POLARCACTUS'S PROFILE

Other alias: Luchi
Age: 30
Current obsession: Granblue Fantasy






Enelysion
"A joy to sit down and play" - Addit

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Tristian: Lady of the Lion

@Addit: How kind of you. XD

And happy new year, everyone. May this Lion roar in truimph by years end. Aka a completed game.

HAPPY NEW YEAR!

Happy (another day) New Year! May all your gam-mak dreams come true!

Screenshot Survival 20XX

@Punkitt: I highlighted some of the more obvious areas for you. =)


You seem to be missing some cliff pieces as well.

RMN New Year’s Resolutions 2016 (And A Lookback At Last Year’s Successes And Epic Failures)

From last year's topic:

I intend to break the 4K-5K MS mark

Yes, done that.

finish that behemoth, Tristian...

Nope. I confess myself disappointed.

start on some more small projects

No go. I've come to realise I'm not very fond of small projects.

As for 2016: RMN-related

- Break into the 6-7K MS Club.
- Write more articles.
- Improve my pixel art.
- Really finish Tristian this year.
- Get at least one bloody Misao lol.
- Get 200+ subscribers for LoTL. Not too hard, atm. XD

Who The Hell Is Interrupting My Kung Fu?

Agreed with kumada. I'm shocked by how little attention this project has received.
>:( I can wait until 2017 as well.

The world needs more (old school) Fire Emblem.

Screenshot Survival 20XX

I prefer the map without the sandstorm overlay, tbh. The overlay is kind of washing out the colour of the pallete. I do see some very obvious 'blocky' segments in that map as well.

Demo up. And onto 2016.

@Zieg: Yes, I still want you around as a tester for the full game. =)

@Sail: Let's hope I don't disappoint. I know how hard you are to please. XD

@Dy:
Plot stuff.


I appreciate your insight into this, Dy. You clearly have more experience than me writing stories set during political upheaval, and you do make some very clear points. =) Let's just say my decision to write the plot this way was to humanise Tristian. That and the fact that she is still quite young ( although at age 22 you were practically seen as an adult during this time ), I didn't want to portray her as some ruthless b**tch ( even though she is known to be cold, her heart isn't made of ice ) like so many generals/military leaders are portrayed.

Dare I say it that Tristian was only offered the rank because of her pedigree, rather than her experience of warfare?

While I understand it is normal for entire sqauds of soldiers to lose their lives while defending the crown, losing one's men still counts as blow. Tristian, young as she is, has never really fought in a full-blown war ( yes, there was the civil war before the game, and the one that got her into a lot of crap with Bedivere ). Hence his warning to her at Castle Avalon, and why she got booted out. I meant to cover this in the demo as well, but I figured it would be too much exposition, vital as it is. Let's just say she was on... final warning. So this is really a big deal for her. Had she been older, then maybe it would have been different. But in retrospect, it seems I left out an important plot point. ><

That's why I want you to come on board as a writer now. >:D I really like your ideas about the plot structure here.

Nitpicks

-Ira's Right and Left sprite have a junk pixel in them.
Me and my messy sprite work.

-Why do the portraits momentarily disappear between each message? Can that be ironed out?
I'll look into the ATS script.

-Is the Metal Gorget supposed to be a Body Armor?
Ah no. It was supposed to be an accesory. ><

-After battles, can you put the different "Item Found" messages on separate lines? Just makes it more legible.
I'm thinking of adding in Yanfly's Victory Aftermath script for the full game.

-Can you get rid of "Optimize" and "Aptitude"? Nobody ever uses them, and it's just more menu to navigate.
Optimise is a quick and dirty way to set equips, so yes. I'll nix that.

-Why am I still paralyzed after a battle? Is the status effect supposed to linger? That sucks.
Sorry about that. >< Considering I didn't add in an item that removes it, apart from the armours that resist it ( Leather Armour, Metal Gorget ).

-A place to heal in the Intro forest would've been nice. Like if we reused the campfire, or found a revisitable herb patch.
Oh come on. The forest isn't that hard. >:D But I'll add a heal spot.

-"War Council" is the wrong term for what happened there. There wasn't any strategy discussed or anything. All they did was bully Tristian. Maybe Debriefing or even just Report would fit better.
I meant to change that just to Meeting or yeah... Debriefing would have worked.

-After a Game Over, and the demo's end, it crashed when it returned to the Title Screen.
Really...? Weird. I'll do another run through ( I didn't get it since I never got Game Overs XD )

-What are "Odds" in the character stats? :D
Your character's chance of being targetted in battle. The lower it is, the less likely they are to be targetted. 4 is the highest, 1 is the lowest.


Writing these kind of stories are hard, but I'm just drawn to them for some reason.

Screenshot Survival 20XX


Old trees. Tbh, I made these a while before I came across that tutorial.


New ones, with shadows added. Took me 1.5 hours for the leaves alone using that hide-tagged method I posted on the previous page.

Is there a Resource WIP section on this site? I know there's the Whatchu working on thread and the WIP thread, but a pinned topic specifically for making game resources would be nice too. Seeing as so many of us are making our own visuals for our projects now, we can all share advice and tutorials and the works. =)

Serious props to everyone out there making their own tilesets. Holy crap this is hard.

Welcome to my life.

Screenshot Survival 20XX

Okay, so I took another stab at making trees ( maybe I should put this in the 'What are you working on thread' instead ).


Could maybe use a bit more detail, but it's better than the previous one, right?