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Lost Land: Ruin VX Episode 1

Got it. I noticed his "groggy" passive skill, but my brain didn't register it. Pretty smart, using a passive skill to create a sort of handicap. 5% might work better, or even 7%.

As for bugs, none so far. I think the original had a few, but the biggest one had to do with the variables or switches with talking to your comrades late in the game when you returned to one of the first towns. I remember being frustrated with that part, but at least it was easy enough to fix since the 2K3 version was never encrypted.

For this, you'll just probably need a couple of really good beta testers, and hopefully the bugs will be minimal.

One thing I forgot to mention, when Nei suggests she hears something and then spots the helecopters, adding a sort of buzzing BGS (if one can be found) would work well here.

Also to Clyve, I don't want to spoil anything, but the whole amnesia thing works with this game. As the description states, it's more than being hit on the head and losing your memory. He's been asleep for a long time and the world has moved on. Give it a go for about 15 minutes, and I think you'll begin to understand. At that point you'd know if it's something you want to play or not.

Either way, if this game can be remade in Ace, and January Blue can be coded in Ace, then it's a good sign of the kind of games we will hopefully see in the future.

January Blues

Interesting enough. I'm glad to see the various sci-fi games for Ace coming around. I didn't like that the screen was cut down in size even further, though. In windowed mode, it's too small. In full mode, you're presented with a rectangular view screen that's about 6 to 8 inches wide, surrounded by huge black borders.

Lost Land: Ruin VX Episode 1

Just played through the sewers. Somebody that's played through the original 2K3 version, I'm happy to see this here on VX Ace, and in some regards I think the switch over has paid off. Everything looks so much more crisp now, and with the use of scripts, you can still implement a lot of features.

Some things that bugged me though:

1. There is a need to proofread your dialogue. A lot of it is punctuation. Instead of periods and new sentences, a lot of sentences are combined with commas.

2. I see to be able to run faster than the screen can scroll. This amounts to me having to constantly stop and let the screen catch up.

3. Considering that the "savior" has no immediate skills, the fact that he can miss so many times in a row is very annoying. He once missed three times in a row with rats. His hit rate really needs to be increased, at least until he gets some sort of skills or upgraded equipment.

Haunt: The Mansion

I give the game as it currently stands a 1-star review. I might consider increasing the rate if people could actually play it.

Heroes of Frontier

mcowdery, most of the games here are free, as you've stated. There is a commercial spot for games like this, which should be moved there like Dyhalto stated.

Clouded Heart

You only have one chance to find Volume 1 and 2 of the books. Near the beginning of the game right after the prologue when you get control of Marth as an adult, before you run out of the village to meet up with the girl and take on those caves, you'll see a red indicator on his bookshelf where the volumes are.

Once you meet up with the girl and enter the caves, it'll be too late to get them and you won't have the chance later.

Swan Song

I just meant that it's not as a good of a feature as I had hoped, but I'm glad somebody decided to try this out on a short project. I think I would have lost my mind if this has been a long project and only certain people can attack at certain times.

It does emphasize the need to make people more prominent in certain areas, in spite of people griping about such cliches, but removing their ability to attack (or even attack certain enemies) would probably not be a good idea, at least not in something longer than 1 hour.

Wild Wings: First Flight

author=Aurora_Paradox
I don't think I have ever seen an RPG featuring a bat as the main character. The story summary does have potential though. I have subscribed.

Your release date is very ambitious. How close is the game to being finished?


Check out the anime Silverwings, which this game is loosely based on... which is loosely based on a book series. The anime was one of the best I've seen.

Oddly enough, I only discovered the books and anime after first hearing and playing this game some time back.

As far as target completion, it's already completed, he's just revamping it, so I imagine it would be quicker than starting from scratch. Can't wait too see the updates.

Castle Oblivion 3

Great to see this has been finished. I've got way too much ahead right now but I'll have to make some time down the road.

It'd be great if the other two games could be posted here, assuming the links to the downloads still work, for those who never had the chance to play those games.