GRINDALF'S PROFILE

Im a games collector and programmer.
I love Yu-Gi-Oh, coffee and video games.
I surf and skate.
Paws for Adventure
A zelda inspired game about cats

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Remake the Original Final Fantasy...

author=RyaReisender
If you have the potential to recreate FF, why not just make a new game that is just as good?
or better ;)

Remake the Original Final Fantasy...

author=mbuzdor
the $70 for the program. Doesn't seem like much until you have to provide for a family.

www.rpgtoolkit.net
Its free and quite powerful. Its just not as user friendly as rpgmaker or have as much resources available to it(Although you will be using FF1 rips anyway) your only problem now is coding.

Cashmere wants to review your games

Your choice. Whichever one takes your fancy first. I suggest Eek or Galaxy Defender. Although they can be a little lagy due to engine limitations they are a lot more polished. I have the intention of debuging the wizards tower but Im sure it will be a long time(if ever) before I get around to it.

EDIT:don't get me wrong the wizards tower is not unplayable due to the bugs. None of the bugs break the game. There's just small things like the player pointing the wrong way after an attack and silly things like that.

Cashmere wants to review your games

I would love to have my games reviewed. They are RPGToolkit games and not RPGmaker games.

Eek(A lemmings style game)
http://rpgmaker.net/games/6252/

Galaxy Defender(A side scrolling shooter)
http://rpgmaker.net/games/6253/

The Wizards Tower(A very short basic rpg but with no leveling or save feature)
http://rpgmaker.net/games/5604/

If you don't want to review them for any reason that is fine(not being rpg, not having save feature, ect)
They are quite old but I only just uploaded them here and it would be nice to have some movement.
Thanks :D

Accepting Criticism

author=amerk
Okay, then that was just misunderstanding on my part.


That was my fault I did word it really badly, Im at work and not concentrating 100%

Accepting Criticism

author=amerk
You should encourage the public to continue to provide feedback, even when the game is done. You might not use it for the current project, but it may be beneficial to you on future projects.


When I say I don't give a crap I mean I take no offence to it. It doesn't effect me. I trust in my testers to give me the best feedback possible. If someone gives me a bad review its most likely because they are trolling me.

Ive had a few times where Ive had a game in the top spot on toolkitzone(now rpgtoolkit.net) and someone who I am having trouble with has given me terrible review of 15% out of 100% and dropped me down several spots in the rankings. These sort of things hurt. And you can question yourself and the games you're making.
Thats why I don't give a crap about the comments of other people. I still read them and every now and them I get something useful peoples comments.
It doesn't matter to me because I trust my team of testers. If my game sucked they would have told me.

But yes you are right it may be beneficial in future projects. So to say I don't give a crap is a bit harsh because I am always hoping for good reviews. I just don't let it effect me when I get someone who just wants to be negative.

Accepting Criticism

author=amerk
So you'd rather have a poor project that's not up to standards because you don't care enough to be "bogged down" with the feedback?

You do realize comments like this make people think you don't care about your game, and drives people away from playing them, right?

Did you even read my comment? I don't keep people who are only critical. I want constructive feedback. I want a solution even if Im not going to use their solution. I want to know they care enough to say "I don't like this bit but maybe if you changed....." rather than someone who just says "That really sucked, and I hated that bit, and the music sucks..." Why does that part suck? give me an idea why, give me an idea on how to fix it. If you are just gunna be critical I wont have you play testing my games.
I never at any point said I don't listen to criticism I said I don't listen to overly negative criticism.

Edit: Having a troll give you feedback can make you feel like dropping the entire project

Jades: Capture the Jadestone

This is quite a fun game ;)

Accepting Criticism

I get people I know and trust to give me feedback during the creation process.
Then when the game is finished I release it to the public and from that point on I dont give a crap what anyone else really says because Ive had all the best criticism I could hope for.
This only works with good people testing my games though. Ive had people before that say "Yeah that was amazing" but they dont mention the obvious bugs and flaws I know are in the game.
People who I find are just overly critical I wipe from my test list and they never see my stuff again until release day. I only keep people on my list who give me feedback but at the same time dont bog me down s much I dont want to work on my project anymore.

The Screenshot Topic Returns

author=0range00
Don't cryogenic tubes break the immersion of somewhat medieval atmosphere though?

They are magi-tec cryo tubes. Im gunna have a mix of steampunk style magi-tech mixed into the game.
Im hoping that the styles fit ok but we shall just have to wait and see