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Alter A.I.L.A.

author=Aura
There is a review section for something, darkwraith007, please use it, there is no need to add more salt to the wounds here in the comments please.
And even risking to add more salt myself, the strong points of this game are the weak point of the remake and viceversa, and now please, lets gonna let the sleeping dog die in peace.


And who are you to tell another poster what to do or how to comment? Not everybody needs to subject themselves to writing a review for an otherwise old game, ensuring that the review meets the standard for this site, and then waiting around for said review to be approved (assuming it meets those standards) when a comment that explains a few quick thoughts can do the exact same thing.

Personally, I enjoyed the game for what it was, because it was one of the few sci-fi games (at the time) that was fully completed, but I agree with dark's comments 100%. It was an exhausting game that could have been done much better.

The developer did the game justice with a remake, and that game is far superior to this.

Dragon Fantasy: Origins

Quick saves aren't included in any of the RPG Makers by default. They're easier to implement in later editors (like RMXP, VX, and Ace) because of the scripting feature included there, since anybody with decent programming knowledge can create such a script and pass it off for others to use, but not so much in RM2K and 2K3. RM2K/3 didn't include scripting features, so any changes to the program essentially requires plug-ins or expert eventing. Plug-ins are very limited unlike the newer makers, and not everybody has the programming knowledge to event such a feature.

In any case, it appears this has been cancelled. Sad, but expected, since Ephiam has directed his attention into restarting the franchise. Still, it was a fun Atari-styled rpg and I recommend people in tune with the older styles of games give this one a shot.

Siris' Inferno

Nice job with this so far. Very disturbing and creepy. Sort of reminds me of a cross between Silent Hill and Backstage.

Silver Heart

author=TDS
Thank you for trying the demo.

I've mentioned this on the blog post about the demo, "You are not going to win all battles like a typical RPG". This is why there is a huge wall of fire in the demo preventing you from going into the desert, people kept going to the desert and dying a horrible death and then complaining they could not defeat anything in the desert.



My guess is not very many people ever played any of the really old (NES) Final Fantasy games. It was easy to wander just a bit too far in one direction only to be attacked by an enemy not meant to be fought until much later into the game.

While frustrating at times, it kept us on our toes since we never knew when the next fight would be our last.

An epic intro to your demo by the way. This is shaping up to become one of the best RM games I've seen in a long while.

Endless Horizon

The RTP Arshes and furniture doesn't mesh well with the Earthbound style graphics. Hopefully the final product will remedy this. Not sure about the plot so far, but I'm digging the enemy battlers (especially Snide).

The Ender's Amethyst: Armored Eternity

author=kumada
-Encounter rate is extremely high. Maybe fewer encounters at higher difficulty for more xp?

This. Overall, it was a great intro, but the encounter rate was just too high for starting out with limited resources, and the amount of XP drops made it very tedious and almost not worth the effort.

Since the game was open I took a look at the rate, expecting something around the 20-step mark. Nope, 30 steps. Naturally, this would seem relatively high, especially in comparison to old rpg's. But RPG Maker has always had some sort of fudged math when it comes to these things, and here was no exception. I felt like I was getting into fights about every few steps instead of every 30. Perhaps raise to something like 50 steps. There's also scripts available that balance out the encounter rates more efficiently than what the default does.

Combat Specialists

Shit, a year later and I'm finally getting around to testing this out.

That was an awesome intro. The introduction of the specialists was pure golden.

Chaos Sword

Ratty with a more serious DQ-style rpg? Nice demo, will hold out for the final product. When I first heard it was you, I almost feared the mesh of RTP characters and the big headed ones was a joke (after all, with games like Chrono Trigger Duh, who can blame me?). Glad to know it will all be custom when it's finally done.

Blades Of Arrayos

Not sure where this is (in limbo perhaps?), but overall it was a decent demo. The battles were very well balanced, and the first dungeon layout was fun to play through. You might want to tone down the encounter rate, though, since it seemed kind of high. Also, you should allow saving on the world map.

Super Mario RPG: The Seven Sages

Agreed. The game is about as commercial quality as I've seen for a fan game, and it never disappoints.