POLARCACTUS'S PROFILE
Other alias: Luchi
Age: 30
Current obsession: Granblue Fantasy
Age: 30
Current obsession: Granblue Fantasy
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RMN: Make My Score~<3
hey if you like drop me sketches here for i to colour sometime, colouring other people's (sketchy) lines helps me destress!
Tristian: Lady of the Lion
Or maybe I should have worded it a bit better: I'd at least want to be making some money off my hobby by the time I'm in my 30s, but with the market so saturated with RTP-crapfests and what with the RPGMaker name so scorned-- well...
And 2017 isn't that long considering I also took four years to develop Enelysion, which is far, far less ambitious than Tristy. 2017 could also be the year JRPGs hopefully explode back into prominence what with the release of the FF7 remake. At least, we can dream, right?
And 2017 isn't that long considering I also took four years to develop Enelysion, which is far, far less ambitious than Tristy. 2017 could also be the year JRPGs hopefully explode back into prominence what with the release of the FF7 remake. At least, we can dream, right?
3_Hours_Down_Another_17_to_go.png
I'm no fan of him, but he looks to be a fan favourite. So I'm thinking out of the FE representatives, he'll remain along with Marth/Roy/New FE guy/girl.

And this would probably be his Smash6 outfit. XD It's his promoted Vanguard outfit in his game. Suits him better, tbh.

And this would probably be his Smash6 outfit. XD It's his promoted Vanguard outfit in his game. Suits him better, tbh.
Tristian: Lady of the Lion
Right, so I've finally set a release date for this thing. If it's not done by my 30th birthday come 2017, then I have failed. I can't see myself working on games in my thirties ( though several veteran RMers would disagree with me XD ). Maybe I'll do resources instead and sell them for some money on the side.
Screenshot Survival 20XX
@alterego: I do have a habit of going into too much detail when doing pixel art. >< I suppose less is more in this discipline.
This should be a bit better.

This should be a bit better.
Screenshot Survival 20XX
@Sated: The layout is good, though there may be too many 'straight diagnals'. =) But still, its better than what I could achieve. I find mapping hills and mountains a pain, mainly due to elevation issues.
More Tristian stuff:
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The detailed pixel-art style is getting to me. ;_;
More Tristian stuff:
[



The detailed pixel-art style is getting to me. ;_;
Tristian: Episode I?
I'll probably release a three-hour feedback demo later this month, if going the full '30-hour epic' route. The game also has a revolving party roster ala FF4, so I'm not too sure how players feel about that.
Tristian: Episode I?
I'm mainly asking it from a developer's point of view though. Being a one-woman army with a great scenario writer isn't easy, after all. I feel I may have flew a little too high ambition-wise and now I'm crashing back to earth just like Icarus.
Tristian isn't structured in a way that lends itself to an episodic format, unless I go the Enelysion route and release the game in volumes ( which is really just another name for several chapters bundled together, but the final product is still incomplete ). I guess what I'm really trying to say is to manage the game in bite-sized chunks while keeping the player-base happy to see a release in when... 2017?
Will people really wait that long? I'm known for doubting myself and being fatalistic at times.
Which by then I would have just given up. It's just taking too bloody long to make this thing now, and I'm getting more and more despondent by the day. Seems a 4-year dev cycle for decent-length RM games is the norm for me. ><
Tristian isn't structured in a way that lends itself to an episodic format, unless I go the Enelysion route and release the game in volumes ( which is really just another name for several chapters bundled together, but the final product is still incomplete ). I guess what I'm really trying to say is to manage the game in bite-sized chunks while keeping the player-base happy to see a release in when... 2017?
Will people really wait that long? I'm known for doubting myself and being fatalistic at times.
Which by then I would have just given up. It's just taking too bloody long to make this thing now, and I'm getting more and more despondent by the day. Seems a 4-year dev cycle for decent-length RM games is the norm for me. ><














