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a 2.5d explorer/horror game about NEURAL-9, a memory disease that spreads via eye contact

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[GAME OVER] Spy vs. Mafia

author=Liberty
Also why the hell wouldn't he have told you? Shouldn't agents know who each other are? It's pretty stupid not to bother telling each other who you are just in case of a situation like this!

Smells a bit like two mafia cooking up a plot to try and trick people into thinking they're both agents. And of course other agents wouldn't out themselves else they might get night-killed.

I'm not sure if I trust either of you now.

Looks like mafia and agents don't know each others' identities in the private chat.

author=Kloe
Wow, a lot of stuff just happened, holy hell.

Can someone please summarize what the heck just happened, did we just find a mafia or an agent or some double agent? So confusing...

Ratty thought he was going to be lynched, so he outed TangledLion as a double agent. TangledLion was convinced Ratty was mafia.

It'd be nice if we could keep TangledLion alive regardless of who he's actually working for because it's good source of info regardless (and has already been fairly exciting haha)

[GAME OVER] Spy vs. Mafia

I forgot to post that for ten minutes and then apparently a bunch of other stuff happened, welp.

[GAME OVER] Spy vs. Mafia

Other stuff to keep track off: are the only people claiming to be agents right now Isrieri and sort-of Liberty?

author=Gourd_Clae
The lynching of ratty is coming off as scummy to me considering how early it is. I'm definitely going to take a good look at who voted for him if he's lynched.

Also that ^ is suspicious as hell considering there's like six people gunning for Ratty at this point.

[GAME OVER] Spy vs. Mafia

author=LockeZ
Psy_wombats, the problem with "untrustworthiness" is that it's mostly just a counter of how many times have they been scum in previous games. The more times a game master rolled the dice and picked CAVE_DOG_IS_BACK to be scum, the more likely you are to think of him as untrustworthy when a mafia game starts. This is, IMO, not actually useful info for deciding who to lynch.

What is useful info is how helpful they were in figuring out who was scum in the games when they were town. Kloe for example, in the previous game, despite not really making great decisions or having great instincts, successfully goaded Pianotm into acting like scum. Yellow Magic has good instincts about figuring out who scum is, even though he can't explain himself well to other people. In an absence of evidence about who is and isn't scum, those two are people I'd definitely prefer to keep around. People like Liberty, Ratty, Gourd and myself are reasonably decent players who have a big advantage in that we're very active on the forums and know many of the other people here pretty well.

So if I had to pick someone to lynch on day one other than oddRABBIT, it'd be one of the other newbies, since they'll contribute the least if they're town, and right now everyone really has an equal chance of being scum.


That was mostly a joke, but no, you're correct. All I know are people from #rpgmaker.net haha.

[GAME OVER] Spy vs. Mafia

We probably won't have information to do much of anything until someone actually plays their hand or after at least one night, so I wouldn't worry too much right now. Although we could always lynch people in order of untrustworthiness to start out, as even if someone's town, they're not much help if no one would believe them anyway~

author=Joyless
Even so, from my perspective (and he's sitting on the couch with me rn) he doesn't seem to be lying or hiding anything?

Haha this is great, if anyone suspects either of you we'll have to get the other to do an in-person cross examination.

[GAME OVER] Spy vs. Mafia

author=TungerManU
Please don't lynch random people on Day 1 again. Has that really ever contributed anything to a game of mafia?

The solution is to lynch the people lynching random people.

[GAME OVER] Spy vs. Mafia

author=Kloe
Well, lets say your an agent. The only two things they could be is town or mafia. Likely Mafia if they are lieing. This means if anyone pretents to be something their not, the mafia knows they are agent or town and they need to kill em and agent knows thy must be a not great town or a mafia, and knows who to lynch.
It would e risky to come forward, but with a little luck that stratagy does work, which nay be good or it may be bad, who knows what'll happen.
Maybe each agent has a codename in the chat so they can't reveal themselves to eachother, so agents don't know who other agents are to some extent but can guess via how they write? Or maybe a mafia mole in the spies and visa versa so they can't reveal to eachother who they are? I dunno, Piano it's your call! :D
But to answer, yes, yes I would.
I just can't wait to (2/3 chance) go pewpewpew!


I'm anticipating there will be a *lot* of people going around claiming to be agents. Looking forward to it.

What are you thinking about? (game development edition)

author=LockeZ
Well, being featured last month caused Last King of Hyrule to get 160 downloads and 0 comments. Meanwhile my MUD got 8 new players last month, most of whom talk on general chat constantly about the game. Guess which of those two situations makes me excited and energized to keep improving the game?

Well, the stats should be around somewhere, so it might be interesting to see what kind of games that general RMN visitors are most interested in on the front page. Could decide how to do future featuring.

[GAME OVER] Spy vs. Mafia

I've only really done this sort of game IRL before but seems it might be fun enough to give it a shot. If you've got open slots then sign me up.

Nonlinearity being used to temper high difficulty

You see this a lot as a roguelike design element. It's especially effective when combined with risk reward. IE at the start of the game, new players can visit more forgiving locations to stock up on supplies, get used to the game, etc. Then there are dangerous locations available that also have much better gear, so advanced or confident players can skip right to the good stuff if they want. Plus it plays nicely with time-based scoring.

It does take a little more creativity to construct a narrative like this though.