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Lightmapping for 2k3
easy, in this forum
http://rpgmaker.net/forums/topics/11622/
http://rpgmaker.net/forums/topics/11622/
[DynRPG Plugin]Blending Mode
Hi, I have other rare bug
When you use some pictures and add in a cycle or label for make a animation, and test the game it give a error message, and it goes to the title screen, if you retry play it works fine. strange bug!
(and no using any blending picture)
When you use some pictures and add in a cycle or label for make a animation, and test the game it give a error message, and it goes to the title screen, if you retry play it works fine. strange bug!
(and no using any blending picture)
Parallax Mapping Algorithms
For pictures I always make an event, save the coord x-y from the same event and show the picture, and move the event close to the correct position, and if its are 2px more or less of x or y I add it manually
Motivation sapping dungeons/maps... how do you deal with them?
I use some types of dungeons:
-Dungeons of go of point A to point B like FF normally
-"Growth Dungeons" as I call, that need for example move some statues that
need to be moved from switches in different maps (with puzzles too)
the problem of this type of dungeons is that need make a design previously with care and need a lot of work but I like em, someday I wanna make a RPG with all the dungeons like wild arms hehe
-Some labyrinth type dungeon
And about locations, I usually use different styles of areas (from cave mines, forests, sewers, up to floating island)
-Dungeons of go of point A to point B like FF normally
-"Growth Dungeons" as I call, that need for example move some statues that
need to be moved from switches in different maps (with puzzles too)
the problem of this type of dungeons is that need make a design previously with care and need a lot of work but I like em, someday I wanna make a RPG with all the dungeons like wild arms hehe
-Some labyrinth type dungeon
And about locations, I usually use different styles of areas (from cave mines, forests, sewers, up to floating island)
Compression Techniques in Rpg Maker games.
Ideas for plugins in dynrpg
6- Sound for texts while its written like Dragon quest/Zelda/Golden sun
(I don't know if its really possible make this effect with a engine, calling
a sound and stopping em after the message)
7-Loop for pictures, if a picture go through the right corner that can be appear in the left side too (with this is possible make custom rain effect, snow, and clouds that make a accurate scroll)
(I don't know if its really possible make this effect with a engine, calling
a sound and stopping em after the message)
7-Loop for pictures, if a picture go through the right corner that can be appear in the left side too (with this is possible make custom rain effect, snow, and clouds that make a accurate scroll)
[DynRPG Plugin]Blending Mode
[DynRPG Plugin]Blending Mode
I'm not really sure of this but if in a map you use any additive blender with some picture, the transparency of others events of the same map don't work


[DynRPG Plugin]Blending Mode
[DynRPG Plugin]Blending Mode
Amazing! I was waiting a plugin like this for graphics! thanks
I founded 2 bugs:
1 - If I change "fyr.sub.png" to 640x480 it give me this error
this error ocurr with the others filters too
It seems that "fyr.add.png" works fine at 640x480
2 - If in the same event I use 2 pictures, one with some filter, and other one in other number with no filter, it showed with the filter of another image of other picture, no having any .add or .sub etc added
Example: The image 3 will be showed in the game with the "add" of the image 2
I founded 2 bugs:
1 - If I change "fyr.sub.png" to 640x480 it give me this error

this error ocurr with the others filters too
It seems that "fyr.add.png" works fine at 640x480
2 - If in the same event I use 2 pictures, one with some filter, and other one in other number with no filter, it showed with the filter of another image of other picture, no having any .add or .sub etc added
Example: The image 3 will be showed in the game with the "add" of the image 2














