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Heart of the Stars

Nice demo, just played it through. My only gripe would be accidentally skipping a cutscene. In one scene, after you were swindled of your full money, I hit escape to pull up the menu and see how much money I had, only to find out I was still in the cut scene and skipped over the rest.

Otherwise, this is a fairly solid game.

Ghost Party

I imagine it's how fast you play through the game and

stop the killer. Each death seems rather timed, so if you manage to play the game quickly, you'll probably get the good ending.

π (Pi)

Twas nice and casual of a playthrough. Perhaps something more could be developed through this in the future, such as adding more puzzles and traps, a longer fleshed out story, and the like.

Bothering Snape

Freaking hilarious! One of the best badaptions I played, although I had to fix the loops in the battle.

Legion Saga X - Episode One: The Children of Prophecy

One thing I never understood, if the hero (Ridman/Durane) was being brainwashed by the king, why was the hero suddenly arrested for being a rebel against the king. Did the king no longer have use for him, was this a mistake on the part of the captain, or did the primary villain (Xer something or other) fear Ridman/Durane and was hoping to get rid of him.

This was never explained in any of the games, so perhaps that's something to be explored as you continue to develop this game.

One Night

Not a bad vid. The imprompts at about 11 minutes helped liven up it a bit. :)

Legion Saga X - Episode One: The Children of Prophecy

author=Travio
author=Selius
i hope this turns out more like LS2 than 1 or 3
What was it that you liked/didn't like about it and the others that you would rather a game turn out like it instead of the others?

author=Enker
Legion Saga III was my favourite RPGMaker 2000 game and really got me into making my own RPGs. If you want any art assets doing or help let me know I'd gladly chip in on a project like this.

We'll see how it turns out. I want to get systems etc. coded, in place, and working, along with a large portion of the game, before I get too overly concerned about art assets.

I have to agree, part 2 was the best. Since you asked:

Part 1 started an interesting trend of game play, and for that reason alone I stuck with it. However, the story was poorly written, not to mention confusing and didn't make a lot of sense, and the characters reaction to some situations appeared comical, when it should have been more serious. A lot of this resulted in the story being rushed and not panned out very well. Game play was interesting, but far from the improved mechanics of part 2. Case in point, the banking system didn't allow you to deposit or withdraw a portion of your money like in part 2. Instead, it was all or nothing. And when trying to decide which characters to put into your party, you couldn't see their current level until after they were in your party; so if your goal was to take your weakest characters and level them up, it was a chore to do. Then you have your villain, who was quite interesting, but took a back seat somewhere in the story. She wasn't written in very well. In fact, had I not chatted with her in the beginning (which I believe is optional), I wouldn't have recognized her late in the game. Better story (and better character development for all your recruits), better mechanics, and the lore behind LS is much needed (more information and foreshadowing about the story behind the gods).

Part 2: Much better story, improved game mechanics, better map design. This had the best duels and war tactics of all 3 games. The recruits felt alive here, even if some of the things you had to do to get them didn't make sense. Seeing the return of past characters, and seeing the story unravel, it really made the series well worth the effort. The overall battle system (not to mention the introduction of Orbs) could have been better refined, but overall this was a decent game, outside of some instances of awkward story telling.

Part 3: This is where the game sort of fell apart for me. Part 1 was understandable as it was primarily game play focused and all RTP. However, Part 2 showed us Kamau had what it takes to take it to the next level, and initially I was excited for Part 3. The problem is, it's practically incomplete. Version 2 was so bug-riddled, it made me cringe. To get the good ending, you were required to get all 40 Legionaires, which I did, but still got the bad ending. Version 3 was supposed to fix all of this, and complete some of the missing features that were left out in Version 2, however, Kamau also decided to change the war tactics from the second version, which created a game breaking bug in which the system kept looping and would never end; so Version 3 of Part 3 was practically impossible to finish, even though it was supposed to be better than Version 2. The war system in part 3 was horrid (unlike Legion Saga 2), and a lot of the features he added just bogged down the game. The story is even more improved, until you get to the last area, and then it begins to feel rushed and unresolved again. The old adage proves true here: If it isn't broke, don't fix it. Unfortunately, so many things were changed and fixed from Part 2 that Part 3 just felt exhausting to play.

None of the games had very good battle systems, though, except for the war tactics in Part 2. The traditional battles were too easy and boring, for the most part. More interesting types of skills would have definitely helped.

Edit: I'm currently playing Legion Saga R (the incomplete remake for Part 1), and so far I'm loving it. This is how the first game should have been done to begin with, and for the time being the story has been well laid out. I'd say use this as a sort of model for developing your own remake.

White Walls- Beta

Weird. From the looks of it, I had to wonder if it would be worth the play, but having tested it out, it's quite interesting. I'll have to see what the final version is like to form any real opinion, though.

Forever's End

I don't mean he should rush through it. Nobody should ever do that. But there's also a point where somebody needs to move on as well. If you keep going back to fix things you've already touched, you'll have a hard time trying to get ahead.

Besides, I personally enjoyed the story, but then again I've never played any of the SNES Final Fantasy titles.

Legend of Denadel 2k3

I'm glad to hear this is at least being considered for Ace. I just completed one of the very old demos for this yesterday, somehow under the false knowledge that it was complete, only to realize the only reason I thought this was because there were more maps than what the demo covered. It's a great game so far, and I echo all of the comments I've read in the reviews.

Excellent job with your use of the RTP, by the way.