PSY_WOMBATS'S PROFILE

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a 2.5d explorer/horror game about NEURAL-9, a memory disease that spreads via eye contact

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Beta testing, plus SaGa tech

We have everything in a .gbs. It's not an actual memory dump from that game, I mean the memory dump is there, but there's also some annotations about where tracks start/end and I'm not so knowledgable to know how that's handled in a real game. I should get a tracker going and figure out how to hook it up to the emu. (one of my other hobbies is retro sound even if I'm a terrible composer)

Beta testing, plus SaGa tech

Nice, looks like we do something similar for behavior haha


I actually regret not using XML for our game data -- even though we're using JSON there's still an explicit schema defined for everything, in this case a .java file. I think the whole database editor could be mostly replaced with a generic XML editor, seeing as how we'd need well-defined schema anyway.

Interesting solution for multi-page events. That's one of the things I couldn't come up with a good Tiled equivalent for, and instead I have multiple events stacked on top of each other, each one with its own appearance, behavior, and show/hide conditions.

Content complete, and screen size design

Haha, yeah, there's an old config flag back from the Rainfall days that stretches everything to fullscreen. Still works. I can at least patch it up so that there's letterboxing though.

Content complete, and screen size design

@Kaempfer: Yeah the hidden rooms are turning out really useful. Even the first cave/dungeon thing they're working similar to that underwater maze from FFL1. Plus we have some of those rooms from FFL3 where there's an overhead section next to a wall that doubles as a secret room.

@JoSeraph: I might play around with allowing resizable windows (within reason) or at least full screen mode. Only problem is it'd break some of our UI, mainly the shops and special stuff like mana mixing or party ordering or whatever that I very haphazardly hardcoded.

Curb the Population!

This was fun.

Also it's neat to RMN data analytics. Hopefully you can put a decent package together, making something like that accessible would go a long way.

Star Eater

You need to color-correct the sprite rips you're using. All grays on the sprites should be moved down a tone. Same goes for anything that in the original games that was on the sprite layer, such as the treasure chest. I've noticed the same weirdness in the memory examination in emulators, maybe that's why.

opening_scene.PNG

Isn't this the first map of FFL2? Complete with window?

too_many_caves_this_world.png

What OS are you running? Java is a bit of a hard dependency but that's it.

zelda010.png

It seems really weird to see these people talking in anything less than all caps.

CutScene.png