BOOS405'S PROFILE

Search

Filter

Journey to the East

author=Abraxas-Baskerville
author=boos405
author=Abraxas-Baskerville
I checked, and found no apps which might be a problem...
Do you have a error message or something like that appearing when it crashes? If you do you can type that into google.com with "" marks in front and behind, might also have to add RPG Maker in front of it, and see if anyone in any forum anywhere has ever had that problem and was able to resolve it somehow. That's helped me resolve error messages in the past.
If that were the case, don't you think I would've added that? Sorry, no. Didn't get any error message.


Ah sorry, I'm used to seeing threads in a different RPG Maker forum where the thread poster doesn't add their error message until asked.

My only other thoughts is that it may have something to do with MV updates and playing on an older version of MV is what makes it crash. Hope you can get this fixed!




author=Nakoruru
author=boos405
Hey Nakoruru!

I was able to download your game, so I will play it sometime within the next few weeks (unless something unexpected happens and I can't). Thanks for letting me know in advance how the balance of the battles will be! :)

With point 1, that is interesting how you are using the enemies level with players feature to preven the players having to grind, could you explain to me a little more how that works though? The reason I ask is in my mind I don't see how that script can prevent players having to grind, so I'm eager to know how that works!

It may actually be better, but without a level up enemies system, you can still prevent players having to grind each dungeon by knowing there stats against the enemy stats and then playtesting it to make sure you get a good balance. With what I do, I use the default windows calculator to help me as well. Just check the damage enemies do against each actor's HP and then there damage with different skills against the enemies HP.

With point 2. I guess that could work well, I don't see any problems with the player being the "right" sort of level. At the same time some players do like being a little under level, and other players like being a little over level, when fighting a boss.

Bosses shouldn't be too much easier/harder if that's the case, and if it's balanced well it can work great without a enemies level up feature, too.
It's hard to explain well but imagine 2 lines, red (player), blue (enemy). At the start, the enemies are on purpose under leveled. Blue line is under the red line. As you progress through the game, the blue line crosses over the red line at the half way point and become more and more over leveled. That's why good gear is important late game to counter its effect.

I may also add that there is damage scaling that goes both ways. So the right elemental attacks are important here to take advantage.


That actually has been explained quite well. I like your approach at making equipment more important later in-game and changing the difficulty with it too. But, I do believe that can still be done without a enemy leveling up script.

My first impression of such a script is that all enemies always level the same stat levels as the player, so they never get slightly weaker no matter what level you are, and that's why I don't usually like them.

Well, I will leave you some feedback once I've played your game! :)

trying to get games off rpgmakervx.net is a nightmare, most of the linkz are dead fish.

Just saw this, I'm just glad I was able to get the last ever made demo version of Lost Heaven through Reddit.

I just saw an rpgmaker game where you start out with rpg cliches and a harem anime plot, but there's a secret love interest whose route leads to an ending that expands into a horror rpg.

Share the link! Share the link!

Slime Village and the Mysterious Stream of Water

I just want to say the idea of the slime village and playing as a slime seems really bright and fun to me. :)

Journey to the East

author=Abraxas-Baskerville
I checked, and found no apps which might be a problem...

Do you have a error message or something like that appearing when it crashes? If you do you can type that into google.com with "" marks in front and behind, might also have to add RPG Maker in front of it, and see if anyone in any forum anywhere has ever had that problem and was able to resolve it somehow. That's helped me resolve error messages in the past.

Journey to the East

Hey Nakoruru!

I was able to download your game, so I will play it sometime within the next few weeks (unless something unexpected happens and I can't). Thanks for letting me know in advance how the balance of the battles will be! :)

With point 1, that is interesting how you are using the enemies level with players feature to preven the players having to grind, could you explain to me a little more how that works though? The reason I ask is in my mind I don't see how that script can prevent players having to grind, so I'm eager to know how that works!

It may actually be better, but without a level up enemies system, you can still prevent players having to grind each dungeon by knowing there stats against the enemy stats and then playtesting it to make sure you get a good balance. With what I do, I use the default windows calculator to help me as well. Just check the damage enemies do against each actor's HP and then there damage with different skills against the enemies HP.

With point 2. I guess that could work well, I don't see any problems with the player being the "right" sort of level. At the same time some players do like being a little under level, and other players like being a little over level, when fighting a boss.

Bosses shouldn't be too much easier/harder if that's the case, and if it's balanced well it can work great without a enemies level up feature, too.

Umbral Soul

Looking good! I like the purple sparkle effects on that map! :)

PortFiria.png

I just came across this map now from the "random maps" section. I also really like this map, I like the style of it and where you've decided to position the different houses, good job on this! I also like the chosen brown colour for the roofs.

I know you update this game about a year ago, but are you still working on it now? Just curious to know if it'll come out sometime and if you ever fixed the balance issue with magic attacks in the game.

Journey to the East

Your maps look very well done and it does look like a well put together game, but I do agree with ryan7251 that I also don't like games where enemies level up with the player, I don't mind if they increase in stats a LITTLE, in fact I can like that, but heavily or even more than a small amount I find puts me off, I otherwise prefer enemies being at there right levels for each dungeon at the time and leave it there.

If I decide to play this game sometime though, I'll let you know my thoughts :)