POLARCACTUS'S PROFILE
Other alias: Luchi
Age: 30
Current obsession: Granblue Fantasy
Age: 30
Current obsession: Granblue Fantasy
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Thanks to ESBY for getting me Luna Engine. Also to Jomar for offering as well, haha.
Thanks to ESBY for getting me Luna Engine. Also to Jomar for offering as well, haha.
Think Before You Remake
You're right as usual, Addit. Better ditch the whole remaking thing and focus on something else apart from Tristy ( like the IGMC ).
So... IGMC 2015
It's tempting just to enter, but being limited to even 12 hours a day over weekends will only net me around 96 hours of dev. And that excludes making resources and playtesting. ;_;
So... IGMC 2015
I'm sitting this our so I can finish up Tristian. Even though I have some ideas floating around with regards to the theme, making a game in a month while working 8-5 is pushing things a little. ><
Whatchu Workin' On? Tell us!
Does this need to be 'remade'?
Did some thinking over. I'd rather focus on getting Tristian done and trying to make it the best I can( then maybe I'll retire from RMing for good so I can focus more on my pixel art ).
Making games pretty
I'd say go for it. =) Anything to make your game unique-looking. And let's face it. We need more Sunset over Imdhals and Wilfred the Heroes.
Making games pretty
@Addit: I was thinking the same thing when I saw that you had written another article. *fist bumps back*
@Nova:
I was going to use the 'Keep it Simple Stupid' but I felt it was a mite derogatory.
And I've only ditched lighting overlays for external areas (i.o.w, nixing the sunbeam aka 'Ara Fell' effect). Personally, I feel subtle lighting can convey the setting and feel of a game far more effectively than the harsh lighting I see in virtually every single game that uses that script. Ambient lighting in real life just doesn't work that way.
Here's an excellet tutorial by Lotus_Games showing how to get that ambient lighting effect without silly scripts.
http://rpgmaker.net/tutorials/625/
@Nova:
I was going to use the 'Keep it Simple Stupid' but I felt it was a mite derogatory.
And I've only ditched lighting overlays for external areas (i.o.w, nixing the sunbeam aka 'Ara Fell' effect). Personally, I feel subtle lighting can convey the setting and feel of a game far more effectively than the harsh lighting I see in virtually every single game that uses that script. Ambient lighting in real life just doesn't work that way.
Here's an excellet tutorial by Lotus_Games showing how to get that ambient lighting effect without silly scripts.
http://rpgmaker.net/tutorials/625/
















