GRINDALF'S PROFILE
grindalf
3556
Im a games collector and programmer.
I love Yu-Gi-Oh, coffee and video games.
I surf and skate.
I love Yu-Gi-Oh, coffee and video games.
I surf and skate.
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The Screenshot Topic Returns
Silverest
I hope to release a playable demo soon. I have most of the systems working that are needed for playing the game(fighting, enemy ai, changing floor ect)
The menu system is still not working and curing is still not working(so you eventually die :P )
I'm thinking of just doing the first 2 floors for the demo.
The menu system is still not working and curing is still not working(so you eventually die :P )
I'm thinking of just doing the first 2 floors for the demo.
The Screenshot Topic Returns
that looks much better mightydarkchocolate
I find that map intriguing kory_toombs
Ive been working on a new imageset and a new enemy for my dungeon crawl
I find that map intriguing kory_toombs
Ive been working on a new imageset and a new enemy for my dungeon crawl
The Screenshot Topic Returns
author=mightydarkchocolate
blah blah...How do you guys think? ....blah blah
Thats an awesome effect, especially the screen shake.
My only crit is that the room looks to big. There should be chairs along the edge of the room. and the character should walk down the middle of the isles(if it wasnt for the screen shake and windows I would not think it was a train because of the design)
@Josephseraph that looks pretty sweet :D
The Screenshot Topic Returns
@old Tom Bombadil he's a merry fellow bright blue his jacket is.....whoops sorry :P
Yes I am. I wrote a program in Blitz3D to take a texture and snapshot it on a cube in all the needed positions.
I released the original source code for this idea a few years ago with an older version of the wall snapshot tool and older crapper version of the source code(its all been remade much better now. I just haven't gotten around to releasing it yet)
http://rpgtoolkit.net/extend/other/dungeon-master-example/
It would be easier to write the whole game in true 3D using Blitz3D rather than programming a flip3D engine but there's something I just love about the oldschool fake 3D style dungeon crawls.
Yes I am. I wrote a program in Blitz3D to take a texture and snapshot it on a cube in all the needed positions.
I released the original source code for this idea a few years ago with an older version of the wall snapshot tool and older crapper version of the source code(its all been remade much better now. I just haven't gotten around to releasing it yet)
http://rpgtoolkit.net/extend/other/dungeon-master-example/
It would be easier to write the whole game in true 3D using Blitz3D rather than programming a flip3D engine but there's something I just love about the oldschool fake 3D style dungeon crawls.
The Screenshot Topic Returns
author=kory_toombs
This reminds me of Eye of the Beholder 3.
What engine are you using to make that?
Ive never seen eye of the beholder 3 but I have played the first eye of the beholder and yes it is like that.
Its being programmed in the rpgtoolkit.
The Screenshot Topic Returns


Been working on an oldschool dungeon crawl in the style of dungeon master.
menu is not functional yet
The Screenshot Topic Returns
The Screenshot Topic Returns
Thanks for the positive feedback guys XD
All joking aside the water is something Im gunna fix. Not sure how yet
It doesnt look so bad moving but I think lowering the contrast would work quite nice(thanks slashphoenix) I also want to animate it(at the moment Im just scrolling the texture)
Anyway my main focus at the moment is making a working battle system(doing pathfinding at this very moment)
All joking aside the water is something Im gunna fix. Not sure how yet
It doesnt look so bad moving but I think lowering the contrast would work quite nice(thanks slashphoenix) I also want to animate it(at the moment Im just scrolling the texture)
Anyway my main focus at the moment is making a working battle system(doing pathfinding at this very moment)















