DARKDESIGNGAMES'S PROFILE

Dark Design games is a UK based video game design and developer (Jake Jackson) that aspires young minds and alike from entry-level video game design, as basic as 2D right through to high-end and consumer level 3D game design.

We work on games per request and we also make visits to schools, colleges and institutions across the country to help teach all aspects of game design to those intrested, using packages such as Alice, Granny, GameStudio, FPS Creator, AGS and RPG Maker VX.

One of our most popular and successful projects to date is Mystic Quest Remastered, a re-imagined and completely re-developed edition of the 1992 SQUARE release, Final Fantasy Mystic Quest.


Dark design games is a scam artist hoping to bilk naive kids out of money.
Final Fantasy IV - VX
Yet another (faithful) remake of Final Fantasy IV, VX style!

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Hello all, great to be here!

author=MrChearlie
Hello, Hope you contribute lo... you already contribute a complete game? wow you are on fire.

Hi yeah lol I completed it a week ago, still working on improving it as well so I pretty much was eager to join the community :P Like your avatar by the way :P

Hello all, great to be here!

author=kentona
I haven't played a FF since VII...well, I guess I just started up FF: 4 HoL. It's okay.

Welcome to RMN! Enjoy your stay!

Thanks kentona, looks like a great place to be. Kerry says hi and she's sorry. Cookies!

Hello all, great to be here!

author=Nightowl
Hel- wait? You play Half-Life? That's cool, you are obviously on Steam, then?

Hi yeah, I've got CSS and HL2 on steam. Pm me if you want my steam id :P

Hello all, great to be here!

author=Irili
Awww. I loved Crystal Chronicles. It's not for everyone though. To each their own.

Anyways, welcome to the community!

I'm not saying it was bad but it would of been nice to be able to play multiplayer as it was intended without a GBA hooked up. Other than that it's pretty good game in all but falls in comparison to the other FFs in my view ;P

Final Fantasy : Mystic Quest Remastered

author=Clyve
author=darkdesigngames
It was more of a choice of being faithful to the FF series in general rather than anything else.
Just not the specific game that you were actually remaking. That doesn't make much sense.

It just seems to me like you went the lazy route with random encounters because it's easier since they're built in.


Sorry but I can't agree with you there. I've created countless numbers of events throughout the game. It's very simple to put enemies walking around the map. It's not laziness, I just didn't want to do it that way. I have heard many people speak of MQ before and how they did NOT LIKE the static enemies. OK, sure, I could have made them walk around the map, something I am actually planning to put in at a later stage. The thing is If I made this game TOO close to the original there wouldnt be any point in playing it as there would be no difference in the gameplay. This was something MQ was seriously lacking in because of the way it's encounters were limited. Hence, why many called it a beginner's RPG and not in the main FF series.

This remake was to try to prove that MQ could be in the FF main series.

And for a personal note, (and I don't give these often) I usually don't reply to people who use vulgar language directed at me but I think I have the right to voice my opinion too.

Final Fantasy : Mystic Quest Remastered

author=Dyhalto
^ Yeah, I kind of agree with him. FF:MQ had a unique encounter system that was it's defining characteristic. Removing that for a remake, well, it's sort of dumb :|

I do know what you mean but I did think this over carefully when remaking this game, and did decide to go with the random encounters route.
However. I have been updating the game in places to restore some of the old mechanics in a way. In the future, I could even add an option that the user could set themselves if they wanted random encounters or not. It was more of a choice of being faithful to the FF series in general rather than anything else.

Final Fantasy : Mystic Quest Remastered

author=Clyve
"-Monster encounters are random as they are in the rest of the FF series. The monsters are no longer visible on the game maps (except for bosses) This allows for levelling up to Lv.99 (the original game only allowed around 40 due its battlefield use)"

Why would you do this instead of just refreshing the monsters when you left the map and came back? Random encounters are shit.

We've changed the behaviour slighlty in some of the dungeon maps in v1.3 so that some monsters appear on maps. As most of the other FF series are random battles, we thought we would follow suit with this remake, something most people had been asking for. I guess it's all down to your own opinion though.

captainmac.PNG

author=Dyhalto
"Technology, greater numbers, strategies; that crap's all useless. Only you can save the world. Nobody else can do shit. You're the one guy. So says the prophecy."

XD Benjamin's the one and only.

Request something in this game

author=Noel_Kreiss
author=Marrend
This list more or less agrees with Final Fantasy - Dissidia, with a few alterations. I'm not sure if that's the direction this game wants to take, though.
Well, you got a point there, Marrend, but why don't you suggest something.

XD
Now, now children :P
There's going to be a whole new story after this game's event's take place, so who knows? But as far as characters such as Kuja go...not really MQ. But, saying that, some bosses may fit in with alterations.

Request something in this game

author=Noel_Kreiss
I'm still to somehow get the game but maybe, as you can, put a boss related to each main Final Fantasy title (my propositions):
  • Final Fantasy I - Garland, Chaos.
  • Final Fantasy II - Emperor Mateus.
  • Final Fantasy III - Cloud of Darkness.
  • Final Fantasy IV - *idea-less.*
  • Final Fantasy V - Gilgamesh (duh!).
  • Final Fantasy VI - Ultros, Typhon, Kefka Palazzo.
  • Final Fantasy VII - Sephiroth.
  • Final Fantasy VIII - Ultimecia.
  • Final Fantasy IX - Kuja.
  • Final Fantasy X - Seymour Guado.
  • Final Fantasy XII - *idea-less.*
  • Final Fantasy XIII - Cid Raines (?), Galenth Dysley.

I think that at least some of these can be incorporated and be fitting to Mystic Quest story: maybe as twisted forms of Crystals, or guardians of Crystals they could be?
Maybe a cactuar, a tonberry? There are quite a lot of possibilities to be considered.

That's a good idea :P
I will tell you now that there are TWO hidden bosses from FFIX already in here... :P

The Cloud of Darkness does sound good. Maybe I could put it in post game...Maybe there could be four 'Dark Crystals' that Benjamin and Tristam have to find? Who knows...