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intrest in a remake for lufia the legend returns?
I thought some Lufia ideas,
Lufia 1 with Lufia 2 gameplay style
Lufia 3 like Lufia 2, but its many work for only one developer,
actually I worked making many types of puzzles like Lufia 2 and other games so always I wanted work making a dungeons for that type of game.
If you have some ideas about how you wanna make the dungeons (randomize like original lufia3 or standart mode) btw if you are interested I worked making
a Ancient Cave in rpg2k3 and some features are similar to make and I can give you info.
Lufia 1 with Lufia 2 gameplay style
Lufia 3 like Lufia 2, but its many work for only one developer,
actually I worked making many types of puzzles like Lufia 2 and other games so always I wanted work making a dungeons for that type of game.
If you have some ideas about how you wanna make the dungeons (randomize like original lufia3 or standart mode) btw if you are interested I worked making
a Ancient Cave in rpg2k3 and some features are similar to make and I can give you info.
Ideas for plugins in dynrpg
Hi, I expect have here some ideas of features that can be interesting see in 2k3 with dynrpg, I will try make some images about how it can look in the game.
Ideas for plugins in dynrpg
1-A Time-played feature in main menu
2-Customize font form, using font from a file as image (normally the psx-snes and
other system use the fonts from a image)
3-Sort items function for menu
4-Weight system for items, every item can have a weight and you have a limit for carry on.
You can say ideas and I will add em to the list
Ideas for plugins in dynrpg
1-A Time-played feature in main menu

2-Customize font form, using font from a file as image (normally the psx-snes and
other system use the fonts from a image)
3-Sort items function for menu

4-Weight system for items, every item can have a weight and you have a limit for carry on.

You can say ideas and I will add em to the list
Bad games you love any ways.
(also) Looking to join in on a good project
How much do y'all like midi?
author=Kaliesto
I think midi needs to evolve in quality in some way without increasing too much of the file size.
Do you know soundfont system? A Sf2 is like a midi but inside any instrument can be saved with anything, so if you have a sf2 with snes sounds for example, and load any mid file, the music can be played with the sf2 sounds.
It will be nice a support of soundfonts in rpg maker,
indo: http://woolyss.com/chipmusic-soundfonts.php
Going back to old school length RPGs
Well, I don't like the RPGs that are very short, the title I'm working now go around 20-30 hours I expect (7 years working in them) and its a bit different because are the game are walking through new areas, and never go back for make new missions in zones your finished (many games use revisiting for make a long game with the same maps)
Lethrface's Splash Screens
How much do y'all like midi?
I prefer open a midi that I want and change the instruments with VSTs, and export em to mp3 and I have a arrange track, so its possible with snes soundfonts make the track like played in a snes :)
Sfx?
Well I always say the same:
Sound Ideas - The General Series 6000 - Sound Effects Library
Its have voices, steps, storm sound, rain, and a lot of sfx that can be
usable. 2.71GB of FX
Some sounds like monsters chills was used in Resident evil and some movies
Sound Ideas - The General Series 6000 - Sound Effects Library
Its have voices, steps, storm sound, rain, and a lot of sfx that can be
usable. 2.71GB of FX
Some sounds like monsters chills was used in Resident evil and some movies













