BEAKMANTHEGREAT'S PROFILE

Just starting to get my feet in the water with this "coding" thing...
If everyone could please be patient and answer my questions, I'd be much obliged.

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Cyber Factor

So I take it this game will never be finished? :(

What Makes Stereotypical jRPGs Terrible?

post=94669
One problem with RPG Maker is how walking speeds are double/half of the next speed. Maximum speed is retardedly fast and the slowest is watching grass grow. Who decided this, why are they still using this, and why haven't everybody involved received a kick in the face for it yet?

Anyways, another hateorade thing is where there is a huge diference between cutscene powers and gameplay powers. Example: In a cutscene McHeroMan can backflip off a building, jump to another using enemy ninjas as jump-off fodder, and then triple lutz through doombots and destroy them with a flick of his nose. Then when the gameplay starts you can punch and kick.

Even worse: You can do shit in the game like slay armies of dragons then a cutscene starts and you get beat up by a passing bird taking a shit on your head.


THIS. It bugs me so bad!
Also: Megadrama. (worse then Melodrama)
Example given: The funeral scene in Lost Odyssey.
I didn't even give a pudgy falling stool that whats-her-nut died anymore.
The drama killed the...erm...drama....If that makes sense.

Spartan Cosplay Progress

Wow. That is very cool.

Let us see the finished project, for sure!

Collab project proposal: "RPG Party" Please sign up!

post=94621
Odd. I've thought about doing the same thing before.
Never been a better time to start! ;)
I have a basic character switch; with a little modifying it can accomodate four players! :)


Go ahead and download the demo up there if you want.
Theres a special event or battle in each corner.
Oh and you get 10G for passing start. (lol, monopoly)

Collab project proposal: "RPG Party" Please sign up!

Working game demo up!
Screenshots:



Collab project proposal: "RPG Party" Please sign up!

Looking for some more-experienced devolopers to help code a VX game with me.
The game's title is "RPG Party". Think Mario Party, just with RPG characters, and battles and puzzles instead of minigames.

If anyone would be willing to lend their expertise to this project, I'd be much obliged.

Please post here and/or send a message to my mailbox if you'd like to participate.
The more people who can work on it, the better it will be!

I have made simple two player demo with one enemy to fight, but the player switching and map moving mechanics (mostly) work.

Game can be played here: http://www.usaupload.net/d/13sy8yl2h72

Working game demo up!

Multiple players alternating turns?

delete this post please.
This was originally going to be me asking help for something I already figure out.

Gawshdarn it! A little help with a tiring system!

No dice. I still need my whole convoluted scheme in order for it to work...>.<
Oh well.
I might make it so that once you're exhausted you need "Mountain Perspiration" to wake you up.
That shit could wake the dead!

Naming Conventions - Characters, Spells, and More

For some reason, the multi-enemy electric attack I've always called Tesla...
Guess I just thought it sounded cool.
I broke my tradition for my first actual programmed game though. :'(

EDIT:
Heal
Healmore
Healus
Healall
Healusall
Gotta love it. :P

Gawshdarn it! A little help with a tiring system!

heh, NP.

Mind if I use the same concept?
I worked hard on it, after all.
I like the concept of punishing someone for dropping below maybe...25 MP?

EDIT: It seems VX makes alot of things HARDER actually...
Oh well.