of this game. Is one review enough or would you like another one when I finish it?

And sorry about not keeping track and posting like I wanted to, but now I'm able to be here a little more often since everything is back on track.