PSY_WOMBATS'S PROFILE

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a 2.5d explorer/horror game about NEURAL-9, a memory disease that spreads via eye contact

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Rebirth!

The two doors on the top floor of the inside of that house are locked.

Rebirth!

Have some feedback for your demo. I'm fairly sure I didn't play the whole length of it so I won't review it.

1. It took me a couple tries to figure out that I needed the put the audio file in random places to make this work. It was definitely not very user-friendly. Mind including an instructions document, if not cleaning it up a bit?
2. I'm going to guess you're not a native English speaker. You might want to get someone who is to edit the dialogue for you before a release. I'd be willing to help.
3. Seagull flying thing is pretty nice.
4. That "click click click" sound effect when the "..." appears is really obnoxious.
5. Ryuna's "excuse me" part of the opening scene is executed well.
6. "She is weak but I am strong" has to be one of the classier cheesy dialogue parts I've seen in a while. That's probably not a good thing.
7. There are certainly a lot of different musical pieces that play within the span of that 20 second battle cutscene.
8. The slowness of the text scroll bothers me, a lot.
9. The stomach growl sound effect is kind of weird, maybe a bit out of place.
10. Ryuna's dialogue extends past the text bar towards the end of the opening cutscene.
11. The stairs in the town don't lead to anywhere.
12. There are a few chips that shouldn't be passable that are, for instance, the upper left part of the grass cliff and the lower left of the house. There are also a few places under trees that the character can squeeze through but shouldn't be able to. I gave up on this game after I got caught in one of these tree areas and couldn't get out. I had already hit up every NPC in town for info and had no idea where to go anyway. Is that all there is to the demo?
13. Your mapping is very cluttered. I'd add more open space to the map so it's easier to tell what's going on. This mainly applies to the town map.

Terra Nova: Eyes of the Machine

Battle system and interface turned into a mess. I'm working on a much more user-friendly version that should be done, uh, sometime. More of a separate game, but it's the same concept. The control scheme with N is already in place. What do you mean the "Okay" selector? Oh, you mean making Enter also function as confirm? (...Why didn't I think of that?)

I hate being in that awkward state where it's too early to release a new game and too late to try and fix the older game's bugs...

Androgynous

Interesting art style. I'd probably give it a shot if a demo were available.

Terra Nova: Eyes of the Machine

Ha, I'm not that sure actually. It's definitely not that long. I'd say it would take six hours at most.

Linus: The Forgotten Days

Downloading. Expect a review in a few days. Maybe a few hours depending on the quality/length.

Popo Potter and the Chocobo Stone

They all ARE tools. Live with it. There's really no reason to use RTP sprites.

Terra Nova: Eyes of the Machine

I just submitted a .zip file download. If it's not up yet, should be at:
http://users.wpi.edu/~aking/tn.zip
Thought the installer was working though. Oh well.

Team Olympus

Alright, fixed it, really sorry. Thanks for the heads up!
(I should probably add you to the credits now... Hm)

Team Olympus

Oh wait, that's the debug map. I completely forgot to change back the hero start position and I don't have RPGmaker2000 on this computer. Sorry about this! I'll get on it!