IDDALAI'S PROFILE
I mainly use RPG Maker 2000/2003.
Been around the scene since early 2002.
Played and enjoyed many English, Spanish and Portuguese RPG Maker games.
I'm no longer here, you can read about it here: https://rpgmaker.net/forums/topics/26793/?post=940588#post940588
Been around the scene since early 2002.
Played and enjoyed many English, Spanish and Portuguese RPG Maker games.
I'm no longer here, you can read about it here: https://rpgmaker.net/forums/topics/26793/?post=940588#post940588
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Progress Report - 12/30/21 - Story, Sprites, and RPG News
Hiya,
Please remove me from the Pokemon RMN Version devs list.
I think you're doing a great job at managing the project and it's disheartening to see how there's almost no new posts on the game page or your blog posts (I'm to blame for that too).
Good luck,
Cheers!
(I tried to send a PM but it failed over and over again)
Please remove me from the Pokemon RMN Version devs list.
I think you're doing a great job at managing the project and it's disheartening to see how there's almost no new posts on the game page or your blog posts (I'm to blame for that too).
Good luck,
Cheers!
(I tried to send a PM but it failed over and over again)
Version 1.5 is now available!
I started playing the last version and thought it was cool so far (didn't play that much though), will continue with this version then ;)
Eyesight issues
I've Done what I should have Done Long Ago...
This was an interesting read, I look forward to trying out the game.
One issue that RPG Maker 2000 has is that regardless of the amount of steps per random battle you set, sometimes it will glitch out and you'll have a random battle immediately after the previous one, after walking only 2 steps or so.
For that reason alone, a custom random encounter system is very useful! That and the amount of creative stuff you can make with a custom gameover screen or to add penalties for losing.
One issue that RPG Maker 2000 has is that regardless of the amount of steps per random battle you set, sometimes it will glitch out and you'll have a random battle immediately after the previous one, after walking only 2 steps or so.
For that reason alone, a custom random encounter system is very useful! That and the amount of creative stuff you can make with a custom gameover screen or to add penalties for losing.
Patch v1.2 is out! Fixes and difficulty tweaks.
Progress Report - 4/5/21 - Overworld Sprite Showcase
The 2020 Misao winners have been announced! Exile's Journey wins two!
Version 1.7 Patch (July 31st, 2020)
Version 1.7 Patch (July 31st, 2020)
Congrats on being featured!
I was one of your first subs, back then the game looked very different :)
It's cool to have followed the evolution and changes until its release.
Hope you are proud of yourself man, you should.
I was one of your first subs, back then the game looked very different :)
It's cool to have followed the evolution and changes until its release.
Hope you are proud of yourself man, you should.